Search found 73 matches

by Sketchy
Thu May 28, 2009 1:54 pm
Forum: Critical Mass
Topic: Youngest Admiral you have achieved?
Replies: 8
Views: 8131

Interesting... I always assumed that you get promotions as you earn a certain number of credits, but obviously that isn't the case. I have a game where I've flown 26 missions, failed just 1, with 6.23k/m kill rate, and got 22 Gold Crosses in the process - however, I'm still only at Captain rank (yes...
by Sketchy
Sun May 17, 2009 11:25 pm
Forum: Critical Mass
Topic: Custom Fleet
Replies: 22
Views: 14636

I don't think Repair Bots are over-rated, provided they're used properly. There's very little point having them on a ship with lots of shields and only one or two Command Centers (eg. any of the in-built designs) - the ship will probably be destroyed before anything has a chance to get repaired. If ...
by Sketchy
Sat May 16, 2009 1:49 pm
Forum: Critical Mass
Topic: HELP I WANT TO SAVE MY GAMES!!
Replies: 20
Views: 12972

from my point i dont hyperspace. NEVER SURENDER! im good at the game just hate fluke deaths. and custom ships are much more of a cheat then a saved game lol What?! Sean went to a lot of effort to prevent people re-loading dead commanders. eg. You are prevented from using a copy of a saved game. On ...
by Sketchy
Thu May 14, 2009 2:22 pm
Forum: Critical Mass
Topic: HELP I WANT TO SAVE MY GAMES!!
Replies: 20
Views: 12972

Sean used "Permadeath" for a reason. You will seriously spoil your own enjoyment of the game by cheating. I suggest you just get better at it, and start using the hyperspace/eject options a bit more. Also, use custom ships - the built-in ships are crap. Try my Warthog design for example (toughest 11...
by Sketchy
Wed Apr 15, 2009 2:56 pm
Forum: Critical Mass
Topic: Custom Fleet
Replies: 22
Views: 14636

Yes, you can still get Gold Crosses even if you are killed and fail the mission - it's just a lot harder. Attacking super-starbases is a pretty good example though. You get almost no reward for destroying the starbase itself, only for the mission success. However, with the amount of missiles it take...
by Sketchy
Tue Apr 14, 2009 12:18 pm
Forum: Critical Mass
Topic: Programming Question
Replies: 26
Views: 29150

The system I've got now is almost working - it's perfect when you want to move forward, but I haven't got reverse working yet (sure I will though). You pointing out that the acceleration is instant, and that the curve is constant radius, was a *huge* help :) Basically, it's like this: * Find differe...
by Sketchy
Sun Apr 12, 2009 11:59 pm
Forum: Critical Mass
Topic: Programming Question
Replies: 26
Views: 29150

Something's definitely not right - it's coming up with a curve length much, much too high at the moment - even without multiplying the angles by 57. Now you've pointed out that there's no acceleration, and that the arc is infact just part of a circle, I think I should be able to figure it out though...
by Sketchy
Sun Apr 12, 2009 6:07 pm
Forum: Critical Mass
Topic: Programming Question
Replies: 26
Views: 29150

Sorry, but I'm really confused now. You're saying I don't even need to know P1 or worry about B?ziers any more? Distance Travelled = 2θ * (r/2) / cos(90 - (θ * 57.2958)) * r = distance from ship to mouse * θ = what is this angle? I multiplied by 57 because I need everything in degrees (my software d...
by Sketchy
Sun Apr 12, 2009 12:31 pm
Forum: Critical Mass
Topic: Programming Question
Replies: 26
Views: 29150

Sorare31: Missiles have a much higher top speed than ships, and rather than trying to follow the path the ship takes, they can "cut corners" (although they can't "lead their target"). I'm pretty sure a modern AAM couldn't out-turn something like an F-16, but it can fly at Mach4+ so it doesn't need t...
by Sketchy
Sat Apr 11, 2009 9:09 pm
Forum: Critical Mass
Topic: Programming Question
Replies: 26
Views: 29150

I'm pretty sure there's no such thing as "fairly basic calculus" :(
by Sketchy
Sat Apr 11, 2009 12:41 pm
Forum: Critical Mass
Topic: Programming Question
Replies: 26
Views: 29150

I've read that page (and others on B?zier Curves) many times, and given the 3 or more points, I understand how to draw a curve. The problem is that I only know 2 points - P0 and P2. How do I find P1? http://upload.wikimedia.org/wikipedia/commons/thumb/b/bf/Bezier_2_big.png/240px-Bezier_2_big.png Is ...
by Sketchy
Fri Apr 10, 2009 12:13 pm
Forum: Critical Mass
Topic: Programming Question
Replies: 26
Views: 29150

Thanks for the suggestion guys :) I understand how to move the ships, once I know the thrust and turning. The problem is trying to figure out how much thrust and turning are actually needed. Critical Mass seems to be the only game that calculates thrust & turning from a destination - other similar g...
by Sketchy
Fri Apr 10, 2009 3:40 am
Forum: Critical Mass
Topic: Programming Question
Replies: 26
Views: 29150

Thanks for the help - I'm going to take some time to digest it, and see what I can come up with. As for the radar... I'm pretty sure the range calculation uses the straight-line "euclidean" distance, but the radar components on each side cover just a 45 degree arc. Should result in something like th...
by Sketchy
Fri Apr 10, 2009 1:24 am
Forum: Critical Mass
Topic: Programming Question
Replies: 26
Views: 29150

Programming Question

Ok, I realise this is probably pretty optimistic, but after a *lot* of searching and asking elsewhere, I haven't been able to find an answer yet... Can anyone tell me how the steering part of Critical Mass works? What I mean is, any idea how can you calculate the required rate of acceleration and tu...