Search found 49 matches

by Thegreatnick
Sun Nov 13, 2005 12:11 am
Forum: Critical Mass
Topic: Nice ...
Replies: 2
Views: 3787

Congratulations. Once you're over the 100 mission mark, it's a little easier.
Enjoy.
by Thegreatnick
Fri Nov 11, 2005 5:49 pm
Forum: Critical Mass
Topic: Cancel Hyperspace
Replies: 12
Views: 7232

What he said. BZA.
Yippee.
Although maybe we ought to hear what qwas thinks as well. Reasons for it etc.
by Thegreatnick
Fri Oct 28, 2005 2:03 pm
Forum: Critical Mass
Topic: Underwhelmed
Replies: 4
Views: 3519

Underwhelmed

I was playing the "Defend earth mission" and I noticed that even though I lost, the debriefing said
"Our fleet was destroyed" - Not, Earth was torched, life as we know it is gone, just our fleet was destroyed.
Any ideas for better debriefing statments?
by Thegreatnick
Thu Oct 27, 2005 12:47 am
Forum: Critical Mass
Topic: stealth - once you're spotted, does it kick back in?
Replies: 6
Views: 4692

ima_gnu wrote:, and if there are no ship visible to your wingmen, they will head for the mark
Has anyone else noticed your ships going in the oppisite direction of the mark, but sitll finding them? Or just me.
It's 12 in the morning. Apologies for the grammar/lack of.
by Thegreatnick
Sun Oct 23, 2005 1:24 pm
Forum: Critical Mass
Topic: Simple curiosity
Replies: 12
Views: 7230

Same as above except in reverse. Once all the enemies are taken care of, I smite the objectives with great power and all that.
I use circle just before I'm in line with the "Defend stranded ship" mission, so the enemies get to the ship basically when it's between the other ships.
by Thegreatnick
Thu Oct 20, 2005 7:29 pm
Forum: Off Topic
Topic: Ouch!
Replies: 15
Views: 11377

Good start...
by Thegreatnick
Fri Sep 02, 2005 9:00 pm
Forum: Off Topic
Topic: 1 wish
Replies: 14
Views: 10339

I wish for telekineticy, prefebly better spelt.
by Thegreatnick
Fri Sep 02, 2005 8:44 pm
Forum: Off Topic
Topic: add a quote....
Replies: 67
Views: 43387

It's better to die on your feet than live on your knees.
Some revolutionist (Chinese I think)

So there's 5,000 grunts out there, and 4 of us. Piss poor odds for the little guys.
Master Chief - Fall of Reach.
by Thegreatnick
Thu Jul 28, 2005 12:41 pm
Forum: Critical Mass
Topic: A limit number of custom ships?
Replies: 5
Views: 3817

Re: A limit number of custom ships?

------------------------------------------------------------------------------------ "Flying broomsticks isn't always that fun when some stupid sends a pair of Daycorns screaming to your rear". Harry Potter ------------------------------------------------------------------------------------ How won...
by Thegreatnick
Mon Jun 13, 2005 11:12 am
Forum: Critical Mass
Topic: AI should prioritise
Replies: 9
Views: 5462

To reitaerate on my above posts, I think what the AI at the moment does when being locked on by a little yellow in to slow down and turna s sharply as possible. As this might not work, I think possibly the AI should check the fuel and if it's <10 then it should go faster and then move out of the way...
by Thegreatnick
Mon Jun 06, 2005 8:37 pm
Forum: Critical Mass
Topic: AI should prioritise
Replies: 9
Views: 5462

Also, if we are discussing AI, I find that if I have missiles on me, espicially the little yellow ones, that if right conering won't do it, sometimes outpacing them will until they run out of fuel, and then swooping out the way. I tihnk maybe you should/could program in more ways of escaping missiles.
by Thegreatnick
Mon May 30, 2005 1:07 pm
Forum: Critical Mass
Topic: A proposal...
Replies: 4
Views: 3523

www.freewebs.com is good, cheap (well, free) and has a fairly large amount of bandwidth, espicially seeing as each ship is 20kb ish.
by Thegreatnick
Mon May 23, 2005 5:12 pm
Forum: Critical Mass
Topic: Missile Ideas(Again)
Replies: 14
Views: 7954

Speaking of missiles, if we do make any won't we have to call them after computers, like the original are?
I forget where Sean put the list of computers to missiles, but I'm pretty sure their there somewhere.
by Thegreatnick
Mon May 23, 2005 5:10 pm
Forum: Critical Mass
Topic: Upper limits of the game
Replies: 13
Views: 6987

Re: Upper limits of the game

I have never made any custom missions, so I do not know exactly how this works, but I understand that the enemy fleet strength is based on the strength of your fleet. I have a feeling that you're wrong. The strength of fleet is pre-detremined. If you go to Design Mission page then click an enemy fl...
by Thegreatnick
Fri May 06, 2005 9:51 pm
Forum: Critical Mass
Topic: Another idea...
Replies: 8
Views: 5748

Now That is an idea I can dig.