Search found 13 matches
- Tue Mar 02, 2010 7:27 pm
- Forum: Football-o-saurus
- Topic: Training Mode
- Replies: 1
- Views: 8273
Training Mode
One thing that would be really nice is some kind of a training mode. There is one already, but it has no opponents at all. What i would want is an option to play a match without time. You play against a team of a certain difficulty (chosen at will) and basically just practice.
- Tue Mar 02, 2010 7:26 pm
- Forum: Football-o-saurus
- Topic: save game
- Replies: 2
- Views: 9674
- Sat Jan 03, 2009 9:05 pm
- Forum: Slay
- Topic: Suggestions for the next version of Slay
- Replies: 105
- Views: 90689
I have a few ideas. 1. On larger maps, it gets really tedious to have to move your man to capture each new hexagons. So how about having hotkeys so that pressing one selects the nearest knight, baron, spearman, or peasant (one that can still move of course). This way, you don't have to click back an...
- Thu Jan 01, 2009 11:53 pm
- Forum: Football-o-saurus
- Topic: Winning Tips
- Replies: 2
- Views: 11116
OH, and keep an eye out for INTERCEPTS INTERCEPT - when two dinos are running along the passing trajectory towards that little x on the map ( Dino1-> Dino2-> x), the dino behind (Dino1 in this case) sometimes catches the ball prematurely, causing him to be instantly tackled by the other dino. I had ...
- Thu Jan 01, 2009 11:49 pm
- Forum: Football-o-saurus
- Topic: random tackling outcomes?
- Replies: 5
- Views: 15632
The two rules apply at all times. What you see are master plays that the AI does (not intentionally). What happens is that a dino catches the ball and an opposing dino charges him almost at the same instant, winning the tackle. Another thing it could be are intercepts. This happens when two dinos ar...
- Thu Jan 01, 2009 11:46 pm
- Forum: Football-o-saurus
- Topic: Best performers step forward!
- Replies: 6
- Views: 18504
By the way, what is the most you ever beat the AI by in a match? My best is 11 - 0 against Bash Bash, when we scored every 16 seconds or so using almost exactly the same play. Theoretically, you could score 13 goals in a match, but that means scoring consistently every 13-14 seconds. Edit: I have se...
- Thu Jan 01, 2009 11:44 pm
- Forum: Football-o-saurus
- Topic: Team defence
- Replies: 22
- Views: 46357
Ok, relax y'all. Sab, computer doesn't cheat. Yes, sometimes the AI makes donkey mistakes, but opposing teams do them too. Sometimes it makes phenomenal plays, sometimes it sucks. Sometimes it is simply bad luck when ur guy catches a ball, and is instantly tackled by a dino near him. As such, it is ...
- Thu Jan 01, 2009 11:32 pm
- Forum: Football-o-saurus
- Topic: Best performers step forward!
- Replies: 6
- Views: 18504
- Thu Jan 01, 2009 11:30 pm
- Forum: Football-o-saurus
- Topic: Tactical stuff
- Replies: 15
- Views: 29204
- Thu Jan 01, 2009 10:03 am
- Forum: Football-o-saurus
- Topic: dino speed
- Replies: 2
- Views: 11906
Speeds don't really change across the teams. The way the field is shown, running across the long diagonal may seem faster than the short, but they are actually the same length. Still, it seems more difficult to catch dinos going "upfield", that is across the shorter diagonal. My dinos seem to lose m...
- Thu Jan 01, 2009 10:01 am
- Forum: Football-o-saurus
- Topic: Easiest/Hardest formations and player pacings
- Replies: 9
- Views: 22308
- Thu Jan 01, 2009 9:54 am
- Forum: Football-o-saurus
- Topic: Be able to switch players...
- Replies: 5
- Views: 16202
- Thu Jan 01, 2009 9:51 am
- Forum: Football-o-saurus
- Topic: Winning Tips
- Replies: 2
- Views: 11116
Winning Tips
Hey, this is my first post. Football-a-saurus is a surprisingly fun game once you get used to it. After having played 47 seasons so far, I have 24 titles, with The Mammoths at 8, and Jurassic Steel at 7. Jagged Tooth have 4, and there are several more with 1. I have seen many posts of people complai...