Search found 26 matches

by Dave W
Mon Mar 27, 2006 7:15 pm
Forum: Slay
Topic: On line play
Replies: 1
Views: 3129

Sundays at noon Eastern, 9:00 am Pacific, a bunch of
us play online. Just get yourself a Yahoo Messenger account and e-mail me at akqjtclubs@yahoo.ca.
I'll hook you up.

Sunday is Slayday!
by Dave W
Mon Feb 27, 2006 10:19 pm
Forum: Slay
Topic: Castles?
Replies: 8
Views: 6589

castles are the most worthless piece in slay Castles rule! They're not all that useful against the AI since the AI is so dumb. Against humans they're essential for survival in the midgame, until the provinces are big and the knights come out. Even after that it is still an effective trench warfare ...
by Dave W
Tue Nov 29, 2005 11:12 pm
Forum: Slay
Topic: Suggestions for the next version of Slay
Replies: 105
Views: 73525

Oh, c'mon, Legs. We all know that you hardly ever win any of our network games, so how can you say, "I tend to win many of my games..."?
Heh! What he said....
by Dave W
Wed Sep 28, 2005 4:33 pm
Forum: Slay
Topic: Preferred colour scheme?
Replies: 11
Views: 7173

Re: Preferred colour scheme?

Just seeing what colour scheme people use. Personally I edited the file so that I have a very dark sheme with all the primary colors + one green because it's kind of hard to see the green scheme, and I don't like the other schemes. Do you guys like the default or do you have some other scheme up yo...
by Dave W
Sun Jul 10, 2005 10:42 pm
Forum: Slay
Topic: "a question of start positions"...
Replies: 3
Views: 3585

gruff wrote: We all know what makes a fun multiplayer map: large open areas, so that most people get a chance to develop, a few lakes, very few bottlenecks.
Difference of opinion -- I happen to like bottlenecks, if they are distributed in a way that adds to the strategic complexity of the situation.
by Dave W
Sun Jul 10, 2005 8:22 am
Forum: Slay
Topic: WHEN and HOW did you first play slay?
Replies: 17
Views: 10881

just this year

I Googled "online strategy games" or something like that and sifted through the muck until I found this gem. It has fascinated me ever since!
by Dave W
Sun Jul 10, 2005 8:15 am
Forum: Slay
Topic: "a question of start positions"...
Replies: 3
Views: 3585

"a question of start positions"...

Gruff said in another thread: "Ranking will be more or less meaningless until we get balanced maps. As it is it's mostly a question of start positions." In large part true, and for some maps more than others definitely so. The problem is to think up a better system for assigning the initial hexes of...
by Dave W
Sun Jun 26, 2005 6:25 pm
Forum: Slay
Topic: little change to game rules
Replies: 12
Views: 7681

Yes, I don't want to make the rules customisable as then you wouldn't be able to compare scores. That's understandable for the "challenge games", but for multiplayer network games it doesn't seem to be an issue. Each battle is a world in itself -- why not let the conditions vary from one to the next?
by Dave W
Sat Jun 25, 2005 7:13 pm
Forum: Slay
Topic: little change to game rules
Replies: 12
Views: 7681

I'd like this idea as an optional setting to choose
before the game starts. With enough optional settings like this we could play Slay under a wide variety of conditions.... which would be really interesting.
by Dave W
Mon Jun 20, 2005 2:19 am
Forum: Slay
Topic: Island #64 - The Babymaker
Replies: 37
Views: 34592

Herewith, my most coherent thoughts about beating this island....

Abblah wah. Gagurgghle blibby blawazzle. Greesh.
Hambalablagraggle smedge. Flargawaplagakurbash.

Need I say more? :(
by Dave W
Sun Jun 19, 2005 1:43 pm
Forum: Slay
Topic: another idea for a game option
Replies: 1
Views: 2585

another idea for a game option

I love this game, but I'm always thinking "what if?". I'd really like to have a bunch of options to choose from before the game starts. I won't give my whole wish-list again here, just one more that I thought of last night... Fog of War: select this option and for the whole game you only see your ow...
by Dave W
Sun Jun 19, 2005 1:10 pm
Forum: Slay
Topic: this game is racist
Replies: 37
Views: 31465

Slay is sexist, too -- no women!

:wink:

And, Mr.T, feel free to make up your own theme with all the black, brown, red, and yellow people you want. Don't just complain -- take action to correct the injustice of the world.

Sheesh!
by Dave W
Thu Jun 16, 2005 10:18 pm
Forum: Slay
Topic: new theme
Replies: 2
Views: 2930

Okay.... It is *not* fancy sprites jumping around looking pretty. Just the opposite. I made all the icons as plain and plainly readable as I could think of, and so that they don't clutter up the map with visual noise. The men are chess pieces -- pawn, knight, rook, and king. A hut is a dollar sign. ...
by Dave W
Thu Jun 16, 2005 5:17 pm
Forum: Slay
Topic: new theme
Replies: 2
Views: 2930

new theme

Hi All!

I've made a new theme for Slay. Sean seems to be busy with other projects and hasn't uploaded it to this site yet, but in the meantime it is available
in the "Files" section of this Yahoo group....

http://ca.groups.yahoo.com/group/slaygame/

Cheers,
Dave W
by Dave W
Tue Jun 14, 2005 9:09 pm
Forum: Slay
Topic: Strategy and tactics in multiplayer games
Replies: 3
Views: 3673

Another point... Often the players in weaker position will ally (via chat) and form a temporary truce in order to bring down the leading player together. This leads to the "early leader syndrome" in which the first big territory is not always the one to win -- frequently it is the player who comes o...