Search found 6 matches

by M@Man
Sat Feb 04, 2006 12:15 pm
Forum: Critical Mass
Topic: Credits
Replies: 20
Views: 15389

Search the old threads. This has been discussed in great depth before. Sure, no problem with that. My _previous_ searches haven't apparently used the right keywords; so I haven't found the right threads/info (other than the missile cost issue). ;) I only registered with the forum so that I could wr...
by M@Man
Thu Feb 02, 2006 6:30 pm
Forum: Critical Mass
Topic: Credits
Replies: 20
Views: 15389

Credits

Yes, basically to get money faster you have to get better medals. You'll have to find your own balance between risking death and earning credits. ;> Yup, and I've got to work on my dog-fighting skills (&/or recognizing when to eject). I haven't managed to survive more than 10 missions (or seen a sh...
by M@Man
Thu Feb 02, 2006 6:10 pm
Forum: Critical Mass
Topic: Custom Ship Design: Credit Accounting
Replies: 2
Views: 4464

Custom Ship Design: Credit Accounting

Front: 1 shield, 1 ML, 1 CC, 1 Radar; 12 credits Sides (each): 1 shield, 1 RepBot, 2 Engines; 2x9 credits Rear: 3 engines, 1 shield; 14 credits 1 rack of missles. (That's a niggle for another thread, BTW.) Cost: 58, my math says 54 or 59 (if the chasis costs 5). That's: 12 (front) + 18 (sides) + 14...
by M@Man
Wed Feb 01, 2006 6:47 pm
Forum: Critical Mass
Topic: Credits
Replies: 20
Views: 15389

Well... just play the game? The more successful you get the more credits you'll earn. As far as I know there is no fast lane to that. That's helpful. Best tactic seems to be to go for kills (& survival), and ignore the mission objective as long as possible, especially for the Missions with the mess...
by M@Man
Wed Feb 01, 2006 6:33 pm
Forum: Critical Mass
Topic: The latest version is 4.0
Replies: 65
Views: 106532

[quote = "Guanchao"]Nah, waves are not that cool; once you're out of missiles, that's it. I think someone already said these, but I'll say it anyway. 1. Docking in Missile Factories to reload 2. Docking in Ship factories to repair[/quote] How about Repair Bots also repair missles? ("replicating" all...
by M@Man
Wed Feb 01, 2006 1:48 pm
Forum: Critical Mass
Topic: Custom Ship Design: Credit Accounting
Replies: 2
Views: 4464

Custom Ship Design: Credit Accounting

I'm enjoying playing the game, as an old-time Car Wars player (never heard of? NBD.) I'm having problems with the design system. The point costs don't seem quite right, or I can't find the info on why. (I've already accounted for 4 credits due to adding additional missle types, thanks to this board....