Search found 67 matches

by rhaining
Fri Jan 06, 2017 10:51 pm
Forum: Slay
Topic: how the AI works and how to win on the hardest setting
Replies: 4
Views: 3271

how the AI works and how to win on the hardest setting

This was supposed to be a quick one-pager, documenting the tips and tricks I know now at what may be the peak of my Slay play. It ended up being 7 pages. I hope someone else finds this useful! Comments, questions, feedback, suggestions all welcome! https://1drv.ms/b/s!ApAatWNAqJ5vh4QCiMkrXI9ahgL_Jg
by rhaining
Fri Jan 06, 2017 7:32 pm
Forum: Slay
Topic: How to buy networking version?
Replies: 2
Views: 2691

Re: How to buy networking version?

I can't answer any of your questions, just wanted to say hi. I've played Slay for years but am starting to play more seriously now, trying to go through and solve all the maps (~1500). I play on the iPad. It's single-player, and is very well-suited to the iPad. It's one of my favorite games on the p...
by rhaining
Thu Jan 05, 2017 9:03 pm
Forum: Slay
Topic: map discussion: Snowflake13 (set 02, page 03, map 13)
Replies: 0
Views: 2046

map discussion: Snowflake13 (set 02, page 03, map 13)

This post has spoilers for one way to beat this map. I finally found a way (not necessarily the best or fastest way) to solve Snowflake13 (set 02, page 03, map 13). I had tried ~5 times a long time ago before giving up, and finally found a solution after another ~5 attempts. Screenshots: https://pos...
by rhaining
Tue Jan 03, 2017 10:19 pm
Forum: Slay
Topic: tree growth formula
Replies: 8
Views: 3593

Re: tree growth formula

Just realized there is another open question in my mind about trees. What happens to a hex that has no water near it, but it has one old palm tree and one old fir tree near it? I *think* this hex will grow a fir tree, but I need to confirm this. I'm still bothered by T2. It's the best theory I have ...
by rhaining
Tue Jan 03, 2017 10:09 pm
Forum: Slay
Topic: tree growth formula
Replies: 8
Views: 3593

Re: tree growth formula

Hey Sauron! You're more advanced than me, so I'm pleased and humbled I was able to help. :) I think I've beaten less than half the maps overall (always on the hardest setting, of course). I've been trying to pace myself and *not* beat all the easiest maps all at once, because that would leave me wit...
by rhaining
Fri Dec 23, 2016 10:21 pm
Forum: Slay
Topic: tree growth formula
Replies: 8
Views: 3593

Re: tree growth formula

Update: nope, T3 is definitely wrong. I think the "young trees can't spawn" rule does exist. There was one palm tree on AI player light brown's territory. I ended my turn. On light brown's turn, two more palm trees spawned adjacent to the original palm tree. Then on my turn, these "young" palm trees...
by rhaining
Fri Dec 23, 2016 12:31 am
Forum: Slay
Topic: initial taxes formula
Replies: 2
Views: 2277

Re: initial taxes formula

OK! I’m now convinced that T1 is correct, due to experimenting on map Ziot (set 03, page 01, map 07). See screenshots: https://postimg.org/gallery/1qe5iuuui/ Screenshot #1 (image 148): This is the lower right portion of the map. The player has a 4-hex territory next to yellow’s 5-hex territory. With...
by rhaining
Thu Dec 22, 2016 8:03 pm
Forum: Slay
Topic: initial taxes formula
Replies: 2
Views: 2277

Re: initial taxes formula

Map Xiefl (set 03, page 03, map 17) provides an opportunity to test some of these theories, though not everything I’d like to test. (I’ll keep on the lookout for a map that has the chance to destroy an enemy town hall on turn 1.) See these screenshots: https://postimg.org/gallery/1bc8nxmqq/ Screensh...
by rhaining
Sun Dec 18, 2016 9:24 pm
Forum: Slay
Topic: map discussion: Xsips (set 3, page 3)
Replies: 0
Views: 2024

map discussion: Xsips (set 3, page 3)

This message contains spoilers for one way to beat Xsips (set 03, page 03, map 05). Xsips gave me a bit of trouble. I finally figured out how to beat it, and I happened to save screenshots. Here is my position immediately before ending each of my turns: https://postimg.org/gallery/1xlj2mrfc/ This is...
by rhaining
Sun Dec 18, 2016 9:21 pm
Forum: Slay
Topic: initial taxes formula
Replies: 2
Views: 2277

initial taxes formula

OK, another minor mystery. How are initial taxes collected for each player, and when? It seems obvious at first but it isn't, and it would be very helpful to know. For example, I might have the opportunity to make a L2 spearman on turn 1 and sack the town hall of a neighboring large territory. Yay! ...
by rhaining
Sun Dec 18, 2016 9:09 pm
Forum: Slay
Topic: tree growth formula
Replies: 8
Views: 3593

Re: tree growth formula

Yes, that's probably it. I thought that was how it worked at one point, but then it seemed like the trees along the beach don't grow as fast as they should, hence I added the complication about age. T3: Truly empty hexes (not graveyards) for a given human or AI player are evaluated immediately befor...
by rhaining
Wed Dec 14, 2016 2:14 am
Forum: Slay
Topic: tree growth formula
Replies: 8
Views: 3593

tree growth formula

Anyone know the precise formula that controls tree growth? When I first started playing, I thought it was this T1: Trees have a separate turn, probably after the last AI player turn. On a tree's turn, any empty hex (truly empty or graveyard) that has 1+ water and 1+ palm trees near it will get a pal...
by rhaining
Thu Dec 08, 2016 8:55 pm
Forum: Slay
Topic: map discussion: String (set 2, page 13)
Replies: 4
Views: 3162

map discussion: String (set 2, page 13)

I don't remember why I failed this map ~5 times in my first pass through the set 2 maps. When I revisited it, I beat it on my next attempt. Strategically, I decided to try join my territories along the top of the map. For my starting base in the SE, this meant making my way northward along the easte...
by rhaining
Sun Dec 04, 2016 6:29 pm
Forum: Slay
Topic: interesting map experience: Martian (biggest comeback)
Replies: 0
Views: 1918

interesting map experience: Martian (biggest comeback)

I think I set a new record on Martian for "biggest comeback ever". You start in the mid-section and in the head. My town hall in the head section was perfectly viable and started to grow nicely. My town hall in the mid-section also started to grow, but was surrounded by large bases of the same AI pl...
by rhaining
Sat Dec 03, 2016 7:25 pm
Forum: Slay
Topic: interesting map experience: Ring
Replies: 0
Views: 1799

interesting map experience: Ring

After a pass through all maps in set 2 (bonus pack 1), I'm going back through to try to beat the ones I had skipped, always on the hardest difficulty setting. Map "Ring" was a PITA but I was finally able to beat it, so I thought I'd relay my experience here in case it helps others. First let me say ...