Well, yeah I would not be surprised that these are common suggestions...
It seems that there is one clone :
http://home.comcast.net/~shadowman131/ShadowArmada.htm
Search found 22 matches
- Fri Apr 23, 2010 11:18 pm
- Forum: Critical Mass
- Topic: More sofisticated missions ?
- Replies: 8
- Views: 14331
- Fri Apr 23, 2010 2:27 pm
- Forum: Slay
- Topic: Island #64 - The Babymaker
- Replies: 37
- Views: 39221
- Thu Apr 22, 2010 11:49 am
- Forum: Critical Mass
- Topic: More sofisticated missions ?
- Replies: 8
- Views: 14331
- Thu Apr 22, 2010 11:47 am
- Forum: Critical Mass
- Topic: Game Errors
- Replies: 9
- Views: 16242
- Wed Apr 21, 2010 5:49 pm
- Forum: Critical Mass
- Topic: Game Errors
- Replies: 9
- Views: 16242
- Wed Apr 21, 2010 5:34 pm
- Forum: Critical Mass
- Topic: More sofisticated missions ?
- Replies: 8
- Views: 14331
"Attack primary target". Hmm. Yes, it sounds simple... But the idea here with ship type or cargo/passenger is that the IA does not need to know of which group an enemy ship is part (He doesn't know for sure that it is a target. But it looks like it is), nor to know befor the game starts where the sh...
- Wed Apr 21, 2010 3:59 pm
- Forum: Critical Mass
- Topic: More sofisticated missions ?
- Replies: 8
- Views: 14331
More sofisticated missions ?
Hello hello ! I have recently discovered Critical Mass in the pack with all games. (well rediscovered. I had seen it already a few years ago...). I like that game. Especially how simple it plays. However, I fell that with (relatively) little change it might be possible to improve it a lot ! Basicall...