Search found 7 matches

by GiGi
Sun Jul 17, 2005 5:30 am
Forum: Conquest
Topic: What is the toughest map you have played?
Replies: 3
Views: 5084

Re: What is the toughest map you have played?

Criteria: 7 computer opponents - very clever. The map that has taken me the longest to win so far has been 'Octa', due to (a) the large number of links and (b) the number that 'wrap around'. Interested to know which maps other 'Conquestadors' have found difficult and why. ya...octa is very tough, e...
by GiGi
Sun Jul 10, 2005 9:59 am
Forum: Conquest
Topic: best maps
Replies: 3
Views: 4627

Re: best maps

just bought all windows games. conquest best risk game evah. play a lot while holding 3-week old baby - like now. wanna know what the BEST other mapss ares. so many to try! I like the city nights, urban siege and nightmare inn. The graphics are soo cool and they're easy enough for playing at leisur...
by GiGi
Sun Jul 10, 2005 9:51 am
Forum: Conquest
Topic: My challenge
Replies: 6
Views: 6324

I got <100 as well with random starting. That time, after I took the inner ring, I used some "diplomatic skills" - build up a defence, then use the additional armies to weaken an opponent terr. This would induce the more aggressive AI to attack that AI:) So I could use small man to weaken 2 AI 8) Al...
by GiGi
Sun Jul 10, 2005 9:40 am
Forum: Conquest
Topic: Bug report - massing of troops
Replies: 2
Views: 4506

I've noticed that too on many maps, and with only a few territories in particular. I think it's a good feature to be aware of when deciding where you can let yourself run a little thin to reinforce other areas you want to use for attacks. ya, I like this tactics especially on difficult map. A "Deit...
by GiGi
Sun Jul 10, 2005 9:35 am
Forum: Conquest
Topic: It is too easy to win
Replies: 13
Views: 11453

Re: Not to easy.

Try random setup and random placement. This makes the first ten or so turns rather hairy. Alot of the time the set-up creates nearly un-winnable positions. The other aspect of the randomness is; it forces each game to be completely different, often times forcing you to change your style in order to...
by GiGi
Sun Jul 10, 2005 9:18 am
Forum: Conquest
Topic: Map too small
Replies: 7
Views: 6575

Those maps you mentioned are all specifically designed for Pocket PCs which only have a screen resolution of 240 x320 so the maps have to be small. My advice is just don't play on the Pocket PC maps! u can open the map with Microsoft Paint (or photoshop etc), then set the width to ~500 then start t...
by GiGi
Sun Jul 10, 2005 8:39 am
Forum: Rats!
Topic: Scoring needs some work
Replies: 5
Views: 15950

One solution: only the original rats get scored. Any offspring from them scores zero.