Search found 73 matches

by Sketchy
Sat Jan 04, 2014 5:50 pm
Forum: Critical Mass
Topic: advantages of using extra command centers
Replies: 2
Views: 6479

Re: advantages of using extra command centers

Just to add to what CMGeek said, it's worth remembering that command centers can be fixed by repair bots, whereas shields cannot - so to some extent, you can use them like rechargeable, omnidirectional shields (although they can absorb far less damage, and do not protect other components the way shi...
by Sketchy
Thu Feb 28, 2013 2:52 pm
Forum: Critical Mass
Topic: need more missiles
Replies: 6
Views: 8278

Re: need more missiles

The missile limit is part of the challenge - without it, the game would be far too easy. You need to switch to using Plectrons as your main armament (which will require that you learn to aim), as they pack a far greater punch than other missiles, and design some better ships for your wingmen to fly ...
by Sketchy
Thu Feb 28, 2013 2:38 pm
Forum: Critical Mass
Topic: What do the cost 2/2/8 mean?
Replies: 1
Views: 5277

Re: What do the cost 2/2/8 mean?

It means the cost varies depending on where the component is placed. Shields cost 2 credits when placed on the front or sides of a ship, but 8 credits when placed at the rear (where they are most useful, as most guided missiles will usually hit the rear).
by Sketchy
Mon Jan 31, 2011 4:15 am
Forum: Critical Mass
Topic: I think I just set a record, 15 consecutive gold crosses
Replies: 11
Views: 11814

Cool, thanks. I downloaded it, and I'll give it a go in the next day or two. EDIT: I think something's gone a bit wrong - it forgets all the custom ships I import. I have to re-import them every time I run CM. :( EDIT: Currently on mission 43 (although not doing very well - out of practice). The spi...
by Sketchy
Sun Jan 30, 2011 4:58 pm
Forum: Critical Mass
Topic: I think I just set a record, 15 consecutive gold crosses
Replies: 11
Views: 11814

Sure, sounds like fun - just as long as I can still fly my own custom ships too.
You should probably post stuff like that anyway, if it's good.

Oh how I wish Sean would add online multiplayer though...
by Sketchy
Sat Jan 29, 2011 4:56 am
Forum: Critical Mass
Topic: I think I just set a record, 15 consecutive gold crosses
Replies: 11
Views: 11814

So says you... Either way, it's not directly comparable. Like I said - custom ships don't really improve beyond 150 credits in value (by which point you've pretty much filled the available component slots, and adding more shields isn't worth it it because it reduces performance) - and you can afford...
by Sketchy
Fri Jan 28, 2011 11:35 pm
Forum: Critical Mass
Topic: Programming Question
Replies: 26
Views: 24979

He means space as in "3d-space" (ie. as opposed to talking about maneuverability in terms of lateral acceleration).

He's not talking about space as in outer-space, aliens, etc - if that's what you're thinking...
by Sketchy
Thu Jan 27, 2011 7:19 pm
Forum: Critical Mass
Topic: I think I just set a record, 15 consecutive gold crosses
Replies: 11
Views: 11814

Nice,
although it does get *a lot* easier by that point (lots of valuable but easily destroyed ships, and custom ships don't really improve beyond a value of about 150 credits).

If you could get 15 GCs in your first 15 missions, I'd be *really* impressed.
by Sketchy
Sun Jan 23, 2011 7:22 pm
Forum: Critical Mass
Topic: Programming Question
Replies: 26
Views: 24979

I think you're getting confused... Pulling higher G is totally different from out-turning something. The actual turning circle of a missile is *much* greater than that of an aircraft. Here's the maths, done by someone on another forum: AIM-9X maxes at 50 G (which is probably in the boost phase with ...
by Sketchy
Thu Oct 21, 2010 7:10 pm
Forum: Critical Mass
Topic: Recovering a copy?
Replies: 3
Views: 6890

Not sure Sean still checks the forums regularly, but he'll definitely reply to an email - allow at least a few days though, and resend if you don't hear anything back (I'm sure he gets a huge amount of spam, so he might miss the occasional message).
by Sketchy
Sat Oct 02, 2010 7:14 pm
Forum: Critical Mass
Topic: 2 modes -- resurrect dead or not
Replies: 44
Views: 42117

I see someone's been using the ship file editor. They're good looking ships, but I think there are a few problems... 16 stealth units is far too many - you'd be much better of spending the credits on missiles/launchers/etc. Stealth units are not directional like scanners are - it makes absolutely no...
by Sketchy
Tue Jul 20, 2010 11:27 pm
Forum: Critical Mass
Topic: Wingman Spacing & Friendly Fire
Replies: 7
Views: 8979

Putting wingmen in the wider positions also means there's less chance of enemy ships sneaking past you. Using the "line" formation helps too. With the default "wedge" formation, you're always at the front, and as soon as you spot the enemy all your wingmen will fire a load of missiles in your backsi...
by Sketchy
Fri Apr 23, 2010 3:00 pm
Forum: Critical Mass
Topic: More sofisticated missions ?
Replies: 8
Views: 9639

These are good ideas, although they've been suggested before. Unfortunately, it seems like CM is no longer being developed - the last update was way back in 2004, and Sean has only posted 5 comments in the CM section of the forum since 2007. I'm still hoping a thrid party will one day release a CM c...
by Sketchy
Mon Apr 12, 2010 9:39 pm
Forum: Critical Mass
Topic: The Geenee missile
Replies: 6
Views: 10550

I actually never spotted the Zyan / Rykurn connections (the other two are obvious).
I guess it means I've been pronouncing them wrong all this time.
Ryckurn = "rik-un", not "riy-kur-n"
Zyan = "zh-un" or "zee-un", not "ziy-an"
by Sketchy
Mon Mar 22, 2010 1:00 am
Forum: Critical Mass
Topic: What makes a good wingman?
Replies: 11
Views: 13122

In my experience, it's no good trying to have separate attack and dogfighting ships. You have no control over their actions (they even ignore the "stay in formation" order), and the AI isn't smart enough to prioritize targets. The end result is that attack ships will always end up dogfighting, and f...