Search found 66 matches

by n-drx
Thu Mar 02, 2006 3:20 am
Forum: Programming
Topic: Game Creation & Sharing
Replies: 42
Views: 66301

Bob Janova wrote:A little taster of the game I'm working on just now ...
That looks really amazing Bob! Where do I have to sign to get the beta?! :wink:
by n-drx
Thu Mar 02, 2006 3:11 am
Forum: Programming
Topic: What language does Sean use?
Replies: 15
Views: 33480

Sorry, but I couldn't help posting this song I heard of time ago. :lol: This topic is about programming languages, so I hope it won't be too much off topic. :oops: Write in C (sung to The Beatles "Let it Be") When I find my code in tons of trouble, Friends and colleagues come to me, Speaking words o...
by n-drx
Thu Mar 02, 2006 2:55 am
Forum: Programming
Topic: What language does Sean use?
Replies: 15
Views: 33480

Visual basic is definitely a good place to start. True... you can start writing VB programs the first time you run MS Visual Basic :D... I don't think the same thing could be said for the C language! Also, with VB you can do almost everything you could do with C, though some things are not so immed...
by n-drx
Fri Feb 24, 2006 5:26 am
Forum: Critical Mass
Topic: Roll Of Honour Reader - See all the 'hidden' information
Replies: 42
Views: 61294

He he, then what will you do when you will hear the sounds? :wink:
by n-drx
Fri Feb 24, 2006 5:16 am
Forum: Critical Mass
Topic: Roll Of Honour Reader - See all the 'hidden' information
Replies: 42
Views: 61294

CMROHM also got updated! Lots of new features added! Roll Of Honour Manager : read all the information contained into the RoH, view commander performance index, change the order of the commanders, remove the unwanted ones, export the RoH to view it in apps like Excel. Saved Games Manager : read eve...
by n-drx
Sun Feb 19, 2006 2:47 am
Forum: Critical Mass
Topic: Customise designs of built-in ships and missiles
Replies: 9
Views: 7395

Re: Customise designs of built-in ships and missiles

d-drx, you just found the key to my heart! Dude, this is rocking awesome! Your screenshots look hilarious! Well, I'm really glad you like it! :) :oops: where do you obtain the code for reading the game data? I basically view the game .dat files in an hex editor, try to change something, and see wha...
by n-drx
Sun Feb 19, 2006 2:28 am
Forum: Critical Mass
Topic: Customise designs of built-in ships and missiles
Replies: 9
Views: 7395

socks wrote:nobody else seems to have tried this software is it a phony, have any of your friends used it fighter ace?
I understand your fears, but just use a good antispyware and you'll see that it's all ok! :wink:
by n-drx
Sun Feb 19, 2006 2:22 am
Forum: Critical Mass
Topic: Customise designs of built-in ships and missiles
Replies: 9
Views: 7395

1. To be able to edit the components of standard ships(I know people could "cheat", but so what. I want to be able to make better ships for the AI, so I have a challenge once my ships are bigger than warriors. Such a program could be easily made (though I'm currently working on something else), may...
by n-drx
Sun Feb 12, 2006 6:56 am
Forum: Critical Mass
Topic: Customise designs of built-in ships and missiles
Replies: 9
Views: 7395

Customise designs of built-in ships and missiles

I wrote a little program that makes possible to change the design of the missiles and the built-in ships of Critical Mass. If you don't believe it possible, just look at the screenshots on my site! 8) Also, this program will allow you to optimize the arrangement of missiles in custom ships, placing ...
by n-drx
Thu Feb 02, 2006 2:23 am
Forum: Critical Mass
Topic: Custom Ship Design: Credit Accounting
Replies: 2
Views: 4857

1. Take a test design and delete everything except the command center. This still costs 6 points. Ok, the chasis costs 5 points, right? Yeah, ok, undocumented, but ;) that's reasonable. You're right, an empty ship costs 5 credits... Front: 1 shield, 1 ML, 1 CC, 1 Radar; 12 credits Sides (each): 1 s...
by n-drx
Fri Dec 30, 2005 12:15 am
Forum: Critical Mass
Topic: Faces of the new year
Replies: 6
Views: 5305

sorry to tell you this now, but to clear the RoH you just have to delete it and restart the game... :wink:

anyway, really cool ships! :D good work!
by n-drx
Thu Dec 29, 2005 12:32 am
Forum: Critical Mass
Topic: Best Critical Mass Commanders - View / Submit / Compare
Replies: 25
Views: 18790

Exhaustive CPI

lol... i guess i went a little bit too far with this... :roll: but, there's not so much math in these formulas... well... anyway... i got a new idea! :D the number of credits available to a given commander is: C = GC * 8 + MoOC * 4 + MoCB * 2 + MoH + S * 4 + 350 so let's define the Exhaustive CPI as...
by n-drx
Wed Dec 28, 2005 7:11 am
Forum: Critical Mass
Topic: Best Critical Mass Commanders - View / Submit / Compare
Replies: 25
Views: 18790

a possible equation

we could take into account the following things: - ratio of successful missions, S / (S + F) ( Old Man Johnson , qwas , umeboshi110 ) - total # of missions, S + F ( Old Man Johnson ), or absolute number of successes, S ( TheKangaroo , umeboshi110 ) - kills, K, or average kills per mission, K / (S + ...
by n-drx
Sat Nov 12, 2005 12:52 am
Forum: Critical Mass
Topic: Critical Mass Tester
Replies: 4
Views: 4460

There are no broken links, it seems just like your browser does not execute PHP scripts; the site itself has no problems! :wink: ... but I don't know how can you fix this problem! :roll:
However, I can send you the files you need by email, just click the email button below and ask me for them.
by n-drx
Sat Oct 22, 2005 6:19 am
Forum: Critical Mass
Topic: Ideas for future CM! Post yours!
Replies: 170
Views: 162055

Uh...well, I was thinking it could be like a built-in thing. Like, it automatically submits them to a central server or something. I mean, your idea is great, but...uh... time ago I thought about adding a similar "submit" feature in my RoH manager, but it would need a lot of work with php and sql.....