Search found 41 matches
- Sun Feb 18, 2007 3:43 pm
- Forum: Slay
- Topic: Ideas for Slay
- Replies: 5
- Views: 4821
- Wed Nov 01, 2006 11:43 pm
- Forum: Slay
- Topic: my achievement ;-)
- Replies: 5
- Views: 5752
- Wed Nov 01, 2006 11:08 pm
- Forum: Slay
- Topic: my achievement ;-)
- Replies: 5
- Views: 5752
This knight is having a really bad day...

Had him bottled up there by one of my knights for the whole game while I finished off the rest of the map. Then I went in and took one hex at a time, letting him spend all his savings.
- Wed Apr 26, 2006 11:10 am
- Forum: Slay
- Topic: Island #64 - The Babymaker
- Replies: 37
- Views: 32767
- Fri Feb 24, 2006 7:31 am
- Forum: Mother Of All Battles
- Topic: Cool map
- Replies: 3
- Views: 11029
- Wed Feb 22, 2006 2:19 am
- Forum: Mother Of All Battles
- Topic: Cool map
- Replies: 3
- Views: 11029
Cool map
I started a demo and watched it run, got world 2515. There's a donut-shaped island here with a city on the inner coast. One of the players built up a sizable fleet in there - 2 battleships, a destroyer, a sub, a couple transports, but they had nowhere to go. The game is still running with another pl...
- Tue Feb 21, 2006 4:20 am
- Forum: Mother Of All Battles
- Topic: Any Updates? Make it Harder - Smarter AI - Play by Email?
- Replies: 1
- Views: 8820
- Mon Dec 05, 2005 10:14 am
- Forum: Slay
- Topic: Multiplayer Slay games held every Sunday
- Replies: 55
- Views: 33440
Sadly I've been too busy with work lately to join the Sunday games. And when I'm sitting waiting for a test to finish, I play solo but for the most part that's too easy now. I play a board till I own 55% or so and then just set up knights guarding my borders and watch the bots beat themselves up. Th...
- Sun Jul 31, 2005 6:52 am
- Forum: Slay
- Topic: Suggestions for the next version of Slay
- Replies: 105
- Views: 69208
In multiplayer games, there needs to be an idle timeout that falls back to auto-play if a player spaces out and walks away from their game. Or, the server operator should have the ability to remove players from the game without interfering with the rest of play. It's really frustrating to get into a...
- Sun Jul 03, 2005 3:20 pm
- Forum: Slay
- Topic: little change to game rules
- Replies: 12
- Views: 7097
Along the lines of limiting the arms race - right now every piece in the game is balanced, except for Barons. Two choices here - allow upgrading castles to Knight strength, or eliminate barons. That is, there's an even progression of units and terrain, except for barons: peasant > empty land spearma...
- Tue Jun 28, 2005 1:41 am
- Forum: Slay
- Topic: little change to game rules
- Replies: 12
- Views: 7097
It would certainly change the style of play. Right now if I see I can split a region without taking the capital, I will. But if there's money to be gained from getting the capital, vs completely eliminating an enemy region, I may let the enemy regions live a bit longer. And if the money stays in pla...
- Tue Jun 21, 2005 10:00 pm
- Forum: Slay
- Topic: Island #64 - The Babymaker
- Replies: 37
- Views: 32767
- Sat Jun 18, 2005 6:42 am
- Forum: End Of Atlantis
- Topic: This is the new game I'm working on at the moment
- Replies: 10
- Views: 18232