Search found 72 matches

by cavemaniac1
Sat May 28, 2005 3:05 pm
Forum: Critical Mass
Topic: Battlestar Galactica
Replies: 27
Views: 15916

I just thought of another feature that would be fairly easy to implement, but would have a real impact on game play - but whether for better or worse I couldn't say! The idea is this: When your ship sustains damage, there is a possibility that your escape pod or hyperdrive is hit - thereby forcing y...
by cavemaniac1
Sat May 28, 2005 10:29 am
Forum: Critical Mass
Topic: Battlestar Galactica
Replies: 27
Views: 15916

A further thought - larger ships to fly, complete with... REAR TURRETS!! Playing Crimson Skies, I love it when flying larger aircraft when my (computer controlled) rear gunner starts popping off at pursuing enemy. Chasing down one of those would be a challenge! Immagine building huge battleships wit...
by cavemaniac1
Fri May 27, 2005 8:37 am
Forum: Critical Mass
Topic: Battlestar Galactica
Replies: 27
Views: 15916

Oooohhhh!!

I like 'Hypercritical Mass'!

Here's a thought though, are we up to Critical Mass 4, or Critical Mass 1, version 4? Isn't the current version a development of the original rather than a completely new entity?
by cavemaniac1
Thu May 26, 2005 8:34 pm
Forum: Critical Mass
Topic: Sudden spaceship death syndrome...
Replies: 7
Views: 5470

Hmmm.

Hadn't thought of that, though it wasn't a custom mission, I was half way through so most of the ships of both sides had departed (one way or another!)....
by cavemaniac1
Thu May 26, 2005 4:00 pm
Forum: Critical Mass
Topic: Sudden spaceship death syndrome...
Replies: 7
Views: 5470

Sudden spaceship death syndrome...

Just had a weird one... I was in the middle of a cluster of my own ships that had just collided (three others) in a heavily armoured, undamaged custom ship, when it exploded and I died. My first thought was that one of my idiot wingmen had shot me down, but the mission summary didn't credit anyone f...
by cavemaniac1
Thu May 26, 2005 2:39 pm
Forum: Critical Mass
Topic: Battlestar Galactica
Replies: 27
Views: 15916

Battlestar Galactica

Here's a thought I had while watching the new Battlestar Galactica TV series: Wouldn't it be cool if there were MASSIVE ships/instalations to attack, where instead of completely destroying it you could knock out various aspects of it... ...like hangar decks on carriers so no more enemy fighters coul...
by cavemaniac1
Thu May 12, 2005 3:13 pm
Forum: Critical Mass
Topic: You'll never believe this...
Replies: 10
Views: 6553

To advance as far as I did I had to be VERY cautious. This would usually mean abandoning my wingmen to tie up the defensive fighters while I took care of the target. It also meant bailing out at the first sign of trouble! Those Falcons blow up almost every time they're struck from the rear! I also h...
by cavemaniac1
Wed May 11, 2005 12:58 pm
Forum: Critical Mass
Topic: You'll never believe this...
Replies: 10
Views: 6553

Actually, the percentage on the Roll of Honour is your mission success rate... Yep, got that, but I was refering to the missile hit rate of individual missions. When I claimed a 60% hit rate, I was using that as an example of what is possible using stock ships with no stealth, only a moderate turni...
by cavemaniac1
Tue May 10, 2005 11:39 am
Forum: Critical Mass
Topic: Real Time?
Replies: 8
Views: 5894

Bosconan

Actually, CM reminds me a lot of Bosconan (or alternative spelling), an old arcade game which involved flying around shooting at enemy ships, avoiding mines and (most importantly) blowing up space stations - this was my favourite part! It was fun but somewhat limited. CM's choice of weapons plus hug...
by cavemaniac1
Tue May 10, 2005 11:28 am
Forum: Critical Mass
Topic: Abandoned Ships
Replies: 11
Views: 7019

Abandoned Ships

I've never been able to figure what happens to a ship when the pilot ejects. Obviously, at some point it self destructs, but can anyone tell me the conditions/time frame? Which leads me to: Blowing up unoccupied ships has always seemed such a waste and I've always wished there was was some way of sa...
by cavemaniac1
Tue May 10, 2005 10:51 am
Forum: Critical Mass
Topic: You'll never believe this...
Replies: 10
Views: 6553

You'll never believe this...

Hi guys! I've been playing Critical Mass for about 2 years now and I just love it. Way back when, I designed a 'Super Fighter' that was durn near invincable and used it pretty near exclusively until the most recent version of CM came out. With the new version, I promptly built the Super Fighter (I c...
by cavemaniac1
Mon May 09, 2005 4:24 pm
Forum: Critical Mass
Topic: Mines!
Replies: 2
Views: 3066

Mines!

I've looked all through the other posts and have found numerous suggestions for new missile types (I love the idea of a salvage or radar missile) but can't see any where someone has suggested the idea of mines. The idea came to me as I was being furiously pursued in a badly damaged ship, going backw...