Search found 151 matches

by Steve!
Sun Mar 05, 2006 12:45 am
Forum: Critical Mass
Topic: Most components destroyed by a single missile
Replies: 8
Views: 7060

I didn't think speed played a part in missile damage. I find being hit by plectrons after head on collisions just as nasty as being hit by them at full speed. Doesn't make much sense that speed would influence it either, after all it?s a nuclear warhead that does the damage, speed of impact is somew...
by Steve!
Sat Feb 25, 2006 6:29 pm
Forum: Critical Mass
Topic: Size matters.
Replies: 10
Views: 6997

As far as I know you can always make yourself a larger target if you want to. I don't think this is the case, I made a ship consisting of a full size square, when going past asteroids, the ship's corners could overlap an asteroid. Not sure about the relationship between mass and actual size of ship...
by Steve!
Thu Dec 29, 2005 7:06 pm
Forum: Critical Mass
Topic: Build squadrons of custom ships
Replies: 7
Views: 4714

I don't like the time idea, you might just as well make it non-turn based and the turn based nature of it is what realy sets it apart from other space shooters. Also it would make the game less of a 'tea-break' game as you wouldnt be able to pause until the end of the mission. Having at least 2 comm...
by Steve!
Sun Dec 04, 2005 9:10 pm
Forum: Critical Mass
Topic: More Helpful Download ships page
Replies: 162
Views: 71976

I was under the impression that the hit boxes for the ships were the same size regardless. So therefore shrinking the ship would have no effect on missile/asteroid evasion.

Otherwise I could just make a ship with no triangles at all and I would be impossible to hit...
by Steve!
Thu Dec 01, 2005 9:22 pm
Forum: Critical Mass
Topic: Enhanced Radio chatter
Replies: 24
Views: 16243

Not anoher 'I hate it when I get killed by friendly fire!!' Thread! :D

Let's keep on topic guys!
by Steve!
Mon Nov 28, 2005 10:09 am
Forum: Critical Mass
Topic: Intimidation factor?
Replies: 21
Views: 11643

Did you blow up a drone? If so it was likely the enemy wing leader was flying that drone. That would cause the remaining ships to hyperspace.
by Steve!
Thu Nov 24, 2005 9:56 pm
Forum: Critical Mass
Topic: Suggestion: A 'delay firing' option
Replies: 12
Views: 6188

I think it could simply be done without changing the graphics of the ship window at all. Missiles should be fired in the order you select them, but instead of selecting a missile you can click on a missile bay and it empties it, turning it into its reloading state for the turn(clicking again would n...
by Steve!
Wed Nov 16, 2005 9:45 pm
Forum: Critical Mass
Topic: Pics of some of the ships I made
Replies: 11
Views: 6355

Heh, I'll comment first then. They are good! I recognise the enterprise design (obviously :)). Do the other designs have any specific inspiration or are they just off the top of your head?

Also, its hard to see the stealth cruiser. Lives up to its name.
by Steve!
Tue Nov 15, 2005 10:03 pm
Forum: Critical Mass
Topic: Enhanced Radio chatter
Replies: 24
Views: 16243

Given that critical mass is turn based. I think audio would be too much trouble for what it was worth. Its not the same as in a real-time game where you have to focus on so many things at once. You can stop at anytime to review the situation, plan to hyperspace/eject, read the chat log, heck even go...
by Steve!
Tue Nov 15, 2005 9:47 pm
Forum: Critical Mass
Topic: Ideal changes for next update
Replies: 16
Views: 9585

Networking is most important. Cooperative as well as competitive. It would be great to have wingmen, who won't blow me to bits.

And yes, the missile limit need to go right up! I had to scrap my massive fleet war mission i made, because I just couldn't fire missiles.
by Steve!
Mon Nov 14, 2005 10:53 pm
Forum: Critical Mass
Topic: (ECM) Electronic countermeasures
Replies: 4
Views: 4456

The force field would be weak as a normal shield and expensive. Its huge advantage is that if your constantly hit from one direction all your force fields assist in taking damage. However a ship worth an equivilent points cost of normal armour, carefully distributed around, would be much better at s...
by Steve!
Sun Nov 13, 2005 7:59 pm
Forum: Critical Mass
Topic: Enhanced Radio chatter
Replies: 24
Views: 16243

Enhanced Radio chatter

I like the radio chatter added in version 4. I think it would be good if the radio chatter was enhanced. Enemy wing leaders could fire off a taunt at you on first contact and command could radio to tell you when an objective was acomplished. Crippled ships could radio distress signals, hospitals cou...
by Steve!
Sun Nov 13, 2005 12:35 pm
Forum: Critical Mass
Topic: Query?
Replies: 27
Views: 12427

31 pairs of triangles.
by Steve!
Sun Nov 13, 2005 12:20 am
Forum: Critical Mass
Topic: (ECM) Electronic countermeasures
Replies: 4
Views: 4456

(ECM) Electronic countermeasures

I have seen several people discussing chaff as anti-missile defense. I have a suggestion that I feel would add similar results without adding extra clutter to the screen and seriously complicating the game (though it may be complicated to program :)). The solution, why ECM of course, an added intern...
by Steve!
Sat Nov 12, 2005 10:39 pm
Forum: Critical Mass
Topic: Cancel Hyperspace
Replies: 12
Views: 6180

Well personally I usually withdraw from combat to hyperspace, when I've taken too much damage or run out of missiles. Waiting 7 turns to get out in a dog fight is too long. If im in serious trouble and cant withdraw I usually eject.