Search found 16 matches
- Tue Sep 06, 2005 5:54 pm
- Forum: Critical Mass
- Topic: turn VS thrust
- Replies: 12
- Views: 7932
- Tue Sep 06, 2005 12:37 pm
- Forum: Critical Mass
- Topic: turn VS thrust
- Replies: 12
- Views: 7932
I always find turn far more useful, it helps avoid missiles and allows you to get into position faster... There are a few situations where thrust is useful: After a collision with an asteroid/fighter/several missiles you need thrust to get going again. Low thrust can be a killer if you crash into s...
- Mon Jul 25, 2005 3:34 pm
- Forum: Firefight
- Topic: Firefight Vs. Close Combat series
- Replies: 13
- Views: 20074
I have Close Combat I, II and III (bought CC Trilogy in one unique pack). CC I: don't like it that much (speed, graphics, don't like too much playing the US materials) CC II (Market garden): better (real campaign with a very different king of timing, better graphics) CC III (Russian Front): loved it...
- Sun Jul 24, 2005 9:10 am
- Forum: Off Topic
- Topic: seen this elsewhere
- Replies: 112
- Views: 62681
- Fri Jul 22, 2005 7:07 pm
- Forum: Critical Mass
- Topic: N00b! Any Help?!!
- Replies: 5
- Views: 4959
1) Read all the threads in the CM message board!!! 2) Try and accomplish the mission , not only run after medals. Credits you get for your ships also depend upon successes. 3) Do not waste your missils if you want good medals. 4) Carefully anticipate the time for you to hyperspace (it will spare you...
- Fri Jul 22, 2005 1:29 pm
- Forum: Off Topic
- Topic: seen this elsewhere
- Replies: 112
- Views: 62681
- Thu Jul 21, 2005 7:43 pm
- Forum: Off Topic
- Topic: seen this elsewhere
- Replies: 112
- Views: 62681
- Thu Jul 21, 2005 3:41 pm
- Forum: Off Topic
- Topic: seen this elsewhere
- Replies: 112
- Views: 62681
- Thu Jul 14, 2005 3:20 pm
- Forum: Critical Mass
- Topic: Self destruct for missiles
- Replies: 26
- Views: 16707
1) Friendly fire is a real problem, but it is also an element of tactics which gives spice to the game. (Steve! is right concerning this point) 2) While indisputably dulling dogfight self destruction as viewed by Mc Lauren raises true difficulties : Example A : missils are aiming at an ennemy ship ...
- Tue Jul 12, 2005 7:52 pm
- Forum: Critical Mass
- Topic: Self destruct for missiles
- Replies: 26
- Views: 16707
- Mon Jul 11, 2005 7:16 am
- Forum: Mother Of All Battles
- Topic: What are your favourite settings?
- Replies: 10
- Views: 23804
- Mon Jul 04, 2005 8:08 pm
- Forum: Off Topic
- Topic: seen this elsewhere
- Replies: 112
- Views: 62681
Father Of All Victories
...in a refrigerator...
- Mon Jul 04, 2005 3:12 pm
- Forum: Mother Of All Battles
- Topic: What are your favourite settings?
- Replies: 10
- Views: 23804
For a more dynamic play, I would suggest : ARMY 4 days 2 moves TRANSPORT 2 days 4 moves DESTROYER 6 days 7 moves BATTLESHIP 12 days 5 moves SUBMARINE 6 days 8 moves CARRIER 10 days 4 moves PARAS 6 days 8 moves 32 fuel FIGHTER 8 days 12 moves 24 fuel BOMBER 12 days 16 moves 32 fuel As for the kind of...
- Mon Jul 04, 2005 11:43 am
- Forum: Mother Of All Battles
- Topic: What are your favourite settings?
- Replies: 10
- Views: 23804
What are your favourite settings?
Waooh!
This is quite a different game!

- Fri Jun 03, 2005 9:41 am
- Forum: Mother Of All Battles
- Topic: What are your favourite settings?
- Replies: 10
- Views: 23804
What are your favourite settings?
Do you always play the default settings ? If not, which settings do you prefer ? Here are the ones I like : ARMY Production: 4 days Movement: 1 Fuel: unlimited TRANSPORT Production: 2 days Movement: 4 Fuel: unlimited DESTROYER Production: 6 days Movement: 6 Fuel: unlimited BATTLESHIP Production: 12 ...