Search found 1318 matches

by Sean OConnor
Thu Jun 16, 2016 5:37 pm
Forum: Mother Of All Battles
Topic: New Feature
Replies: 16
Views: 42915

Re: New Feature

If you move a ship next to one of your cities it does get repaired. Planes also get repaired inside cities. I made it so that armies don't get repaired otherwise if you land some armies on an enemy island and attack the armies there but fail, then by the time you launch the next wave of attackers th...
by Sean OConnor
Thu Jun 16, 2016 5:34 pm
Forum: Mother Of All Battles
Topic: When will the Windows version be updated?
Replies: 4
Views: 4547

Re: When will the Windows version be updated?

I'm working on porting the newer iOS versions back to Windows right now using a cross-platform library called SDL so I should be able to do Windows, Mac, Linux and Android versions. MoaB is a bit further down the list but hopefully I'll get there by the end of this year!
by Sean OConnor
Thu Jun 16, 2016 5:32 pm
Forum: Mother Of All Battles
Topic: iOS inapp Purchase
Replies: 2
Views: 4533

Re: iOS inapp Purchase

If you log in with the same iTunes account you should be able to just tap the re-sync button (the red and green arrow button at the top left) and they should appear.
by Sean OConnor
Thu Jun 16, 2016 5:30 pm
Forum: Niggle
Topic: Network
Replies: 1
Views: 10777

Re: Network

Could you make sure that Bluetooth and Wifi is turned on on both devices? And try hosting on the other device instead?

I just use the standard iOS network code and I have noticed that sometimes it seems to be a bit flaky.
by Sean OConnor
Thu Jun 16, 2016 5:27 pm
Forum: Conquest
Topic: AI Can't Handle One-Ways
Replies: 1
Views: 11697

Re: AI Can't Handle One-Ways

I'll take a look into that - it's not something I'd considered before!
by Sean OConnor
Thu Jun 16, 2016 5:26 pm
Forum: Conquest
Topic: Record maybe ?
Replies: 1
Views: 3981

Re: Record maybe ?

Very good!

I'll be working on a new version of Windows Conquest soon and I'll try and get it on Steam and the Windows Store. Hopefully that'll get more people playing again and there'll be regular network games again. Maybe you'll find some good challenges there!
by Sean OConnor
Thu Jun 16, 2016 5:24 pm
Forum: Slay
Topic: Slay for Windows Phone
Replies: 1
Views: 9849

Re: Slay for Windows Phone

Right now I'm working on porting iOS Firefight back into Windows. I'm using SDL which is a cross-platform library so I should be able to use the same code and build the app on to all the major devices. Once I've got Firefight working I'll go through the other games and give them the same treatment. ...
by Sean OConnor
Wed Feb 03, 2016 3:22 pm
Forum: Slay
Topic: Does the multiplayer still work?
Replies: 1
Views: 5733

Re: Does the multiplayer still work?

Multiplayer still works and up to 6 people can play at once. Normally I have an old computer set up running a "public server" but you can always set up your own computer to server public or private games.
by Sean OConnor
Wed Feb 03, 2016 3:19 pm
Forum: Slay
Topic: Game progress transfer from one phone to another phone
Replies: 1
Views: 4723

Re: Game progress transfer from one phone to another phone

Sorry but I don't think that's possible at the moment but it's something I'll try and get added in the future.
by Sean OConnor
Wed Feb 03, 2016 3:18 pm
Forum: Slay
Topic: Slay not working on iOS 9
Replies: 2
Views: 5123

Re: Slay not working on iOS 9

Sorry about that. I think it was to do with the new pressure sensitive screens on the newer iPhones. Should have been fixed in an update since though!
by Sean OConnor
Wed Feb 03, 2016 3:16 pm
Forum: Slay
Topic: Big "thank you" Sean. Is there a list of records?
Replies: 2
Views: 5550

Re: Big "thank you" Sean. Is there a list of records?

At the moment there's no way of comparing scores but that would be a neat feature and something I could try and add in the future. I'm planning on refreshing all of my Windows games soon and getting them on the Windows AppStore. Have you tried selecting one of the themes from the Options menu? And a...
by Sean OConnor
Wed Feb 03, 2016 3:14 pm
Forum: Slay
Topic: Price per unit and Palm grow
Replies: 1
Views: 4184

Re: Price per unit and Palm grow

Pine trees grow on one of your hexagons at the beginning of your turn, if that hexagon has two or more pine trees next to it. Palm trees grow on hexagons next to the sea if one or more palm trees are next to them. Gravestones turn into trees on the next turn. I like the idea of being able to sync yo...
by Sean OConnor
Wed Feb 03, 2016 3:09 pm
Forum: Conquest
Topic: Conquest for Android
Replies: 18
Views: 39926

Re: Conquest for Android

I had a go at Android programming last year but I found it would be a nightmare to port my Objective C to Java. I'm waiting on Google bringing out better tools for using C++ with Android and a decent book would be nice too. Looks like one is out on Amazon soon so hopefully I'll get started when I ge...
by Sean OConnor
Wed Feb 03, 2016 1:59 pm
Forum: Firefight
Topic: Running on ipad2
Replies: 1
Views: 11720

Re: Running on ipad2

The game will run exactly the same on any iPad so that's shouldn't be the problem. For an enemy piece to be drawn on the screen one of your pieces has to currently have a line of sight to it and must have "spotted" it too. If all of your troops are hiding behind a wall and nobody is looking over the...
by Sean OConnor
Wed Feb 03, 2016 1:54 pm
Forum: Firefight
Topic: Firefight for iPad (April 2013)
Replies: 12
Views: 15541

Re: Firefight for iPad (April 2013)

I'll do some more work on improving tank AI but they'll always sometimes make what seems like strange decisions as they can't see everything that the player sees and the men inside may be terrified! I'm working on adding networking right now. I'll probably add an Eastern front set of maps but it wil...