Search found 47 matches

by OrigamiGuy
Tue Jul 12, 2005 9:16 pm
Forum: Programming
Topic: Free game maker
Replies: 61
Views: 80119

Better program

Yeah, I use Notepad. I use Editpad Lite. It's free. Editpad is like Notepad + Wordpad + MSEDIT. You can open multiple files in a tabbed environment, and it doesn't have the size limitations of Notepad or the translation problems of Wordpad. You can change the backgrounds and text colors, too. (I us...
by OrigamiGuy
Sun Jun 19, 2005 10:05 pm
Forum: Programming
Topic: Free game maker
Replies: 61
Views: 80119

A great open-source freeware utility is Bloodshed Dev-C++. Learning C is a lot easier with an IDE. There are a lot of shareware/commercial programs out there, like Game Maker and such, but unless you want to create a very specific type of game (Adventure Game Studio is great for Sierra/Lucasarts-sty...
by OrigamiGuy
Sun Jun 05, 2005 6:47 am
Forum: Programming
Topic: Wanting Free Proggraming Lessons
Replies: 56
Views: 75456

The best way to learn any programming language is the same way you learn a foreign language like Spanish or something. 1.) It helps to have lots and lots of practice. 2.) It helps to have another person who knows the language already, to answer your questions. The best recommendations I can make are...
by OrigamiGuy
Sun Jun 05, 2005 4:40 am
Forum: Programming
Topic: Wanting Free Proggraming Lessons
Replies: 56
Views: 75456

If you've got a simple game in mind, then start simple. Making a simple game more complex is MUCH easier than starting too big and getting burnt out.
by OrigamiGuy
Wed Jun 01, 2005 1:50 pm
Forum: Critical Mass
Topic: More ideas
Replies: 12
Views: 7429

Um, OrigamiGuy, if stealth ships have an advantage in asteroid fields, how would adversely affecting radar compensate? Wouldn't it just make the stealth ships harder to see and thus more powerful? The idea I had in mind was that stealth ships generally have no room for serious radar (since it's tak...
by OrigamiGuy
Wed Jun 01, 2005 1:38 pm
Forum: End Of Atlantis
Topic: Massacre in Atlantis
Replies: 1
Views: 9207

My favorite is to use sea monsters to guard three islands, then put three of my men into a boat and use it to blockade the last island entrance, so no one can get to safety but me. Since the computers will usually head for the safest island corner (mine), you end up with a merry lineup of boats all ...
by OrigamiGuy
Tue May 31, 2005 2:01 pm
Forum: Football-o-saurus
Topic: Humanless games...
Replies: 3
Views: 10813

Humanless games...

Perhaps support could be added to have an option for watching one computer team play another. My friends and I have a lot of things we watch and bet on, and one of our favorite things to do when American football season is over is to have two computer teams play each other on Madden 2004. The game i...
by OrigamiGuy
Tue May 31, 2005 1:53 pm
Forum: Critical Mass
Topic: More ideas
Replies: 12
Views: 7429

Actually, I like that just the way it is. Hear, hear. I think adding in too much 3d awareness would completely alter the scope of the game. A lot of CM's appeal comes from its gameplay simplicity, and no way would I change that. If all collisions would cause damage, then I still think inertia shoul...
by OrigamiGuy
Tue May 31, 2005 3:52 am
Forum: Critical Mass
Topic: More ideas
Replies: 12
Views: 7429

Rammed ships really should get damaged. Spacecraft, historically, have been extremely delicate in order to preserve space and mass, increasing performance. I think the mass of the ships should play a bigger role in determining the resulting velocities: It doesn't make sense that a 400-credit ship wo...
by OrigamiGuy
Sat May 28, 2005 5:46 am
Forum: Slay
Topic: custom colour s cheme
Replies: 9
Views: 5718

Wow.

I was a little skeptic when I first tried it, but it's really grown on me. I've made it my new default.
by OrigamiGuy
Mon May 23, 2005 7:34 am
Forum: Critical Mass
Topic: Missile Ideas(Again)
Replies: 14
Views: 7641

I'm still rooting for my idea about stationary space mines. Mines would add the ability to lay traps for the enemy, and whole lots of other fun things. Either that, or add the ability to drop chaff behind your ship to throw off pursuing missiles.
by OrigamiGuy
Thu May 05, 2005 9:24 pm
Forum: Critical Mass
Topic: Another idea...
Replies: 8
Views: 5491

If missiles had vector arrows, they'd have to be either differently-colored, or hooked to an on/off toggle switch. Missile arrows plus ship arrows on the screen could get mighty confusing. Perhaps the player could simply hold down a hotkey that would make the missile arrows appear, then go away when...
by OrigamiGuy
Thu May 05, 2005 9:21 pm
Forum: Critical Mass
Topic: What is in a name?
Replies: 10
Views: 8497

My commanders are named after characters from games or books I enjoy, or just a random person I talked to that day. I name my ships according to their function and price (a lot like the default ships are named). I.E. my stealth ships are named after classes of stealthy killers (Rogue, Assassin, and ...
by OrigamiGuy
Mon May 02, 2005 1:15 am
Forum: Critical Mass
Topic: Another idea...
Replies: 8
Views: 5491

A stealth missile would have to be like a daycorn or something if it tracked, just to keep it fair. I wouldn't mind a stealth version of the plectron, though: Same as plectrons, but has stealth capabilities and maybe less thrust or something.
by OrigamiGuy
Fri Apr 29, 2005 6:47 pm
Forum: Programming
Topic: First to post
Replies: 19
Views: 29780

Brood War is one of the great equalizers of the gaming world. If you rock at Brood War, you just rock. I wasn't a fan of Warcraft III, though. Warcraft II was much more fun to play. I agree with Legacy on this one. A great game is all about fun, not graphics or extras. Everyone has a different idea ...