Search found 121 matches

by Knut
Sat Apr 27, 2013 4:31 am
Forum: Firefight
Topic: Firefight for iPad (April 2013)
Replies: 12
Views: 15630

Re: Firefight for iPad #2

Wow. I guess I'm going to be buying an ipad!
by Knut
Sat Jan 26, 2013 3:59 am
Forum: Firefight
Topic: Firefight for iPad (Jan 2013)
Replies: 18
Views: 19541

Re: Firefight for iPad

Wow, I am really impressed! That looks just spectacular, and sounds fascinating. Upping the variables, and creating greater differentiation of troops & behaviors is a great thing. Now just tell me you were able to make some tweaks on the armor side of the game! Any progress on eliminating the 'freez...
by Knut
Wed Nov 21, 2012 3:35 am
Forum: Firefight
Topic: No more Melee Weapons?
Replies: 11
Views: 13191

Re: No more Melee Weapons?

I get 'bayonneted' as a reason for a kill in the latest version fairly often.
by Knut
Thu Jan 19, 2012 4:53 am
Forum: Firefight
Topic: Is anyone still interested in this game?
Replies: 19
Views: 17460

The crawling infantry was a nice improvement. It was pretty recent, and introduced by Sean without fanfare. Sean has said he doesn't have mush time for the game since it does not sell very well. I few changes, such as allowing internet H2H play might increase sales though. As for "usual" group of fo...
by Knut
Mon Jan 16, 2012 4:24 am
Forum: Firefight
Topic: Possible Cheat Code Ideas
Replies: 3
Views: 6738

Possible Cheat Code Ideas

Just thinking it would be cool if there were some cheats available in the game for non-campaign play. 1. Show enemy. All of them, all the time, from the beginning. 2. Unlimited points. 20 King Tigers headed straight at you! 3. No arty. Turns off artillery. 3. Enemy Smoke. All AI arty are smoke round...
by Knut
Sat Sep 24, 2011 2:04 am
Forum: Firefight
Topic: Wish List
Replies: 147
Views: 106529

Sometimes I play maps that have large areas of flat, open, terrain, bisected only by hedgerows. I would like for the enemy AI be programed to allow the enemy infantry to deploy along such a hedgerow, instead of only in buildings, forests, or hills.
by Knut
Sat Sep 24, 2011 2:01 am
Forum: Firefight
Topic: Panicked Enemy Rushing Your Lines
Replies: 5
Views: 7929

I have also had this happen, 30+ troops of my own were in the treeline and there were a good 100-150 yards of open space ahead of them. the enemy gets into the field, my 30 guns open up, they have maybe 40-50 total advancing towards me half of which were in the field, about 5 enemies panicked and r...
by Knut
Wed Jun 01, 2011 3:15 pm
Forum: Firefight
Topic: Panicked Enemy Rushing Your Lines
Replies: 5
Views: 7929

Panicked Enemy Rushing Your Lines

So ever have the perfect ambush set up with enemy troops advancing directly across an open field towards your line? It sounds like a perfect set up, but inevitably when your troops open up on them, they panic and a few start sprinting straight towards your lines. Now this shouldn't be a problem, as ...
by Knut
Tue May 24, 2011 5:47 am
Forum: Firefight
Topic: Suggestion: ID of destroyed enemy units
Replies: 10
Views: 12285

I'm not sure that counting up your credited kills (subtract) total enemy dead really equals arty kills. for example, you know how at the end of the game a bunch of enemy bodies will pop up and be "revealed?" Well, I've noticed that sometimes they are in areas where there are no arty strikes, or onl...
by Knut
Sun May 22, 2011 5:58 pm
Forum: Firefight
Topic: Suggestion: ID of destroyed enemy units
Replies: 10
Views: 12285

I'm not sure that counting up your credited kills (subtract) total enemy dead really equals arty kills. for example, you know how at the end of the game a bunch of enemy bodies will pop up and be "revealed?" Well, I've noticed that sometimes they are in areas where there are no arty strikes, or only...
by Knut
Sat May 21, 2011 2:10 am
Forum: Firefight
Topic: Suggestion: ID of destroyed enemy units
Replies: 10
Views: 12285

It would be useful so that you would know how many your troops killed vs. how many your arty barrage killed.
by Knut
Fri May 20, 2011 4:49 am
Forum: Firefight
Topic: Suggestion: ID of destroyed enemy units
Replies: 10
Views: 12285

I'd like to add that it would be nice to see all kills credited to members of your squads. As it is, only "confirmed" kills that occur under observation show up in the kill totals for your troops. Enemy soldiers that are killed blindly don't show up. You notice this at the end of the game when all o...
by Knut
Sat Feb 26, 2011 11:50 pm
Forum: Firefight
Topic: Squad 2 commands
Replies: 6
Views: 7463

It happened to me once. I think the guy from the other squad was right next to the last man in the HQ section when he was killed.

My commander always leads from the front! :wink:
by Knut
Sat Feb 26, 2011 1:14 am
Forum: Firefight
Topic: Stalemate, Carbines, Assault rifles, LMGs
Replies: 15
Views: 19987

So did we settle settle the difference between rifles and carbines as carbines can fire faster, besides having shorter range?

The ideal modeling of an assault rifle would be having 3 shot bursts at carbine range.
by Knut
Sun Feb 06, 2011 5:45 pm
Forum: Firefight
Topic: The Invincible Light Armour of Doom Problem
Replies: 11
Views: 12346

Perturabo wrote:Which doesn't fix the problem.
Why doesn't having having AT weapons fix the problem?