Search found 664 matches

by Legacy
Fri Jun 03, 2005 10:04 am
Forum: Mother Of All Battles
Topic: Unit Suggestion
Replies: 2
Views: 6420

Unit Suggestion

I may play too much Civ III, but I love my marines because I can launch amphibious attacks from transports. They would be a specialized ground force like Paras. Also, I'm curious about how hard it would be to make it so Paras can become airborn again by going to a city, maybe some kind of option lik...
by Legacy
Thu Jun 02, 2005 8:49 pm
Forum: Mother Of All Battles
Topic: Three key things I'd like to see...
Replies: 10
Views: 17255

Three key things I'd like to see...

I love this game, but I'd like to be able to fight wars with little or no naval conflict, either by creating our own missions with an editor or by having a land war/continents mode of play. Second would be the ability to set city rally points for poduced units(I use a lot of transports and it'd be n...
by Legacy
Thu Jun 02, 2005 8:20 pm
Forum: Mother Of All Battles
Topic: Favourite unit?
Replies: 19
Views: 31633

Yes, the paras was my second choice, and my first thought.
by Legacy
Wed Jun 01, 2005 7:03 pm
Forum: Mother Of All Battles
Topic: Favourite unit?
Replies: 19
Views: 31633

Often times a well placed bomber can turn the tide of a battle. I managed to sink two Battleships, a sub, and a destroyer with one, leaving the area clear to be dominated by my fleet.
by Legacy
Tue May 31, 2005 7:08 pm
Forum: Critical Mass
Topic: Missile Ideas(Again)
Replies: 14
Views: 7866

That's pretty interesting, maybe the game should have a missile editor like the ship editor to create missiles. It'd be similar to the ship builder, but it would have to be more complex I assume...
by Legacy
Tue May 31, 2005 10:02 am
Forum: Critical Mass
Topic: More ideas
Replies: 12
Views: 7626

That's a valid point on missiles too, I keep forgetting this is a 2d game in 3d space. But along those lines, shouldn't a ship be able to go over or under other objects...

Actually, I like that just the way it is.
by Legacy
Tue May 31, 2005 9:59 am
Forum: Critical Mass
Topic: More ideas
Replies: 12
Views: 7626

That's why I said "if their armor has been destroyed." I am assuming that the reason the armo/shields are needed is because the internal structure is relatively frail, and the shields have specail composite layered protection to absorb the massive force of a nuke or impact. And I guess I never notic...
by Legacy
Mon May 30, 2005 11:46 pm
Forum: Critical Mass
Topic: More ideas
Replies: 12
Views: 7626

More ideas

When you ram a ship, shouldn't it damage the ships involved if their armor has been destroyed and the internal structure is exposed? If you are up against a ship or factory or especially a fuel depot when it blows up, shoudn't it damage you? Maybe damaged ships should smoke or something when they re...
by Legacy
Mon May 30, 2005 1:26 pm
Forum: Critical Mass
Topic: A proposal...
Replies: 4
Views: 3483

That looks good, now, I need a name...

What would be a good name for this?
by Legacy
Mon May 30, 2005 1:19 am
Forum: End Of Atlantis
Topic: Question
Replies: 5
Views: 31991

Question

I havn't downloaded the demo, because I'm still exploring the eight games from the windows package I bought a while back, but I'm curious since I've seen the quality of his other games. Is this game really worth looking into if I've got the other games and I'm still not done exploring those?
by Legacy
Mon May 30, 2005 12:54 am
Forum: Critical Mass
Topic: A proposal...
Replies: 4
Views: 3483

A proposal...

I know there are a few people here who have shown interest in putting up pages with their ships/missions, and I had a novel idea. I can do all the HTML work for the basic layout if someone else finds a decent free host. We could put up a little site with CM downloadable stuff, and maybe the other ga...
by Legacy
Mon May 30, 2005 12:48 am
Forum: Critical Mass
Topic: Battlestar Galactica
Replies: 27
Views: 14322

A challenge woyuld be setting these ships up so the turrets don't shoot through the hull towards targets...
by Legacy
Sat May 28, 2005 12:20 pm
Forum: Critical Mass
Topic: Battlestar Galactica
Replies: 27
Views: 14322

There are so many possibilities for a sequel or major update to CM... Non-Missile weapons for turrets, mines, weapons with area affect, electronic warfare packages, larger ships/complexes, carriers that can launch interceptor craft, bigger battles with more range of ship size, some kind of limited, ...
by Legacy
Sat May 28, 2005 12:11 pm
Forum: Critical Mass
Topic: Battlestar Galactica
Replies: 27
Views: 14322

Or defending a crippled one...

...With another one coming into attack it!
by Legacy
Sat May 28, 2005 10:15 am
Forum: Critical Mass
Topic: Sudden spaceship death syndrome...
Replies: 7
Views: 4932

Well, it's a thought...