Search found 1313 matches

by Sean OConnor
Mon Feb 11, 2019 11:06 am
Forum: Off Topic
Topic: Switching to MacOS
Replies: 1
Views: 280

Re: Switching to MacOS

I had a go at porting my games to MacOS and had some luck but I struggled to figure out how to get them onto the Mac AppStore. I might have another try some time soon.
by Sean OConnor
Fri Jan 25, 2019 7:48 pm
Forum: Slay
Topic: Windows Version Does Not Highlight Valid Captures
Replies: 2
Views: 2780

Re: Windows Version Does Not Highlight Valid Captures

The original old version of Windows Slay doesn't highlight the attackable hexagons with the red outline. I added that feature in the later versions on iOS, and that's the version I ported back to Windows which is now on Steam and the Windows Store too.
by Sean OConnor
Fri Jan 25, 2019 12:55 pm
Forum: Slay
Topic: Slay won't load : SDL mixer library could not initialize
Replies: 1
Views: 304

Re: Slay won't load : SDL mixer library could not initialize

I'm not sure why that happened, but when I just the other day submitted Slay to the Windows Store they rejected it with the same error, despite it working fine on my Windows 10 laptop. So, I altered the parameters I ask from the SDL mixer library and Microsoft has now accepted it onto the Store so I...
by Sean OConnor
Thu Dec 13, 2018 1:28 pm
Forum: Slay
Topic: Slay crashing every time on Android
Replies: 3
Views: 2772

Re: Slay crashing every time on Android

Please accept my apologies for the lack of updates on Android Slay. The Android version was ported by a friend of mine and he hasn't got the free time anymore to keep it up to date on new devices. I have actually done a port of my latest iOS code to Android and it's all ready to go live, except it c...
by Sean OConnor
Wed Oct 31, 2018 10:58 am
Forum: Critical Mass
Topic: Critical Mass for iOS
Replies: 2
Views: 1775

Re: Critical Mass for iOS

Sorry things grind so slowly here! I did update Firefight and Conquest and put them on the Windows Store but sales aren't great there and I make the vast majority of my income from iPhone games so it's always hard to justify spending time on the Windows versions. I'm working on a new game (see https...
by Sean OConnor
Sun Sep 30, 2018 4:37 pm
Forum: Slay
Topic: Gauss on android
Replies: 4
Views: 1894

Re: Gauss on android

Unfortunately the islands are different on Android and iOS! A friend of mine did the port to Android and I didn't spot that he got something slightly wrong which affected the island generation algorithm. I'm going to do an update to the Android version which will give it the same islands as iOS, and...
by Sean OConnor
Tue Feb 27, 2018 10:48 am
Forum: Critical Mass
Topic: Enemy escape pods
Replies: 3
Views: 1433

Re: Enemy escape pods

No it doesn't matter. You get the credit for killing the enemy ship, but it's OK to let the enemy pilot escape. You do get heavily penalised for killing your friendly pilots though, whether they were in their ship or in their escape pod.
by Sean OConnor
Tue Feb 27, 2018 10:30 am
Forum: Firefight
Topic: The Classic Firefight
Replies: 3
Views: 1608

Re: The Classic Firefight

Sure, send me an email to sean@windowsgames.co.uk and I'll sort it out. At the moment I'm working on getting the iOS version up on the Windows Store. It's on Steam for Windows at the moment but not everyone uses Steam.
by Sean OConnor
Mon Feb 26, 2018 9:38 pm
Forum: Slay
Topic: Index of islands for Slay version 6.0
Replies: 10
Views: 6944

Re: Index of islands for Slay version 6.0

ajaymishra wrote:
Fri Feb 23, 2018 11:51 am
Does the Slay game with a multiplayer option supports android and ios operating systems?
At the moment the Android and iOS versions don't have multiplayer across different devices. I'm halfway through adding network play on iOS devices though so that's coming soon!
by Sean OConnor
Mon Feb 26, 2018 9:36 pm
Forum: Firefight
Topic: Plans for firefight
Replies: 4
Views: 1504

Re: Plans for firefight

At the moment I'm working on porting the iOS version to Android, and getting it on the Windows Store too. The iOS version has had an update recently that let infantry begin the game mounted on halftracks, but I haven't had time to add that to the Steam version yet. Next I'd like to add Eastern Front...
by Sean OConnor
Fri Jan 05, 2018 6:54 pm
Forum: Off Topic
Topic: HDD crash
Replies: 4
Views: 8760

Re: HDD crash

Sure, just send me an email to: sean@windowsgames.co.uk
by Sean OConnor
Thu Dec 28, 2017 4:16 pm
Forum: Niggle
Topic: Niggle connection problems
Replies: 3
Views: 2877

Re: Niggle connection problems

Sorry about that! Is it the network games that are crashing? Or solo games?

I'm not sure there's much I can do about lost connections as that's something that is maintained by iOS via Bluetooth and your WiFi router and not by my app itself.
by Sean OConnor
Thu Dec 21, 2017 12:03 pm
Forum: Firefight
Topic: Updates?
Replies: 3
Views: 3307

Re: Updates?

I have just released a small update for iOS which added some of the infantry squads starting mounted on your halftracks.

Next year I really want to get 9 Eastern front maps done, but that is a lot of work for me to do!
by Sean OConnor
Thu Dec 21, 2017 12:01 pm
Forum: Conquest
Topic: iPhone X Hand in amount
Replies: 1
Views: 1231

Re: iPhone X Hand in amount

Sorry about that! To get things working on the iPhone X I had to flip the coordinate system I use so that (0,0) is now at the top left rather than at the bottom left. I thought I'd flipped all the maths in everything that is drawn but I missed that one out. I did release a new update a couple of day...
by Sean OConnor
Thu Nov 30, 2017 3:11 pm
Forum: Critical Mass
Topic: Critical Mass for iOS
Replies: 2
Views: 1775

Critical Mass for iOS

I've released a version of Critical Mass for iOS which you can see here: https://itunes.apple.com/us/app/critical-mass-war-in-space/id1313190924?mt=8 I think it's an improvement on the current Windows version as although it uses the 3D looking ships it plays more like the original version with only ...