Search found 121 matches

by Knut
Tue Aug 18, 2009 4:37 pm
Forum: Firefight
Topic: Fractual Hills...
Replies: 6
Views: 4301

hills

My main problem with the new hills is that the shabdowing doesn't seem to accurately indicate the actual topography of the hills very well. It is also *very* difficult to achieve good fields of fire for you troops in setup. Losing the 'F' button at setup is very unfortunate, and negatively impacts t...
by Knut
Tue Aug 18, 2009 4:33 pm
Forum: Firefight
Topic: My main problem with the game
Replies: 29
Views: 14479

Also, this: http://i761.photobucket.com/albums/xx251/seahawksfan23/yeah.jpg Look how many shots it took to destroy one tank. The game is fun, but annoying stuff like this keeps it from being an instant classic. I suppose some degree of all the misses may be due to the large number of guns you have ...
by Knut
Tue Aug 18, 2009 4:22 pm
Forum: Firefight
Topic: Use of Smoke
Replies: 11
Views: 6689

Smoke

Anyone use smoke for reasons other than the above? I've considered using it for masking assaults, but never really gotten around to it, generally using suppressive fire instead. I think it could work well for infiltrations as well.
by Knut
Wed Aug 12, 2009 3:42 pm
Forum: Firefight
Topic: My main problem with the game
Replies: 29
Views: 14479

morale

Is it possible that your troops were "raw" and the computers were "elite"? There are three levels of troop morale/ability: raw, standard, elite. The behavior of the troops will follow accordingly. A second thought would be that the enemy troops were actually fleeing under fire. This is pretty common...
by Knut
Wed Jun 10, 2009 4:46 pm
Forum: Firefight
Topic: To Play Again =[
Replies: 9
Views: 5349

email sean with your info.
by Knut
Tue Jun 02, 2009 4:43 pm
Forum: Firefight
Topic: I'm confused
Replies: 33
Views: 15214

previous post

Hello usmc.61!

Please take a look at this previous topic on tips to greater success on the battlefield:

http://www.windowsgames.co.uk/forums/vi ... php?t=2042

I hope this helps - keep trying!
by Knut
Mon May 18, 2009 5:05 pm
Forum: Firefight
Topic: I'm confused
Replies: 33
Views: 15214

Re

I agree with the above advice. Once troops become pinned by heavy fire, it is very unrealistic to expect them to immediately run from the safety of cover or prone positions and make themselves more vulnerable to get killed. The answer is to bring immediate counterfire through armor or mortar support...
by Knut
Sat Apr 18, 2009 10:08 pm
Forum: Firefight
Topic: Wish List
Replies: 147
Views: 106526

Recently I have read an part of an autobiography of a slodier who figth in ww2 After normandy landing, is company was stopped by an HMg in the first house of a village. he said that The best tactic to do in this situation his to run whit a grenade and throw it into the window where the HMG is. In F...
by Knut
Thu Apr 16, 2009 3:20 pm
Forum: Firefight
Topic: What Does "Fractal" Mean?
Replies: 5
Views: 4582

new hills

I like the new hills a lot. They look great, and turn a lot of my usual tactics on its head. The terrain can be VERY rugged, which completely throws off line of sight, and brings new challenges in covering areas with defenders, or assessing where the enemies main defensive positions are.
by Knut
Wed Sep 24, 2008 9:41 pm
Forum: Firefight
Topic: Idea for new terrain
Replies: 14
Views: 8240

While at first look it sounds fun, I don't really see how any kind of "realistic" simulation of this could be modeled. Most, if not all, beach landings I'm aware of were well supported by heavy aerial bombing and strafing, and shipboard bombardment throughout the landing phase. Maybe Dieppe?
by Knut
Wed Sep 17, 2008 6:12 pm
Forum: Firefight
Topic: Hope for Poland
Replies: 14
Views: 8268

Re: Outlook for Firefight.

When I choose terrain "lowlands" I really want no hills. Yeah, and the desert needs to be more "desert-like" as well :) Desert terrain always had too many hills but Sean also did something to it a few versions back that added in a lot of trees, making it more like yellow forests or hilly maps than ...
by Knut
Tue Sep 16, 2008 5:21 pm
Forum: Firefight
Topic: Hope for Poland
Replies: 14
Views: 8268

I, too, am happy to hear that work is being done on the game. Not because I find any real fault with it, but because there is always room for improvement. The way hills are modeled has always seemed a bit odd to me as well, and I'm looking forward to an improvement. I hope the new code you are writi...
by Knut
Fri Sep 12, 2008 9:04 pm
Forum: Firefight
Topic: Hope for Poland
Replies: 14
Views: 8268

Hmm, cavalry units could be cool. I suppose there could also be Cossacks, too.
by Knut
Fri Sep 12, 2008 6:16 pm
Forum: Firefight
Topic: Another New Guy's Frustration
Replies: 5
Views: 4645

Hi Owl, I think we can all appreciate what you're going through. Here are some general hints. In the attack, flanking movements work as well in the game as in real life. If you move your forces up the extreme right or left of the terrain, you can often bypass the defenders and then take them as they...
by Knut
Mon Sep 08, 2008 11:04 pm
Forum: Firefight
Topic: Enemy Arty Advantage?
Replies: 16
Views: 12447

Thanks for that Andy. I have had more instances of woeful artillery accuracy. It seems to happen more often than not. BTW, I do not think that wind would substantially affect the accuracy of arty, because the ranging process would eliminate the effect, unless the wind was severely gusty, I suppose....