Search found 58 matches

by collier
Thu Apr 17, 2008 4:54 pm
Forum: Slay
Topic: can all islands be beaten in v5.0s?
Replies: 3
Views: 4035

Yes, those island can be conquered.
by collier
Sun Apr 13, 2008 1:58 pm
Forum: Slay
Topic: Server problems
Replies: 5
Views: 4590

I have version number five. And I know that my router is bad but I should still be able to use the permanent server right? Despite this, the permanent server often doesn't work. And it has been getting more often in the past few weeks. Version 5.xx what? There are many different version 5 subversio...
by collier
Sat Jun 02, 2007 4:31 am
Forum: Slay
Topic: Radical play differences between version 4.x and 5.x
Replies: 6
Views: 5880

Just now, I was able to beat #104 on very clever in 21 days with v5.0e. Play did unfold differently this time compared to v4.x. For me, the difference was mainly in the East where I could not hold on to that territory at all. But I think I had an easier time of it in the far West, which more than ma...
by collier
Sat Feb 10, 2007 9:45 pm
Forum: Slay
Topic: Island 106, is it possible to beat this level?
Replies: 2
Views: 4669

Yes, it's very possible to beat the computer on island #106 on clever and even on very clever. For me, the key seems to be to keep my two easternmost territories alive and join them up as soon as possible. Eventually, you'll be able to build a knight and cut dark green in half.
by collier
Mon Nov 20, 2006 3:11 am
Forum: Slay
Topic: I loved the 3.x rules but hates the 4.x what should I do?
Replies: 7
Views: 6293

What rule changes are you referring to? I'm not aware of any major rules changes between 3.x and 4.x.
by collier
Sun Oct 22, 2006 8:56 pm
Forum: Slay
Topic: Island 421 Impossible
Replies: 5
Views: 4900

Yes, it is possible to beat island #421 on very clever. The first time I beat it, it took me 23 days (turns). Just now, I went back to try it again, and it took me 24 days to run the board. (I did not accept surrender.) So, those are reasonable targets for you to try to attain. I'm sure darjones wil...
by collier
Sun Oct 15, 2006 2:04 pm
Forum: Slay
Topic: Why does the game run so slow?
Replies: 1
Views: 2604

The game runs fine for me. What platform are you running it on?
by collier
Thu Sep 28, 2006 5:58 am
Forum: Slay
Topic: Having difficulty with the demo
Replies: 6
Views: 4976

Wow, thanks for all the help. I've managed to win once on clever, I'll try again a few times to see if it was a fluke, and maybe have a go on very clever. It seems to be a few turns of sheer frustration, then a period of being very engaging, before the game is to all intents and purposes won. The s...
by collier
Wed Sep 27, 2006 5:21 pm
Forum: Slay
Topic: AI question
Replies: 4
Views: 4113

Sean, Speaking of Christmas presents, I'm wondering if you have any plans to improve Slay's AI along the lines of the discussions we've had before. If not, would you consider merely "scrambling" the algorithm Slay uses to set up the starting positions for each island as you did when we went from v3....
by collier
Wed Sep 27, 2006 5:17 pm
Forum: Slay
Topic: Having difficulty with the demo
Replies: 6
Views: 4976

Oh, I just figured out that the current demo only has one island that you can play. So, now I know which island you are playing: Island #1. (The old demo used to have three islands.) Island #1 is a little tricky, but I can assure you it is quite winnable. You should be able to keep all your initial ...
by collier
Wed Sep 27, 2006 2:36 pm
Forum: Slay
Topic: Multiplayer Slay games held every Sunday
Replies: 55
Views: 30784

We stopped playing games for the summer, but I think it's just about time to start them up again if there's enough interest to justify it. I'll add you to my Yahoo! Messenger. Maybe we can arrange a "pick-up" game some time in the next week or so. Someone else contacted me recently to see if we coul...
by collier
Wed Sep 27, 2006 2:34 pm
Forum: Slay
Topic: Having difficulty with the demo
Replies: 6
Views: 4976

Which island are you playing?
by collier
Fri Sep 08, 2006 9:33 pm
Forum: Niggle
Topic: My perspective
Replies: 2
Views: 10085

4. Instead of defining the trumps in advance, how about turning over the top card each hand and using that suit; i.e. random. Or having that as an option. For added realism the card (miniaturized) stays up in the corner and is not available in play. That way, if it's an ace, then you know the ace o...
by collier
Thu Sep 07, 2006 12:53 am
Forum: End Of Atlantis
Topic: Bug
Replies: 3
Views: 10092

Bug

Sean, I've found a bug in End of Atlantis v1.2. (I'm using the "Ancients" theme.) Suppose there is a ship next to an island. There's one of your men on the ship, and it's the beginning of your turn. You use one move point to move the man from the ship to the island, and earn a point. If you select "...
by collier
Wed Sep 06, 2006 6:59 pm
Forum: Niggle
Topic: Suggested Enhancement
Replies: 1
Views: 8841

Suggested Enhancement

Sean, I purchased Niggle a few days ago and have become quite addicted so far. I have only one request / suggestion, which is that you might add a feature that enables the user to select different game "profiles". By "profile", I mean how many hands comprise a game, how many cards comprise each hand...