Search found 1318 matches

by Sean OConnor
Wed Feb 03, 2016 1:49 pm
Forum: Firefight
Topic: Android
Replies: 5
Views: 7769

Re: Android

Sorry the Android port is taking longer than I thought! I had a play with Android programming using Java but it'd be a huge amount of work to port my iOS Objective C code to Java, and difficult to keep the two versions synced. I'm still waiting for Google to make it easy for us to use C++ and for so...
by Sean OConnor
Wed Feb 03, 2016 1:47 pm
Forum: Firefight
Topic: New campaign
Replies: 1
Views: 5497

Re: New campaign

I am planning on adding Eastern front maps and units to iOS soon but it will be a huge amount of work.

Right now though I am working on adding networking to iOS Firefight and later in the year I'll port this new version of Firefight back into Windows.
by Sean OConnor
Wed Feb 03, 2016 1:43 pm
Forum: Firefight
Topic: Player versus player
Replies: 4
Views: 4353

Re: Player versus player

I'm working on adding networking to the iOS version right this minute!

I'm also planning on porting the iOS version back into Windows later this year (it's considerably better) and that will have the networking in it too.
by Sean OConnor
Wed Feb 03, 2016 1:39 pm
Forum: The General
Topic: Gigantic, Earth-Shattering, Apocalyptic Bug in Game
Replies: 2
Views: 9724

Re: Gigantic, Earth-Shattering, Apocalyptic Bug in Game

I'll get that fixed in the next update!
by Sean OConnor
Wed Feb 03, 2016 1:37 pm
Forum: Mother Of All Battles
Topic: Support for native resolution?
Replies: 2
Views: 11568

Re: Support for native resolution?

I've not done any work on my Windows games for years as I've been concentrating on iOS games. But, I'm planning on getting all of the games onto the Windows AppStore this year so I'll look into all the bugs that have crept in over the years with new versions of Windows when I do that.
by Sean OConnor
Wed Feb 03, 2016 1:35 pm
Forum: Mother Of All Battles
Topic: New Feature
Replies: 16
Views: 42915

Re: New Feature

Sorry I don't reply much here!

I like the idea of the health bar so I'll add that to the to-do list for the next version.
by Sean OConnor
Wed Feb 03, 2016 1:30 pm
Forum: Off Topic
Topic: lost games
Replies: 1
Views: 17090

Re: lost games

If you've bought my games in the past please send me an email to sean@windowsgames.co.uk and let me know the email address you would have used when you bought the games and I'll send you an installer.
by Sean OConnor
Wed Feb 03, 2016 1:27 pm
Forum: Off Topic
Topic: Hows linux support with Wine\Mint?
Replies: 2
Views: 10850

Re: Hows linux support with Wine\Mint?

Sorry I can't help out with Wine as that's not something I've ever got into. I'm planning on refreshing all of my Windows games and getting them onto the Windows AppStore sometime later this year.
by Sean OConnor
Wed Feb 03, 2016 1:26 pm
Forum: Off Topic
Topic: Critical Mass
Replies: 4
Views: 7779

Re: Critical Mass

Sorry there's not much going on with Critical Mass lately. For the past few years I've been almost exclusively doing iOS games simply because there's more money to be made there. I am planning to return to Windows this year though as I'd like to get all of my games on the Windows AppStore. I'll refr...
by Sean OConnor
Wed Feb 03, 2016 1:11 pm
Forum: Wizard
Topic: Wizard rule error (non-code bug)
Replies: 3
Views: 22993

Re: Wizard rule error (non-code bug)

Sorry to take so long to get this bug fixed! I'm pretty sure I've got that working properly now and it'll be fixed in version 4.0.1. It takes Apple about a week to approve an update so it should go live sometime around Feb 10th 2016.
by Sean OConnor
Tue Apr 07, 2015 10:00 am
Forum: Mother Of All Battles
Topic: UI Idea: Ghosts of enemy units
Replies: 2
Views: 10696

Re: UI Idea: Ghosts of enemy units

That sounds like a good idea! I'll have a think about that for the next update.
by Sean OConnor
Mon Jan 05, 2015 2:42 pm
Forum: Rats!
Topic: Very like a Rats game I played on an M1000
Replies: 3
Views: 30094

Re: Very like a Rats game I played on an M1000

You can click on the Rats! icon at the top of my website or use this link:

http://www.windowsgames.co.uk/rats.html
by Sean OConnor
Sat Dec 06, 2014 5:47 pm
Forum: Wizard
Topic: Bug in Wizard iPad update
Replies: 6
Views: 29318

Re: Bug in Wizard iPad update

I've got the bug fixed and sent off the update so it'll go live once Apple approves it which normally takes 7-10 days. It was because the image file for the cards in Wizard is larger than 2048 pixels across and I think the iPad 1 with iOS 5.1.1 only allows a maximum of 2048. I scaled the image down ...
by Sean OConnor
Fri Dec 05, 2014 12:17 pm
Forum: Wizard
Topic: Bug in Wizard iPad update
Replies: 6
Views: 29318

Re: Bug in Wizard iPad update

Sorry about that! I'll give it a go on an iPad 1 and see if I can figure out what's wrong.

I moved your post here into the Wizard forum too - not sure why you weren't allowed to post here...
by Sean OConnor
Mon Nov 24, 2014 11:06 am
Forum: Mother Of All Battles
Topic: Instructions again?
Replies: 3
Views: 5917

Re: Instructions again?

Ahhh! Good point!

I'm working through all my iOS apps at the moment and updating them. When I do MoaB I'll add a "Help" button at the top. It does make sense to be able to access the Help when in-game on a game like this and I should have had that from the start.