Search found 331 matches

by BoxZone_Author
Sat Mar 31, 2007 9:44 pm
Forum: Critical Mass
Topic: Boring - Tedious
Replies: 5
Views: 5142

Lets keep the default ships being the deafult ships.
Make your own shapes for your own designs.
by BoxZone_Author
Sat Mar 31, 2007 9:42 pm
Forum: Critical Mass
Topic: Dummy or not dummy: that is the question.
Replies: 3
Views: 4487

Any ship that is incapable of firing a missile hyperspaces immediately. Thus you need 8 for the launcher and 9 for the first bank of 5 missiles to have a viable ship that stays.
The AI also has a tendency to prefer targets that can fire back. Once you're out of missiles they pay less attention to you.
by BoxZone_Author
Wed Mar 28, 2007 5:39 am
Forum: Capture The Flag
Topic: Capture The Flag
Replies: 27
Views: 47971

Sean, you could have strong players move more slowly but prohibit strong players from being within a certain distance of their own flag (or make them act as weak if they are), thus forcing them to spread out and take up defensive positions away from the flag. Units that are 'knocked out' should have...
by BoxZone_Author
Sun Mar 25, 2007 8:48 pm
Forum: Critical Mass
Topic: Rotating ships...
Replies: 3
Views: 4228

Since CM ships have to be symetrical left-right. Rotating it 180 degrees is the same thing as flipping it top bottom. Perhaps you could clarify what you mean and why rotating it won't do?
by BoxZone_Author
Wed Mar 14, 2007 12:47 am
Forum: Critical Mass
Topic: Machine crash looses commanders
Replies: 1
Views: 4209

Machine crash looses commanders

My machine crashed last night and when I rebooted this evening I've discovered I've lost my Roll of honour (it's claiming it's from an old version) which is no big deal as I can read it anyway but much more annoying it's claiming that my 35GC commander is dead!

Very unamused.
by BoxZone_Author
Thu Mar 01, 2007 5:35 am
Forum: Critical Mass
Topic: Wow, 18/18 successes o_O
Replies: 5
Views: 5033

How did you know to name this commander before he had this achievemet?
Colour me suspicious but it looks like you've been hacking!
by BoxZone_Author
Wed Feb 21, 2007 1:46 am
Forum: Slay
Topic: Ideas for Slay
Replies: 5
Views: 5227

They were much much much simpler than Slay.
(One of you, one opponent and a 'flat' playing field)
You also ran your code on your computer with no 'what if there is a virus embedded in this AI' risks.
by BoxZone_Author
Tue Feb 13, 2007 5:34 am
Forum: Conquest
Topic: Very very small bug?
Replies: 4
Views: 4799

Sean is aware of this one, I reported it some time ago. I gather fixing it is complicated as it's part of the eliminate player function. He preferred not to risk breaking something else (i.e. he felt the inconvience it caused wasn't worth his time to fix). As long as you are aware of it it's usually...
by BoxZone_Author
Thu Feb 08, 2007 5:52 am
Forum: Critical Mass
Topic: Does Critical Mass end?
Replies: 28
Views: 21731

Just remember that your medals are a function of kill cost vs your cost. If you added super anything at 1000 credits you'd never get another medal.
by BoxZone_Author
Wed Feb 07, 2007 5:28 am
Forum: Slay
Topic: Ideas for Slay
Replies: 5
Views: 5227

I think there are very few of us who could program an AI as good as Seans. Also Sean would have to develop some tokenised language to eusure that an AI didn't do something maliscious (or just crash) someones machine and get Sean a bad name. And then which of us could be bothered to learn the tokenis...
by BoxZone_Author
Wed Feb 07, 2007 5:26 am
Forum: Critical Mass
Topic: Does Critical Mass end?
Replies: 28
Views: 21731

It would be nice if there was something to spend all those extra credits on once you are maxed out with 7 really hot ships.
by BoxZone_Author
Wed Feb 07, 2007 5:21 am
Forum: Critical Mass
Topic: Success, Rank, Some Statistics
Replies: 14
Views: 9973

I am confident it is based on absolute number of (enemy) kills by this commander so far.
However I've never bothered to count the kills, because I don't care. I count Gold Crosses.
by BoxZone_Author
Tue Feb 06, 2007 6:11 am
Forum: Critical Mass
Topic: Success, Rank, Some Statistics
Replies: 14
Views: 9973

Promotions are a function of sum-of-kills-so-far
by BoxZone_Author
Wed Jan 17, 2007 5:52 am
Forum: Conquest
Topic: Like the game BUT....
Replies: 19
Views: 14919

I remember having a "falling out" with my brother after rolling 12 of 16 defence rolls as 6s. He assumed that I was somehow cheating in the way I rolled the dice. It does happen with real dice. It's also one of the reasons I rarely select "attach until I win" but always go three at a time incase I d...
by BoxZone_Author
Wed Jan 17, 2007 5:47 am
Forum: Critical Mass
Topic: BoxZone
Replies: 3
Views: 4552

I also play starcraft so perhaps I'll take a stab at some of them, however I've not been too good at re-creating existing ship designs (see the "Liberator" that ended up nothing like the ship it was supposed to be!)