Search found 151 matches
- Sun Mar 05, 2006 12:45 am
- Forum: Critical Mass
- Topic: Most components destroyed by a single missile
- Replies: 8
- Views: 9787
I didn't think speed played a part in missile damage. I find being hit by plectrons after head on collisions just as nasty as being hit by them at full speed. Doesn't make much sense that speed would influence it either, after all it?s a nuclear warhead that does the damage, speed of impact is somew...
- Sat Feb 25, 2006 6:29 pm
- Forum: Critical Mass
- Topic: Size matters.
- Replies: 10
- Views: 9653
As far as I know you can always make yourself a larger target if you want to. I don't think this is the case, I made a ship consisting of a full size square, when going past asteroids, the ship's corners could overlap an asteroid. Not sure about the relationship between mass and actual size of ship...
- Thu Dec 29, 2005 7:06 pm
- Forum: Critical Mass
- Topic: Build squadrons of custom ships
- Replies: 7
- Views: 6470
I don't like the time idea, you might just as well make it non-turn based and the turn based nature of it is what realy sets it apart from other space shooters. Also it would make the game less of a 'tea-break' game as you wouldnt be able to pause until the end of the mission. Having at least 2 comm...
- Sun Dec 04, 2005 9:10 pm
- Forum: Critical Mass
- Topic: More Helpful Download ships page
- Replies: 162
- Views: 103876
- Thu Dec 01, 2005 9:22 pm
- Forum: Critical Mass
- Topic: Enhanced Radio chatter
- Replies: 24
- Views: 22612
- Mon Nov 28, 2005 10:09 am
- Forum: Critical Mass
- Topic: Intimidation factor?
- Replies: 21
- Views: 15707
- Thu Nov 24, 2005 9:56 pm
- Forum: Critical Mass
- Topic: Suggestion: A 'delay firing' option
- Replies: 12
- Views: 8683
I think it could simply be done without changing the graphics of the ship window at all. Missiles should be fired in the order you select them, but instead of selecting a missile you can click on a missile bay and it empties it, turning it into its reloading state for the turn(clicking again would n...
- Wed Nov 16, 2005 9:45 pm
- Forum: Critical Mass
- Topic: Pics of some of the ships I made
- Replies: 11
- Views: 8927
- Tue Nov 15, 2005 10:03 pm
- Forum: Critical Mass
- Topic: Enhanced Radio chatter
- Replies: 24
- Views: 22612
Given that critical mass is turn based. I think audio would be too much trouble for what it was worth. Its not the same as in a real-time game where you have to focus on so many things at once. You can stop at anytime to review the situation, plan to hyperspace/eject, read the chat log, heck even go...
- Tue Nov 15, 2005 9:47 pm
- Forum: Critical Mass
- Topic: Ideal changes for next update
- Replies: 16
- Views: 13251
- Mon Nov 14, 2005 10:53 pm
- Forum: Critical Mass
- Topic: (ECM) Electronic countermeasures
- Replies: 4
- Views: 6062
The force field would be weak as a normal shield and expensive. Its huge advantage is that if your constantly hit from one direction all your force fields assist in taking damage. However a ship worth an equivilent points cost of normal armour, carefully distributed around, would be much better at s...
- Sun Nov 13, 2005 7:59 pm
- Forum: Critical Mass
- Topic: Enhanced Radio chatter
- Replies: 24
- Views: 22612
Enhanced Radio chatter
I like the radio chatter added in version 4. I think it would be good if the radio chatter was enhanced. Enemy wing leaders could fire off a taunt at you on first contact and command could radio to tell you when an objective was acomplished. Crippled ships could radio distress signals, hospitals cou...
- Sun Nov 13, 2005 12:35 pm
- Forum: Critical Mass
- Topic: Query?
- Replies: 27
- Views: 18079
- Sun Nov 13, 2005 12:20 am
- Forum: Critical Mass
- Topic: (ECM) Electronic countermeasures
- Replies: 4
- Views: 6062
(ECM) Electronic countermeasures
I have seen several people discussing chaff as anti-missile defense. I have a suggestion that I feel would add similar results without adding extra clutter to the screen and seriously complicating the game (though it may be complicated to program :)). The solution, why ECM of course, an added intern...
- Sat Nov 12, 2005 10:39 pm
- Forum: Critical Mass
- Topic: Cancel Hyperspace
- Replies: 12
- Views: 8831