Search found 45 matches

by McLauren
Wed Nov 18, 2009 2:41 am
Forum: Critical Mass
Topic: Rehash of an old idea(ship armament configuration)...
Replies: 3
Views: 7581

I like plan B. That make good sense and would be neat. I would also be nice if the ships were classed. Fighter, Bomber, and multirole. The multirole ships could be the ones that allow for full customization of the loadout. The others could work perhaps the pods idea you described. But there would ha...
by McLauren
Wed Nov 18, 2009 2:25 am
Forum: Critical Mass
Topic: Tactics / Custom ships
Replies: 14
Views: 19034

I have dicovered that for me, ships with very high stealth, modest turn rate, lighter shields, and high thrust work for me. Also, im my custom fleet of stealth ships, I have at least 5 forward radar. The bigger ones have 6. I prefer this configuration because most ships have a serious problem detect...
by McLauren
Tue Jun 13, 2006 2:35 am
Forum: Critical Mass
Topic: Separating load-out and chassis?
Replies: 11
Views: 8872

Yea I think that the ships should be able to have SOME of their loadout editable, but not the whole thing. I think A bomber should be able to swap maybe one or two bundles of plectrons for daycorns or whatever if they are going into a mission where there is a high amount of defending ships. Or vice ...
by McLauren
Fri Dec 16, 2005 5:20 am
Forum: Critical Mass
Topic: The old forum....
Replies: 1
Views: 2730

The old forum....

Anyone know how to get to it, that is, if you can still get to it?
by McLauren
Tue Oct 04, 2005 4:46 am
Forum: Critical Mass
Topic: Witness something cool? post it here!
Replies: 8
Views: 5191

I was doing a mission completely by myself because if I cant have my own stealth ships as my wingmen, I dont get anything. Luckily it was only a patrol mission. I was flying straight in stealth destroyer. Then I saw the enemy squad heading straight for me. They have no idea im there and im pointed s...
by McLauren
Tue Oct 04, 2005 4:22 am
Forum: Critical Mass
Topic: Making "Critical Mass" more complex and chalenging
Replies: 13
Views: 8950

It would be really neat if the critical mass universe was integrated in a way that makes starbases and all other ships useful by an economy kind of thing where if you left one setor you go into another one. Some sectors may be barren and empty while others may have planets an starbases and stuff. Yo...
by McLauren
Tue Oct 04, 2005 4:08 am
Forum: Critical Mass
Topic: Two things to consider
Replies: 5
Views: 4330

I agree. I would like to be rewarded better for harder work. I think commanders that systematically erradicates the enemy in a spirit breaking, frightening, effective fashion should receive more funds to do their job with greater efficiency. Well thats my opinion anyways....
by McLauren
Tue Oct 04, 2005 4:03 am
Forum: Critical Mass
Topic: Things that are fun in Critical Mass (poll closed)
Replies: 8
Views: 5053

Fun: Making sweet ships
Not Fun: Not having those ships available in shiplist
Not having bombers available when you need them
Not Having fighters available when you need them
Not having scouts available when you need them
by McLauren
Thu Sep 15, 2005 4:52 pm
Forum: Critical Mass
Topic: next version request
Replies: 13
Views: 7188

Dont worry old Man Johnson, Im full of those impractical ideas as well!
by McLauren
Fri Jul 15, 2005 3:58 am
Forum: Critical Mass
Topic: Self destruct for missiles
Replies: 26
Views: 13880

War isnt about making sure your soldiers are ebing challenged enough. Its about winning with as little casualties as possible and a star empire shouldnt ignore a technology that is so simple yet can save so many pilots. I think there are more ways to make Critical Mass more challenging and strategic...
by McLauren
Tue Jul 12, 2005 5:45 pm
Forum: Critical Mass
Topic: Self destruct for missiles
Replies: 26
Views: 13880

Self destruct for missiles

picture this situation: you are flying a small ship and you need to destoy a Super turret. Attacking it from the front isnt even an option. So you manuever your ship to its rear and fire off a plectron. However, one of your much more powerful wing ships has fired a yatari and 4 plectrons at the thin...
by McLauren
Tue Jun 28, 2005 5:50 am
Forum: Critical Mass
Topic: Man that sucked!
Replies: 5
Views: 4073

That does sound interesting. However, im not one for online competitions. Maybe ill think about it.
by McLauren
Mon Jun 27, 2005 11:37 pm
Forum: Critical Mass
Topic: Man that sucked!
Replies: 5
Views: 4073

Man that sucked!

Commander Mclauren: KIA : Mission 155 :Success ratio 99% : Kills 639 Cause of Death Freindly Freaking fire from a wingman firing at a factory he couldnt even see! Funny how these guys will fire 4 plectrons at a factory half way across the sector and miss by a longshot, yet sometimes they have them p...
by McLauren
Wed Jun 22, 2005 2:15 am
Forum: Critical Mass
Topic: A mega drone was wingleader!
Replies: 9
Views: 7135

Ive had occasions where the wing leader was a just a normal drone! It was so stupid. Why put a blind, weak, expendable ship in command of a pack of good ships?
by McLauren
Wed Jun 22, 2005 2:12 am
Forum: Critical Mass
Topic: What is in a name?
Replies: 10
Views: 8705

I just tend to name them for their intended purpose. I made an entire group of stealth ships that are black. So I have a Support Stealth, A Light Stealth, Some other one I cant recall at the moment, A stealth fighter, a heavy stealth, a stealth frigate (which bears no resemblence appearance or setup...