Search found 73 matches

by Sketchy
Wed Dec 03, 2008 10:20 pm
Forum: Critical Mass
Topic: Wing Commander
Replies: 2
Views: 3446

Wing Commander

I made a couple of the ships from Wing Commander. It's a bit difficult to know how to equip them, as WC ships pretty much only use guns. http://usera.ImageCave.com/adamhawker/wingcommander.png http://cid-b1e7ee094271bbda.skydrive.live.com/self.aspx/Public/WC.zip I'm thinking I may try and make a "to...
by Sketchy
Mon Dec 01, 2008 12:19 pm
Forum: Critical Mass
Topic: Ship Design Guide
Replies: 6
Views: 5166

Ah yes, I've downloaded the ship editor already. It's a bit cheating so I only use it for a bit of quick fun. Good job with it btw.

What's the missions.dat download though? Is it a set of tougher enemy ships you've made or something?
by Sketchy
Sun Nov 30, 2008 1:48 pm
Forum: Critical Mass
Topic: Ship Design Guide
Replies: 6
Views: 5166

Sounds like excuse time... A kill rate of 2-2.5 per mission is pretty normal for me. It's probably because my custom wingman designs are so amazingly awesome that they steal all my kills ;) Actually, it's probably a combination of a few factors: * my own custom ship has a turning rating of 44 (but a...
by Sketchy
Sat Nov 29, 2008 11:54 pm
Forum: Critical Mass
Topic: Ship Design Guide
Replies: 6
Views: 5166

Ship Design Guide

Scanners Scanners increase the range at which enemy ships are detected. They are directional - ie. Front mounted scanners can only detect enemies in front of the ship, and side mounted scanners only detect ships to that side. It also is important to be aware that the relationship between the number...
by Sketchy
Sat Nov 29, 2008 3:56 am
Forum: Critical Mass
Topic: JoystickHero's Dragon Ships
Replies: 1
Views: 3168

Wyvern It's hard to rate as a main ship because of it's 81pt cost. You may aswell fly the best ship you can afford, so I presume it's meant for your wingmen? However, if that is its intended use, it would be better with more scanners (and why are they at the rear and not the sides?), and different ...
by Sketchy
Mon Nov 17, 2008 10:12 pm
Forum: Critical Mass
Topic: Am I the only one....
Replies: 8
Views: 6419

I only really swear at other pilots. Usually at my wingmen after they shoot me, get in my way, or or steal my kills. Occasionally at watchers/super watchers - they are just by far the most annoying enemies (I now make a point of going after them straight away, even if there are warriors etc I could ...
by Sketchy
Thu Nov 13, 2008 4:49 pm
Forum: Critical Mass
Topic: Wishlist
Replies: 9
Views: 7018

Wishlist

Here's my wishlist for future versions of CM. Probably many of these ideas have been suggetsed before but I don't see that matters :) Get rid of, or at the very least dramatically reduce the effectiveness of stealth. They're just to good at present. Hyperdrives should be separate, and fairly expensi...
by Sketchy
Wed Nov 12, 2008 8:40 pm
Forum: Critical Mass
Topic: Damage System
Replies: 1
Views: 2875

Damage System

How exactly does the damage system work? I've seen Plectrons destroy anywhere between 3 and 14 components on an unshielded ship, so there's got to be a large random element I would think. Also, does a hit to one side of a ship destroy more components on that side, or is it completely random which co...
by Sketchy
Tue Nov 11, 2008 1:27 am
Forum: Critical Mass
Topic: Custom Ships
Replies: 3
Views: 3599

All this is my personal opinion only, so please don't be offended by any of it. It's actually quite a testament to the design and balance of CM that people can enjoy and find success using very different styles of ship. Graphics: The general shape is good. It doesn't look out of place alongside the ...
by Sketchy
Mon Nov 10, 2008 11:44 pm
Forum: Critical Mass
Topic: Custom Ships
Replies: 6
Views: 4996

Allowing both vector *and* raster ship graphics would only work if you could edit the enemy ships - seeing both types on screen at the same time would look worse than all vector/all raster. I actually wanted to make a little program to let you generate vector ships from bitmaps - each bitmap pixel w...
by Sketchy
Sun Nov 09, 2008 11:08 pm
Forum: Critical Mass
Topic: Ship loadout modifier!
Replies: 67
Views: 4243

Sounds like a neat tool :) I can see it would have legitimate uses - mainly with the design of very cheap wingman ships that don't carry many missiles, meaning it's hard to get the right ratio of different missile types. Would it not be possible to change your ship's loadout mid-game aswell though? ...
by Sketchy
Sat Nov 08, 2008 2:30 am
Forum: Critical Mass
Topic: Custom Ships
Replies: 6
Views: 4996

I don't think recolouring for different fleets would be a problem. You just modify the hue/sat/lum map - like GTA1&2 did with the cars for example. You could perhaps only replace a narrow band of hues - this would allow a ship to be made with some parts common between fleets. Another option would be...
by Sketchy
Thu Nov 06, 2008 11:01 pm
Forum: Critical Mass
Topic: Custom Ships
Replies: 6
Views: 4996

Custom Ships

Here's a couple of custom ships I made. They both cost 116 pts so you can use them for mission 1. http://usera.ImageCave.com/adamhawker/Polaris.png http://usera.ImageCave.com/adamhawker/Warthog.png Downloads: http://cid-b1e7ee094271bbda.skydrive.live.com/self.aspx/Public/Polaris.zip http://cid-b1e7e...