Search found 330 matches
- Thu May 16, 2019 8:12 pm
- Forum: Critical Mass
- Topic: [Tutorial] Edit Designs.dat so that AI use custom ship designs.
- Replies: 7
- Views: 8107
Re: [Tutorial] Edit Designs.dat so that AI use custom ship designs.
Interesting hack. I'll have to look at the designs.dat file and see what it needs to be compatible.
- Sun Apr 14, 2019 10:02 pm
- Forum: Slay
- Topic: Ripl Roulk and Paunn Help
- Replies: 12
- Views: 27053
Re: Ripl Roulk and Paunn Help
I used to play online multiplayer with a group of friends. I haven't seen any of them here in about 10 years. Miss the play Griff Collier and others.
- Thu Apr 12, 2018 10:01 pm
- Forum: Slay
- Topic: Slay improvement, low cost to implement
- Replies: 0
- Views: 14240
Slay improvement, low cost to implement
Sean, Please consider letting the user choose which player he starts as. The game currently has 6 possible starting players for challenge games or multi-user games. If the user can choose which player, he effectively has 6 playable games where today he is limited to 1. In multi-user, each person cou...
- Sun Mar 11, 2018 10:20 pm
- Forum: Critical Mass
- Topic: Too many Ships?
- Replies: 4
- Views: 5498
Re: Too many Ships?
be sure to save your ships first. Once you replace the ships file, your ships will no longer be available and won't be recoverable unless you save them first. Also, the ships I made named Orionis, Tarantula, and Betelgeuse are unusually effective combinations of abilities. Did you find the method to...
- Sat Mar 10, 2018 12:23 pm
- Forum: Critical Mass
- Topic: Too many Ships?
- Replies: 4
- Views: 5498
Re: Too many Ships?
I have never tried to build more than 50 custom ships so can't say for sure if there is a limit. The basic formula for ships is that you will be presented options and can select ships with value up to 1/3 of total money available. For example, with 600 credits, ships up to 200 credits can be purchas...
- Wed Feb 28, 2018 12:00 pm
- Forum: Critical Mass
- Topic: Enemy escape pods
- Replies: 3
- Views: 5116
Re: Enemy escape pods
It is fun sometimes to deliberately shoot an enemy pilot in his escape pod. Difficult to do too.
- Mon Dec 04, 2017 9:03 am
- Forum: Slay
- Topic: Index of islands for Slay version 6.0
- Replies: 10
- Views: 25309
Re: Index of islands for Slay version 6.0
I am running one of the beta versions of Slay. I can't choose which player. When I start a game, it randomly comes up with 1 of the 6 possible players. It is quite a bit of fun to play. Many of the islands are more difficult to play with a different starting player.
- Sun Aug 06, 2017 12:25 pm
- Forum: Slay
- Topic: Index of islands for Slay version 6.0
- Replies: 10
- Views: 25309
Re: Index of islands for Slay version 6.0
Playing HASH #115 today as player #5 medium green and found it to be a very challenging island. My first attempt won in 30 days, second in 29 days, and third in 21 days. It is arguably one of the best to play to challenge your skills.
- Sat Jul 08, 2017 11:35 am
- Forum: Slay
- Topic: Help with Regy, Please
- Replies: 15
- Views: 43873
Re: Help with Regy, Please
Congratulataions, you have won arguably the most difficult island in Slay. I played it again just to see if I could do better with my current skill level. I easily beat it in 23 days and think I might be able to take it down to 20 or 21. It is TOUGH!
- Fri Jun 30, 2017 12:03 am
- Forum: Slay
- Topic: Index of islands for Slay version 6.0
- Replies: 10
- Views: 25309
Re: Index of islands for Slay version 6.0
This will sound strange, but even though I can almost always predict AI moves, I can't do it 100%. There is a subtle variation in the way the AI behaves that is behind part of it. For example, the man moved first by the human player is an input for the AI response. If you have 3 territories with a v...
- Sun Jun 25, 2017 11:02 am
- Forum: Slay
- Topic: Index of islands for Slay version 6.0
- Replies: 10
- Views: 25309
Re: Index of islands for Slay version 6.0
The first number is the numeric sequence of the islands. The second number is the internal number for that island. When playing an island, the PC version does not display the island name, it gives the internal number. I often want to refer back to the island by name since that is the way they have t...
- Mon Jun 19, 2017 4:52 pm
- Forum: Slay
- Topic: Index of islands for Slay version 6.0
- Replies: 10
- Views: 25309
Index of islands for Slay version 6.0
This might be a handy list if you are using Slay 6.0 for PC. 1 ABAB 97 2 ATAU 54 3 ANNEE 81 4 ACOU 56 5 AVOO 66 6 APRY 134 7 ADUR 2 8 AXONN 53 9 APHI 163 10 AFELM 238 11 AZAC 243 12 APLAU 63 13 AGEE 67 14 ABROU 99 15 ARTAU 107 16 AJEE 189 17 ACROU 358 18 ASSOO 462 19 AKYTT 9 20 AFTU 38 21 ASTO 41 22...
- Wed May 31, 2017 7:16 pm
- Forum: Slay
- Topic: Steam vs 5.0 version
- Replies: 2
- Views: 14389
Re: Steam vs 5.0 version
Every one of the islands can be won on the most difficult setting in version 5.0 when playing as the default player. However, when playing as alternate colors, there are exactly 2 islands that cannot be won.
- Sat Apr 22, 2017 6:49 pm
- Forum: Critical Mass
- Topic: AI using custom ships.
- Replies: 4
- Views: 11391
Re: AI using custom ships.
I have a modified version of critical mass that permits the AI to use a certain number of custom ships. There are rules that have to be followed to get them to work properly.
- Sun Jul 17, 2016 1:34 am
- Forum: Slay
- Topic: Help on Android
- Replies: 6
- Views: 17350
Re: Help on Android
Yes, the AI has the same rules you do. It typically sets up small territories to accumulate money and larger territories to expand. Each territory controlled by a given color may operate under a different strategy. The AI attacks vulnerable positions. If you leave an area unguarded or weakly guarded...