Search found 139 matches

by umeboshi110
Mon Aug 16, 2010 6:45 am
Forum: Critical Mass
Topic: stealth/radar
Replies: 3
Views: 7176

just a technicality, I think the threat warning goes off even when a guided missile would aim at a different target that is, say, somewhere between you and the enemy, so long as you are within a certain range of that enemy. you can try to predict how the enemy missiles will move and take advantage o...
by umeboshi110
Sat Mar 20, 2010 5:18 pm
Forum: Critical Mass
Topic: What makes a good wingman?
Replies: 11
Views: 13136

using more wingmen is fun, but i find that cheaper ships really can't stand up to the stronger enemies. also, i usually use a radar guy but the use of radars inherently makes it weaker and more susceptible to death. i also usually don't give drachans to my fighter wingmen, they just don't cut it in ...
by umeboshi110
Sat Mar 20, 2010 5:06 pm
Forum: Critical Mass
Topic: Tactics / Custom ships
Replies: 14
Views: 15378

true that, especially when you get very outnumbered in the more difficult missions. you'll have to run around smashing as many enemies as you can without wasting time chasing crippled enemies.
by umeboshi110
Fri Dec 04, 2009 4:08 am
Forum: Critical Mass
Topic: a noob needs help here!
Replies: 3
Views: 7479

whoa, your explanation belies how intuitive the process actually is, though i'm glad he got it :)
and yeah, this isn't the kind of place where people with too much time on their hands spend it by flaming others. we are the true harcore gamers!!!1one
by umeboshi110
Sat Sep 19, 2009 5:58 am
Forum: Critical Mass
Topic: Ideas for future CM! Post yours!
Replies: 170
Views: 114636

i think that's a great idea, though i would believe there would be difficulties with the number of credits each person has and choosing the mission, unless you always do each mission from the start with 350 credits or something
by umeboshi110
Tue Aug 11, 2009 3:43 pm
Forum: Critical Mass
Topic: Found a minor glitch in CM
Replies: 7
Views: 4400

well, it could just as well be a glitch
by umeboshi110
Sun May 24, 2009 6:43 am
Forum: Critical Mass
Topic: Critical Mass Ship Editor Utility
Replies: 33
Views: 41191

care to share your newfound wisdom? :3
by umeboshi110
Wed Apr 15, 2009 1:08 am
Forum: Critical Mass
Topic: Programming Question
Replies: 26
Views: 25018

yeah, that's pretty much what i did, except it's not the pythagorean theorem but basic trigonometry (or alternatively law of sines), and i was half thinking in radians and half in degrees, as if you use radians you don't have to calculate circumference, divide by 360 and multiply by that angle, just...
by umeboshi110
Tue Apr 14, 2009 2:06 am
Forum: Critical Mass
Topic: Programming Question
Replies: 26
Views: 25018

o crap, the stuff i posted earlier was a bit wrong. the 90s in the trig functions are 90 degrees. but yeah, good luck on that.
by umeboshi110
Sun Apr 12, 2009 7:43 pm
Forum: Critical Mass
Topic: Programming Question
Replies: 26
Views: 25018

well, don't you need B?ziers for the arc approximations? the distance i gave is the exact total distance the ship would travel in a circular arc, and the total rotation is 2θ. θ is the angle between the line the ship travels in if there is no turn and the line between mouse and ship. for example, if...
by umeboshi110
Sun Apr 12, 2009 3:57 pm
Forum: Critical Mass
Topic: Programming Question
Replies: 26
Views: 25018

in case you couldn't find this from the program, i have found that in a perfectly circular arc the distance traveled will be r * 2θ * sin(90 - θ) / sin(2θ) or 2θ * (r/2) / cos(90 - θ) where r is the distance between mouse and ship and θ is in radians. these values are radius of curvature times angle...
by umeboshi110
Sun Apr 12, 2009 5:41 am
Forum: Critical Mass
Topic: Programming Question
Replies: 26
Views: 25018

wow, so i was completely off (i just checked using a ruler on my screen too lol). however, i still believe that the turn is double the angle between the "no turn" line and the line between mouse and ship. just in case, i will mention that i'm pretty sure acceleration works instantaneously at the sta...
by umeboshi110
Fri Apr 10, 2009 2:52 am
Forum: Critical Mass
Topic: Programming Question
Replies: 26
Views: 25018

from what i can see, the acceleration is based on distance from the center of the ship , i.e. distance formula with the square root of the sum of the squares. the ship will have some set velocity, including the "speed" or the distance the ship will travel (which i suspect is measured in pixels), and...
by umeboshi110
Fri Apr 10, 2009 2:14 am
Forum: Critical Mass
Topic: Large-scale battles
Replies: 7
Views: 4257

heh, so were those drones
by umeboshi110
Tue Mar 17, 2009 5:41 am
Forum: Critical Mass
Topic: The best ship ever?
Replies: 27
Views: 26640

well...i'd say 3 launchers is a must for a good ship. and what do you mean by "best" designs?