Search found 28 matches
- Sat Mar 04, 2006 8:30 pm
- Forum: Critical Mass
- Topic: Size matters.
- Replies: 10
- Views: 9620
The entire point of having custom designed ship sizes and custom fillings are that to make the entire game more functional. If size is determined by the equipment a ship has, then there wouldn't be as much fun. That aside, I would love a concept of cutting--a ship ramming a much smaller ship and tha...
- Sat Mar 04, 2006 8:25 pm
- Forum: Critical Mass
- Topic: Most components destroyed by a single missile
- Replies: 8
- Views: 9744
- Tue Jan 24, 2006 1:53 am
- Forum: Critical Mass
- Topic: Nice ...
- Replies: 2
- Views: 4314
- Tue Jan 24, 2006 1:49 am
- Forum: Critical Mass
- Topic: Best Critical Mass Commanders - View / Submit / Compare
- Replies: 25
- Views: 19131
As commanders go, I got the luckiest run ever... I just recorded down the info a while ago, maybe 30 minutes. Commander Name: Lord Red [R] Total Missions: 488 Total Kills : 2403 Total Success: 440 Total Success Rate: 90.2% Medals: *Thanks for the Reader by the way* Medal of Honor: 139 Conspicuous Br...
- Tue Jan 24, 2006 1:38 am
- Forum: Critical Mass
- Topic: Enhanced Radio chatter
- Replies: 24
- Views: 22531
I had flown into turret rings on purpose to let them get rid of themselves with drachan fire; there was a custom design mission where Drachans flew thick and fast in the first five turns, that gets painful quickly; Collateral Damage, I call it. I had an enemy leader take a shot for me; A scout, whic...
- Tue Jan 24, 2006 1:29 am
- Forum: Critical Mass
- Topic: Preferred fleet size
- Replies: 8
- Views: 7152
I vary. I tend to have a team of very small weaklings if I'm being evil, but generally I favor strong ships over a large fleet of weaker ones. It's possible to get 7 good ships really quick, as long as you stay alive; I managed to get 7 Warrior equivalents (Better, for all super shields on all sides...
- Tue Jan 24, 2006 1:24 am
- Forum: Critical Mass
- Topic: (ECM) Electronic countermeasures
- Replies: 4
- Views: 6043
Nah... not a good idea. Better off with in-game upgrades (not ship design) like a distortion field, or bullet guard, since Distortion fields does not work on missiles very well. As for ECMs... it should do something like clicking on the ECM icon and trailing small objects that has the same effect as...
- Tue Jan 24, 2006 1:18 am
- Forum: Critical Mass
- Topic: Plectron Vs Yatari
- Replies: 13
- Views: 11394
- Thu Jan 12, 2006 11:12 pm
- Forum: Critical Mass
- Topic: Intimidation factor?
- Replies: 21
- Views: 15656
- Sat Jan 07, 2006 4:09 am
- Forum: Critical Mass
- Topic: No ships
- Replies: 6
- Views: 5794
- Sat Jan 07, 2006 4:06 am
- Forum: Critical Mass
- Topic: Turrets with engines....
- Replies: 3
- Views: 4599
- Sat Jan 07, 2006 4:04 am
- Forum: Critical Mass
- Topic: Question regarding wingmen firing logic
- Replies: 5
- Views: 5372
- Sat Jan 07, 2006 4:00 am
- Forum: Critical Mass
- Topic: Repair bots
- Replies: 15
- Views: 13841
Stealth is about as useful as a butterknife in a major skirmish, since computers aren't fooled by stealth, I'd say Repairbots are worth more than stealth. I've managed to come out victorious with no side shields; I got really, really lucky; One of my custom-designed ships (AuraLuce, a beefed up vers...
- Sat Jan 07, 2006 3:55 am
- Forum: Critical Mass
- Topic: Intimidation factor?
- Replies: 21
- Views: 15656
I managed to keep my top Straylian commander alive for 485 missions, using a full team of my best designs (7 ships costing 424 credits each, yeah, it took a loooooooooooong time) but I got killed by a Turret Super; too much firepower. Then again, every mission I design had too much firepower: One mi...
- Sat Jan 07, 2006 3:51 am
- Forum: Critical Mass
- Topic: stealth - once you're spotted, does it kick back in?
- Replies: 6
- Views: 5466