Thinking about it, does anyone have any map seeds that would lead to a good map to practise defense on? I'd prefer to practise winnable situations!
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After plenty of practice, I can usually manage a decent assault result, but but defence remains terrible. Whatever I try seems to crumble to nothing but corpses within about 20 minutes, so any hints would be handy. What sort of unit mix should I try? Where should they be positioned (especially, how ...
- Thu Nov 17, 2005 3:27 pm
- Forum: Critical Mass
- Topic: Ideal changes for next update
- Replies: 16
- Views: 11119
I'd love to have to have option of retiring my commander so he can be on the role of honour without having to kill him. Coming up to 350 missions and 1600 kills, having to create stupid missions to provide a challenge, I think he has served his country well and could do with putting his feet up. ___...
Although different races have different ships, and we all have our favourites, I will always pick Merikon or Ryckurn. The reason is that as you get further in the game (currently on mission #99), you face bigger and better AI ships, but they'll never use your own designs. If you go M or R, you'll on...
I like stealthy ships, and if you can judge the trajectory right, unloading 4 plectrons into the side of any AI will cripple or destroy them. Yatari's will try and home in - and then end up missing. Plectrons suit my playing style much better (v4).