Search found 82 matches

by Zephyr
Mon Sep 25, 2006 7:23 pm
Forum: Critical Mass
Topic: Success, Rank, Some Statistics
Replies: 14
Views: 8424

I'm 99% sure that I agree.
by Zephyr
Fri Sep 22, 2006 7:53 pm
Forum: Critical Mass
Topic: Wingmen Not Following Orders
Replies: 8
Views: 5966

There needs to be an option like "Attend to the mission objective", i.e. form a perimeter around whatever you're supposed to be defending, or ignore enemy fighters and attack whatever you're supposed to be attacking. As it stands at the moment, whenever I get a "Destroy..." mission I *HAVE* to fly a...
by Zephyr
Tue Aug 22, 2006 6:35 am
Forum: Critical Mass
Topic: How often do people's missiles go through targets?
Replies: 6
Views: 4958

I get this about one turn every three games...
by Zephyr
Tue Aug 15, 2006 6:42 am
Forum: Critical Mass
Topic: "Defend Politician" bug? Anyone else had this?
Replies: 6
Views: 4992

Ah! Cheers! Didn't know that!
by Zephyr
Mon Aug 14, 2006 10:07 am
Forum: Critical Mass
Topic: Um... here's some missions...
Replies: 17
Views: 10474

...wingman avatars might be taking it a *bit* too far, I think...
by Zephyr
Mon Aug 14, 2006 10:06 am
Forum: Critical Mass
Topic: Um... here's some missions...
Replies: 17
Views: 10474

I think that you should be able to name and save your wingmen from mission to mission, and build up a "fighter wing" of tried-and-tested other pilots...
by Zephyr
Mon Aug 14, 2006 9:52 am
Forum: Critical Mass
Topic: Um... here's some missions...
Replies: 17
Views: 10474

Brilliant stuff, mate, I love them!! The best thing about custom missions for me is the fact that you can take someone else's excellent ideas and tweak them slightly to tailor them for your gameplay. For example, you could make them easier for earlier Lieutenant missions by adding another friendly s...
by Zephyr
Mon Aug 14, 2006 9:41 am
Forum: Critical Mass
Topic: Music to play Critical Mass by...
Replies: 10
Views: 8347

I'm the opposite, I like to play to quiet classical music... makes your victories more "civilised"!! (I also always turn the game sound off!)
by Zephyr
Sun Aug 13, 2006 8:49 am
Forum: Critical Mass
Topic: "Defend Politician" bug? Anyone else had this?
Replies: 6
Views: 4992

"Defend Politician" bug? Anyone else had this?

"Defend Politician", all enemies killed, escorted politician's shuttle to the edge of the game area and beyond, waited 5 or 6 turns, flew out of the game area. Result - "Mission failiure - the politician was killed". NO HE/SHE WASN'T, I saw the shuttle leave the game area (I don't mean it crossed th...
by Zephyr
Thu Aug 10, 2006 1:51 pm
Forum: Critical Mass
Topic: Wingmen following ? bug is fixed
Replies: 10
Views: 6425

Cool! Does this work both ways, i.e. if an enemy ship/wingman loses "sight" of one of your squadron?
by Zephyr
Sun Jul 23, 2006 9:30 am
Forum: Critical Mass
Topic: Separating load-out and chassis?
Replies: 11
Views: 7561

Woo hoo, that's it! :D Very cheesy in places but quite entertaining!

(Sorry all, back to the topic!)
by Zephyr
Sat Jul 22, 2006 7:43 pm
Forum: Critical Mass
Topic: Separating load-out and chassis?
Replies: 11
Views: 7561

ever read the book "Ender's Game"? He's playing what he thinks is a game and is in fact demolishing several alien societies. (At the risk of going off-topic) What was that film where aliens had sent an arcade game down to Earth to find out who was the best player, then came down and took them off t...
by Zephyr
Wed Jun 28, 2006 3:39 pm
Forum: Critical Mass
Topic: Critical Mass Feature Request Formalisation Concept
Replies: 10
Views: 7508

Yep, that seems to have fixed it! :) Is there a theoretical top limit now, like 99,999 ships or something?
by Zephyr
Mon Jun 26, 2006 9:03 am
Forum: Critical Mass
Topic: Critical Mass Feature Request Formalisation Concept
Replies: 10
Views: 7508

Radar/Stealth/Microwave/Engine/Control Centre/Sowing Machine/Choclate Wrapper/ Reindeer/Packet of crisps/Meaning of life, and everything we know/Kung Fu/James Blunt/Universe Bots can repair James Blunt? Better take them all off then :lol: Fair point by Sean - I suppose we *could* all have our ideas...
by Zephyr
Sun Jun 25, 2006 9:09 pm
Forum: Critical Mass
Topic: The latest version is 4.0
Replies: 65
Views: 87190

(...just wanted to post a post to keep this thread alive, as I think it's really cool...)