6Shoreline BluffScouts are placed at the front to test the opponent's defense and then in the back as reserves where they can become very useful in the endgame.[Ekij comments - The '1' and Spy are trapped where they are not able to come to into play easily]Anthonyillips      Cannon FodderAll the strong pieces are concentrated on the right, leaving the cannon fodder on the left to fend for themselves.Sean O'Connor     Cannon Fodder AlternateThe standard 'Cannon Fodder' is so easy to recognise. What if the flag was actually elsewhere?end for themselves.Sean O'Connor / Ekij      Center BlockThe center of the board is blocked by a minefield while you can attack on both flanks.eads an attack up the middle and the Majors attack on each side.Philip Atzemoglou     Lines Of DefenceI send my front line out to try to get an idea of where his pieces are, then I try my best not to let him penetrate my 2nd line. I hold a lot of Miners and Scouts for later in the game. I have my Spy in a key spot so he can't get to my Flag.Brandon Clark      Bomb BarrierHit hard on the left and hopefully the enemy's counterattack will run into the Bombs.Mike Rowles      MinefieldSwallow up all your opponent's Miners before the Flag can be reached. It is an aggressive player's nightmare.Johnny O'Donnell     Flank AttackMarch up on the left side and use your Scouts to probe what is coming to greet you. The center and right are blocked by mines.[Ekij comments: - This increadibly recognisable possition is asking for a 2 or 3 to rip the guts out of the RHS]Bill East     Options OpenThe strongest pieces are distributed equally among all three routes of attack so you have a flexible attack and defence plan.Sean O'Connor      Waffle DefenceThe Flag is protected by a waffle shaped system of Mines.[Ekij comments: - None too smart, the flag is protected by nothing more than a humble '5'! What was Sean thinking?]Sean O'Connor      Early WarningUse your scouts in the front line to get an early warning of what your opponent has in store for you.Sean O'Connor      Hail MaryThe Flag is left unprotected by mines in the hope that the enemy attacks in the wrong place.Sean O'Connor     The BunkerThe Flag is protected by a system of Mines which are themselves protected by Corporals to kill any enemy Engineers.[Ekij Comments: - This woeful starting position leaves your flag totally unprotected, locked off from your own pieces!] from your own pieSean O'Connor      The Bunker AlternateThe Bunker is so easy to recognise. What if the flag was actually elsewhere?Corporals to kill any enemy Engineers. [Ekij Comments: - This woeful starting position leaves your flag totally unprotected, locked off from your own pieces!] from your own pieSean O'Connor / Ekij      The TentA flexible starting position allowing for an attack down the center or either flankSean O'Connor      Fake FlagBombs in the corners masquerade as the Flag.Sean O'Connor      The ChimneyThe Flag is protected by a chimney pattern of bombs.Sean O'Connor      The Chimney AlternateThe original 'Chimney' is very recognisable by the positioning of the mines. What if the flag was not in the middle of the Chimney?Sean O'Connor / Ekij      Supply LineThe rear line is free of bombs to allow pieces to move between the flanks.Sean O'Connor      The Cap7The Flag is protected by a cap of bombs.Sean O'Connor     CompartmentsThe defence is divided into three zones and pieces are free to move between them.[Ekij comments: - This easily recognisable starting position leaves the flag vulnerable from an attack from any direction while being difficult to defend.]efend.]Sean O'Connor      Compartments Alternate1The original Compartements is possibly the most recognisable starting position. It's just too easy to defeat when you know where the flag is. I thought a few alternates would make it more fun,direction while being difficult to defend.]efend.]Sean O'Connor / Ekij      Compartments Alternate2(copy)The original 'Compartments' is possibly the most recognisable starting position. It's just too easy to defeat when you know where the flag is. I thought a few alternates would make it more fun,rection while being difficult to defend.]efend.]Sean O'Connor / Ekij      Random MinesThe spare mines are placed randomly to keep your opponent guessing.Sean O'Connor     Flag BluffBoth corners have a fake flag hide-out to fool the enemy's attack.Sean O'Connor      Double FakeBombs are placed in each corner to mislead the opponent no matter which corner is approached because the Flag is in the middle somewhere.