Search found 27 matches
- Sat Aug 20, 2011 1:08 am
- Forum: Critical Mass
- Topic: Future of Critical Mass
- Replies: 3
- Views: 10284
- Fri Jun 17, 2011 12:58 am
- Forum: Critical Mass
- Topic: Quick Questions
- Replies: 8
- Views: 14555
- Wed Apr 13, 2011 8:59 pm
- Forum: Critical Mass
- Topic: I think I just set a record, 15 consecutive gold crosses
- Replies: 11
- Views: 18025
- Fri Feb 18, 2011 1:23 am
- Forum: Critical Mass
- Topic: need more missiles
- Replies: 6
- Views: 13383
- Thu Jan 27, 2011 2:40 am
- Forum: Critical Mass
- Topic: I think I just set a record, 15 consecutive gold crosses
- Replies: 11
- Views: 18025
I bet you have a custom ship by now....I know I did. I built a custom ship myself and gave it nothing but plectrons. Every so often, when I'd made enough more $$, I'd modify the original template to include armor upgrades and such. I got to mission 93 before a freak salvo of 2 plectrons got in and w...
- Sun Jan 02, 2011 6:20 pm
- Forum: Critical Mass
- Topic: Whats the deal with creating ships.
- Replies: 2
- Views: 9199
- Wed Sep 02, 2009 12:46 am
- Forum: Critical Mass
- Topic: Reload games after commander dies
- Replies: 11
- Views: 8636
- Mon Jun 01, 2009 10:33 pm
- Forum: Critical Mass
- Topic: Missiles
- Replies: 12
- Views: 9585
Orrr...............if you're good enough, no matter which ship you fly you'll be able to pwn with whatever loadout you have already. I can play any given round and have missiles left over - my point - if you get skilled, you'll find that what's already there will do the job just fine. ;) (the except...
- Thu Apr 16, 2009 5:57 pm
- Forum: Critical Mass
- Topic: Question
- Replies: 6
- Views: 6602
It was an .exe hack. I also tried to change the megatons of damage done by each missile, but I don't think that worked. I'm not a coder yet, so I couldn't add anything anyway, so I just stick to changing obvious things. I do have a legal copy of the game btw. I have always thought that having a pers...
- Mon Apr 06, 2009 3:23 am
- Forum: Critical Mass
- Topic: Question
- Replies: 6
- Views: 6602
- Thu Jan 15, 2009 5:17 pm
- Forum: Critical Mass
- Topic: Here they are...
- Replies: 14
- Views: 21665
- Tue Jan 06, 2009 4:57 pm
- Forum: Critical Mass
- Topic: Question
- Replies: 6
- Views: 6602
Question
I wonder, would mr. O'connor be averse to discussions on modifying the game? I have some ideas and resources........
- Tue Jan 06, 2009 4:33 pm
- Forum: Critical Mass
- Topic: Am I the only one....
- Replies: 8
- Views: 7612
Ya I love the way I can start out with full missles/8 shieldperside, and get worn down in battle to almost no shields and a light missle compliment. My turn goes from 70* to like 76* It's like metaphorical of how an animal or person while fasting or abstaining from food will become sharper of mind a...
- Mon Jan 05, 2009 3:38 am
- Forum: Critical Mass
- Topic: Am I the only one....
- Replies: 8
- Views: 7612
Once after all of my wingmen had perished, I was in my custom "titan", and there was one warrior left who was not fleeing for some reason. So we are dueling out in the middle of the deep blue, and our ships have the same turning radius and speed, so it's pretty much a stalemate. So he and I start ha...
- Sun Jan 04, 2009 10:18 pm
- Forum: Critical Mass
- Topic: The latest version is 4.0
- Replies: 65
- Views: 115264
Oh, and we seriously need a "hold fire" command. I have been thinking of several easy changes/additions. 1. "Hold Fire" command 2. Side Firing tubes, allowing for true capitalship battles. 3. Minimizeable mini-map. That thing takes up alot of space IMO. Even make your ship schematic minimizeable. 4....