Search found 139 matches
- Mon Aug 16, 2010 6:45 am
- Forum: Critical Mass
- Topic: stealth/radar
- Replies: 3
- Views: 10953
just a technicality, I think the threat warning goes off even when a guided missile would aim at a different target that is, say, somewhere between you and the enemy, so long as you are within a certain range of that enemy. you can try to predict how the enemy missiles will move and take advantage o...
- Sat Mar 20, 2010 5:18 pm
- Forum: Critical Mass
- Topic: What makes a good wingman?
- Replies: 11
- Views: 19255
using more wingmen is fun, but i find that cheaper ships really can't stand up to the stronger enemies. also, i usually use a radar guy but the use of radars inherently makes it weaker and more susceptible to death. i also usually don't give drachans to my fighter wingmen, they just don't cut it in ...
- Sat Mar 20, 2010 5:06 pm
- Forum: Critical Mass
- Topic: Tactics / Custom ships
- Replies: 14
- Views: 23079
- Fri Dec 04, 2009 4:08 am
- Forum: Critical Mass
- Topic: a noob needs help here!
- Replies: 3
- Views: 9077
- Sat Sep 19, 2009 5:58 am
- Forum: Critical Mass
- Topic: Ideas for future CM! Post yours!
- Replies: 170
- Views: 162180
- Tue Aug 11, 2009 3:43 pm
- Forum: Critical Mass
- Topic: Found a minor glitch in CM
- Replies: 7
- Views: 6872
- Sun May 24, 2009 6:43 am
- Forum: Critical Mass
- Topic: Critical Mass Ship Editor Utility
- Replies: 33
- Views: 57511
- Wed Apr 15, 2009 1:08 am
- Forum: Critical Mass
- Topic: Programming Question
- Replies: 26
- Views: 36149
yeah, that's pretty much what i did, except it's not the pythagorean theorem but basic trigonometry (or alternatively law of sines), and i was half thinking in radians and half in degrees, as if you use radians you don't have to calculate circumference, divide by 360 and multiply by that angle, just...
- Tue Apr 14, 2009 2:06 am
- Forum: Critical Mass
- Topic: Programming Question
- Replies: 26
- Views: 36149
- Sun Apr 12, 2009 7:43 pm
- Forum: Critical Mass
- Topic: Programming Question
- Replies: 26
- Views: 36149
well, don't you need B?ziers for the arc approximations? the distance i gave is the exact total distance the ship would travel in a circular arc, and the total rotation is 2θ. θ is the angle between the line the ship travels in if there is no turn and the line between mouse and ship. for example, if...
- Sun Apr 12, 2009 3:57 pm
- Forum: Critical Mass
- Topic: Programming Question
- Replies: 26
- Views: 36149
in case you couldn't find this from the program, i have found that in a perfectly circular arc the distance traveled will be r * 2θ * sin(90 - θ) / sin(2θ) or 2θ * (r/2) / cos(90 - θ) where r is the distance between mouse and ship and θ is in radians. these values are radius of curvature times angle...
- Sun Apr 12, 2009 5:41 am
- Forum: Critical Mass
- Topic: Programming Question
- Replies: 26
- Views: 36149
wow, so i was completely off (i just checked using a ruler on my screen too lol). however, i still believe that the turn is double the angle between the "no turn" line and the line between mouse and ship. just in case, i will mention that i'm pretty sure acceleration works instantaneously at the sta...
- Fri Apr 10, 2009 2:52 am
- Forum: Critical Mass
- Topic: Programming Question
- Replies: 26
- Views: 36149
from what i can see, the acceleration is based on distance from the center of the ship , i.e. distance formula with the square root of the sum of the squares. the ship will have some set velocity, including the "speed" or the distance the ship will travel (which i suspect is measured in pixels), and...
- Fri Apr 10, 2009 2:14 am
- Forum: Critical Mass
- Topic: Large-scale battles
- Replies: 7
- Views: 6734
- Tue Mar 17, 2009 5:41 am
- Forum: Critical Mass
- Topic: The best ship ever?
- Replies: 27
- Views: 37924