[Ekij comments: - This easily recognisable position wastes two bombs that would be better used protecting the flag]David Phillips      Double Fake Alternate1I (Ekij) hate double Fake. It's soo easy to recognise once you get into either of the corners and then you know where the flag is. But if there was an alternate position for the Flag I thought it might be (slightly) more of a challenge.ecting the flag]David Phillips / Ekij      Tsunami2All the attack comes from one flank in an effort to overwhelm the enemy.Mike Rowles      PiledriverThe massive onslaught through the center should sweep everything before it.Sean O'Connor      Piledriver Alternate1'Piledriver' and 'Two Hideouts' are both easy to recognise from the position of the mines. But if the flag wasn't always within the mines it might be more of a challenge.Sean O'Connor / Ekij      Piledriver Alternate2Piledriver and Two Hideouts are very recognisable. Imagine you take the 'top' mine on the flags cluster and then loose your 8 to the 7. It was worth it to discover where the flag is, except it's not there.Sean O'Connor / Ekij      Piledriver Alternate3(copy)Piledriver and Two Hideouts are very recognisable. Imagine you take the 'top' mine on the flags cluster and then loose your 8 to the 7. It was worth it to discover where the flag is, except it's not there. ven if you hit the four bombs first you still Sean O'Connor / Ekij      Two HideoutsThe Flag could be in either bomb shelter.Sean O'Connor      Stealth StartAny Scouts sent against your defences in the first turn will discover almost nothing.Sean O'Connor      Off The FloorThe Flag is placed in an unusual position to keep your opponent guessing.Ekij Comments: The flag is too vulnerable with none of the 1 2 or Spy close enough to defend it.]t.]Sean O'Connor     Off The Floor AlternateOff the Floor is too easy to recognise and the flag is too easy to hit. What if the flag was not inside either wall of mines but tucked away behind the 1 and 2?efend it.]t.]Sean O'Connor / Ekij     The FunnelThe Flag is exposed but it has the protection of all the strongest pieces.Sean O'Connor      Ekij's Hard RightThe force of the pieces are on the right hand side, leaving the left partially blocked by a mine. Big pieces are not immediately scoutable by the enemy. hite Space White Space White SpaceEkijof MUSAD      Ekij's Open FlagThe flag is not fully protected by mines, but each mine is protected by a '7' (to kill the 8 that takes it). Big pieces are not immediately scoutable by the enemy.Ekijof MUSAD     Ekij's Tripple FlagThe flag is in one of three possible positions. Each approach is covered by a strong piece. Big pieces are not immediately scoutable.Ekijof MUSAD      Ekij's Even HandThe Flag is in the middle with two bluffs at either corner. The 1 and 2 pieces are positions such that they can defend/attack either the middle or at an edge. The 3's and 4's covering whichever approach the 1 and 2 do not take.Ekijof MUSAD      Ekij's Missing FlagThe flag is safely somewhere behind the heap of mines in the LHS neither where you would expect it nor exposed.Ekijof MUSAD      Ekij Suckers the AIThe AI will quickly discover each of '4's and deploy something stronger to take it, this piece will in turn lose to the 1, the 2 or the spy. The flag is in neither of the corner bluffs. t in a slightly off center middle position.even when this is discoEkijof MUSAD      A Sure EndJohn Wolf      Circle BombJohn Wolf      Sure WinYour men are spread out evenlyFred Cremer      Ekij Work #1A fairly balanced (and a bit dull) starting positionEkij Black     Ekij Work #2Annother failry bananced and a bit dull starting position. I almost never put the flag in a corner, so I did this time (just so you never know)Ekijlack     Ekij Work #4(copy)This starting position should 'Lock your opponent out of the left' hand side of the board. Permitting you to concentrate on attacking with the 1 and 2.Ekij      Ekij Work #5(copy)A variation on 'Lock out Left' (Ekin Work #4).Ekij      Ekij Work #6This starting position is a bit weird. I'm not suggesting it's particularly good, I just wanted to play something a bit different.Ekij      Ekij's Lost FlagThe AI does not find the flag provided the 6 in front of it is kept there (it occasionally attacks the back row with a scout). No one expects the flag to be there! The three and the spy can sometimes keep the AI locked down on the RHS for the whole game.Ekij      Dan's HouseThis option allows you to have a secured house with a holdback peice (a #4).Danny Davidson     Dan's House IIpy)This option allows you to have a secured house with a holdback peice (a #4). In this map I take a more defense posture. I will let the opponent attack me.Danny Davidson     Ekij Work #6This starting position is a bit weird. I'm not suggesting it's particularly good, I just wanted to play something a bit different.Ekij      Ekij Work #5(copy)A variation on 'Lock out Left' (Ekin Work #4).Ekij