Search found 262 matches

by Andy Brown
Wed Sep 28, 2005 11:03 pm
Forum: Firefight
Topic: Various Questions - Sean
Replies: 26
Views: 16841

OK, I was thinking the skull was a bit morbid too. I'll go back to the gravestone - or maybe a poppy? The gravestone does it for me. A poppy seems a bit too ambiguous (and politically correct :) ) BTW, could you post a list of the gradings awarded after each battle. I'd like to know, for example, i...
by Andy Brown
Wed Sep 28, 2005 11:03 am
Forum: Firefight
Topic: Various Questions - Sean
Replies: 26
Views: 16841

Re: Various Questions - Sean

Yes, at the moment they'll always start with the same troops in the same position. I thought this would be nice so you could play it again exactly, or compare with other people. That's fine. I just wanted to make sure that was the case. Does changing the difficulty with the same random seed produce...
by Andy Brown
Wed Sep 28, 2005 10:59 am
Forum: Firefight
Topic: Various Questions - Sean
Replies: 26
Views: 16841

Re: Various Questions - Sean

4. Killing or heavily wounding the primary operator of a mortar, MG etc basically writes off the unit. Is it possible to have unwounded "loaders" take over support weapons if the primary operator becomes a serious casualty? (I guess you'd have to "transfer" the weapon and ammo from one soldier to a...
by Andy Brown
Wed Sep 28, 2005 12:50 am
Forum: Firefight
Topic: Various Questions - Sean
Replies: 26
Views: 16841

And PLEASE:- That skull is way over the top!! Could I have the gravestone back? :)
by Andy Brown
Tue Sep 27, 2005 9:59 pm
Forum: Firefight
Topic: Various Questions - Sean
Replies: 26
Views: 16841

Various Questions - Sean

1. Does the random seed for each scenario also cover enemy deployment? For example, if I choose Barbarossa battle 1234567, will the enemy deploy in the same place on the map each time I generate the game. 2. Why does scrolling seem to break during setup? During setup, the map scrolls excrutiatingly ...
by Andy Brown
Mon Sep 26, 2005 5:26 am
Forum: Firefight
Topic: Version 3.99 is downloadable - let me know what you think!
Replies: 56
Views: 25688

Re: More 3.99 Feedback

I would probably support some sort of timed "general enemy presence" marker being placed in the vicinity of enemy "muzzle flashes" because, as a company commander, I may not be personally interested in locating every hidden target but, as a game player, it is often difficult to keep track of every ...
by Andy Brown
Sun Sep 25, 2005 5:56 am
Forum: Firefight
Topic: Version 3.99 is downloadable - let me know what you think!
Replies: 56
Views: 25688

More 3.99 Feedback

Naming each soldier is cute but I was wondering if it was worth the effort? Perhaps if campaign squads were carried over from game to game? Some sort of combat history for each man might be worthwhile, so that I know Sgt X is still with me after 20 battles or whatever? There is still no distinction ...
by Andy Brown
Tue Feb 22, 2005 10:31 am
Forum: Firefight
Topic: More Free Battles
Replies: 7
Views: 5384

The retail version of the game ($20 US, or you can buy all 8 of the Sean O'Connor games for $40 US), has the following: You can be Italian, French, British, German, Soviet or US. You can attack or defend. You can choose your force from a variety of available tanks, squads and heavy weapons. You can ...
by Andy Brown
Fri Dec 24, 2004 10:27 am
Forum: Firefight
Topic: Tactics
Replies: 9
Views: 6673

Quitch wrote:Do the squads change over the years in this game?
The Brits don't, but some of the other nationalities do. Check out "File", "New Game", "Custom" and play around with different date settings and nationalities, especially the Germans.
by Andy Brown
Thu Dec 23, 2004 10:23 pm
Forum: Firefight
Topic: Some modifications I'd like to see
Replies: 14
Views: 8781

I had my entire army surround one man on a desert map and he STILL wasn't visible. I don't expect tanks to have good vision, but the men appear to be virtually blind. Your men knew he was there. They just couldn't locate him accurately enough to pinpoint. This was not necessarily because they were ...
by Andy Brown
Thu Dec 23, 2004 10:07 pm
Forum: Firefight
Topic: Tactics
Replies: 9
Views: 6673

Re: win

if you want to experince a quick win...just blitz with your tanks to the objective and use your infantry for canon fodder divert fire..... On attack, the AI does that, usually after about 20 minutes of shelling your forward troops. I found that a flamethrower camping on the objective usually sorts ...
by Andy Brown
Thu Dec 23, 2004 2:36 am
Forum: Firefight
Topic: Tactics
Replies: 9
Views: 6673

Basically, your boys won't move if they think there's a chance they'll get shot. Once nobody's shooting at them and no stray explosions are going off anywhere near them, they'll eventually shake off their suppression/disruption/fear and get moving again. Part of the trick is to always have movement ...
by Andy Brown
Wed Dec 22, 2004 7:21 pm
Forum: Firefight
Topic: Some modifications I'd like to see
Replies: 14
Views: 8781

When clicking a unit on the command bar, I don't want to be taken to its position. When trying to direct mortar fire this is very annoying. Yeah, this is a good one but only for mortars. Most other units I DO want to be taken to their position on the map! I've got no worries about the spotting rule...
by Andy Brown
Tue Dec 21, 2004 5:45 pm
Forum: Firefight
Topic: Some modifications I'd like to see
Replies: 14
Views: 8781

A couple of housekeeping issues that also bug me. After a game, you get the "Mission Over" graphic but you can still look around the battlefield and check out the state of your units using the right-click feature. For some reason, you can't do this after campaign battles, which is a bit frustrating....
by Andy Brown
Tue Dec 21, 2004 10:33 am
Forum: Firefight
Topic: Some modifications I'd like to see
Replies: 14
Views: 8781

I didn't mention fixing any of the technical or historical anomalies because they don't affect the play of the game and only serious wargamers or military historians like myself are going to notice them. But if you could get someone like that to give the unit database a once over to correct some of ...