Search found 26 matches

by Dave W
Mon Jun 06, 2005 1:33 pm
Forum: Slay
Topic: custom colour s cheme
Replies: 9
Views: 6648

That would be great, Sean, thanks very much!
"Distinct" is a fine name for it.
by Dave W
Sun May 29, 2005 1:26 am
Forum: Slay
Topic: custom colour s cheme
Replies: 9
Views: 6648

thanks

Thanks for the vote of support, OrigamiGuy!

For me, it just makes it much clearer whose land is whose.
by Dave W
Sat May 28, 2005 1:42 am
Forum: Slay
Topic: custom colour s cheme
Replies: 9
Views: 6648

custom colour s cheme

I spent a couple hours this afternoon tinkering to come up with a nice colour scheme for Slay -- something with very different colour values for each player, and hopefully rather appealing. This is what I came up with -- plug it into the .skn file of your favourite theme and choose the "theme defaul...
by Dave W
Fri Apr 15, 2005 2:39 am
Forum: Slay
Topic: Multiplayer Slay games held every Sunday
Replies: 55
Views: 39457

Sunday is Slayday!

Two new Slayers joined our group today. Maybe this weekend we'll have to break up into two games!!

How big can we grow this thing? Let's find out!
by Dave W
Wed Apr 13, 2005 8:57 pm
Forum: Slay
Topic: idea for (an option for) the next generation of Slay
Replies: 4
Views: 4126

Sean O'Connor wrote:It's an interesting idea but if I change any of the rules I'll get flamed to death by people who like things just the way they are!
I agree completely. That's why I think it should be an optional choice made before the game starts.
Would it be hard to implement?

- Dave W
by Dave W
Mon Apr 11, 2005 10:48 pm
Forum: Slay
Topic: idea for (an option for) the next generation of Slay
Replies: 4
Views: 4126

idea for (an option for) the next generation of Slay

How about this? It might add to the tactical complexity of the game... Take the current production and wage values, and multiply them all by 10, so each hex produces 10 per turn, peons cost 20 per turn, castles cost 150 to build, and so on. Then introduce the following costs: peons cost 1 per hex to...
by Dave W
Sat Mar 26, 2005 2:00 am
Forum: Slay
Topic: sunday slay match
Replies: 3
Views: 4573

one word...

w00t!
by Dave W
Mon Mar 21, 2005 8:05 pm
Forum: Slay
Topic: Complete AI strategy and Rules (and maybe SDK?)
Replies: 2
Views: 4510

I would love to try to write an AI for Slay! We could have a toruney pitting out Slay AI's against each other. That would be excellent! If anything, the hut-relocating algorithm is not random enough. It always seems to crop up in the upper left of the territory. I'd like to put in a request for a re...
by Dave W
Mon Mar 21, 2005 3:18 am
Forum: Slay
Topic: sunday slay match for March 20 : possible bug
Replies: 2
Views: 3844

Bummer!

My disconnect must have been a time-out of some kind, as I was downstairs, having supper, watching "The Incredibles". Sorry to hear that the game was not brought to a satisfying (for someone) conclusion.

Let's Slay again soon!

-Dave
by Dave W
Tue Mar 01, 2005 4:50 am
Forum: Slay
Topic: Yahoo Group - New Maps
Replies: 2
Views: 3888

Yahoo Group - New Maps

Hi All! I couldn't figure out an easy way to upload the maps I've drawn for Slay (I'm no computer genius) so I set up a site on Yahoo. http://ca.groups.yahoo.com/group/slaygame/ There -- for your amusement -- are 15 maps, some of which are quite good, if I say so myself. Enjoy! And happy Slaying.......
by Dave W
Tue Feb 15, 2005 4:08 pm
Forum: Slay
Topic: Net-play, but where
Replies: 11
Views: 9402

How do I set up a server?

Hi!

I just registered my copy of SLay... found it on
the net about a week ago. Great game! But I'm
eager to play against people.... the AI is pretty
good but it falls for the same traps all the time.

I have a static IP address -- how do I set up my 'puter to be a Slay server?

Cheers,
Dave