Search found 1318 matches

by Sean OConnor
Fri Jun 07, 2019 12:00 pm
Forum: Capture The Flag
Topic: Phone version?
Replies: 1
Views: 461

Re: Phone version?

I thought about porting my Capture The Flag game over to phones but I thought the game needs a larger screen to be able to play easily. I loved the old DOS version too! I would have added crawling to my version but the only reason I didn't is because there weren't any graphics available for that.
by Sean OConnor
Fri Jun 07, 2019 11:28 am
Forum: Firefight
Topic: Editor App
Replies: 1
Views: 258

Re: Editor App

I'm really sorry but there isn't a way of creating your own map and getting it into the iOS version as iOS makes it pretty difficult to import user created files into an app.
by Sean OConnor
Fri Jun 07, 2019 11:27 am
Forum: Firefight
Topic: Firefight version 4.
Replies: 1
Views: 198

Re: Firefight version 4.

Send me an email to sean@windowsgames.co.uk and I'll sort it out for you. Yes, version 5 was the last of the "old version" of Firefight before it got a total re-write and started using DirectX for faster graphics.
by Sean OConnor
Fri Jun 07, 2019 11:24 am
Forum: Firefight
Topic: How to mount vehicles?
Replies: 1
Views: 190

Re: How to mount vehicles?

I didn't add a way for infantry to re-mount vehicles. Partly because user interface space is always tight for squeezing in an extra button, and also I thought that once the battle had got underway mostly players would want the infantry to stay dismounted.
by Sean OConnor
Fri Jun 07, 2019 11:22 am
Forum: Firefight
Topic: Plans for firefight
Replies: 5
Views: 1861

Re: Plans for firefight

Yes, the Android version is available at:

https://play.google.com/store/apps/deta ... .firefight
by Sean OConnor
Mon Feb 11, 2019 11:06 am
Forum: Off Topic
Topic: Switching to MacOS
Replies: 1
Views: 1166

Re: Switching to MacOS

I had a go at porting my games to MacOS and had some luck but I struggled to figure out how to get them onto the Mac AppStore. I might have another try some time soon.
by Sean OConnor
Fri Jan 25, 2019 7:48 pm
Forum: Slay
Topic: Windows Version Does Not Highlight Valid Captures
Replies: 2
Views: 11039

Re: Windows Version Does Not Highlight Valid Captures

The original old version of Windows Slay doesn't highlight the attackable hexagons with the red outline. I added that feature in the later versions on iOS, and that's the version I ported back to Windows which is now on Steam and the Windows Store too.
by Sean OConnor
Fri Jan 25, 2019 12:55 pm
Forum: Slay
Topic: Slay won't load : SDL mixer library could not initialize
Replies: 1
Views: 8226

Re: Slay won't load : SDL mixer library could not initialize

I'm not sure why that happened, but when I just the other day submitted Slay to the Windows Store they rejected it with the same error, despite it working fine on my Windows 10 laptop. So, I altered the parameters I ask from the SDL mixer library and Microsoft has now accepted it onto the Store so I...
by Sean OConnor
Thu Dec 13, 2018 1:28 pm
Forum: Slay
Topic: Slay crashing every time on Android
Replies: 3
Views: 11149

Re: Slay crashing every time on Android

Please accept my apologies for the lack of updates on Android Slay. The Android version was ported by a friend of mine and he hasn't got the free time anymore to keep it up to date on new devices. I have actually done a port of my latest iOS code to Android and it's all ready to go live, except it c...
by Sean OConnor
Wed Oct 31, 2018 10:58 am
Forum: Critical Mass
Topic: Critical Mass for iOS
Replies: 2
Views: 2060

Re: Critical Mass for iOS

Sorry things grind so slowly here! I did update Firefight and Conquest and put them on the Windows Store but sales aren't great there and I make the vast majority of my income from iPhone games so it's always hard to justify spending time on the Windows versions. I'm working on a new game (see https...
by Sean OConnor
Sun Sep 30, 2018 4:37 pm
Forum: Slay
Topic: Gauss on android
Replies: 4
Views: 10417

Re: Gauss on android

Unfortunately the islands are different on Android and iOS! A friend of mine did the port to Android and I didn't spot that he got something slightly wrong which affected the island generation algorithm. I'm going to do an update to the Android version which will give it the same islands as iOS, and...
by Sean OConnor
Tue Feb 27, 2018 10:48 am
Forum: Critical Mass
Topic: Enemy escape pods
Replies: 3
Views: 1723

Re: Enemy escape pods

No it doesn't matter. You get the credit for killing the enemy ship, but it's OK to let the enemy pilot escape. You do get heavily penalised for killing your friendly pilots though, whether they were in their ship or in their escape pod.
by Sean OConnor
Tue Feb 27, 2018 10:30 am
Forum: Firefight
Topic: The Classic Firefight
Replies: 3
Views: 1817

Re: The Classic Firefight

Sure, send me an email to sean@windowsgames.co.uk and I'll sort it out. At the moment I'm working on getting the iOS version up on the Windows Store. It's on Steam for Windows at the moment but not everyone uses Steam.
by Sean OConnor
Mon Feb 26, 2018 9:38 pm
Forum: Slay
Topic: Index of islands for Slay version 6.0
Replies: 10
Views: 16359

Re: Index of islands for Slay version 6.0

ajaymishra wrote:
Fri Feb 23, 2018 11:51 am
Does the Slay game with a multiplayer option supports android and ios operating systems?
At the moment the Android and iOS versions don't have multiplayer across different devices. I'm halfway through adding network play on iOS devices though so that's coming soon!
by Sean OConnor
Mon Feb 26, 2018 9:36 pm
Forum: Firefight
Topic: Plans for firefight
Replies: 5
Views: 1861

Re: Plans for firefight

At the moment I'm working on porting the iOS version to Android, and getting it on the Windows Store too. The iOS version has had an update recently that let infantry begin the game mounted on halftracks, but I haven't had time to add that to the Steam version yet. Next I'd like to add Eastern Front...