Search found 28 matches

by socks
Mon Nov 07, 2005 7:16 pm
Forum: Critical Mass
Topic: laying minefields
Replies: 7
Views: 4439

maybe the warhead diffuses when the gas runs out
by socks
Sun Nov 06, 2005 8:42 pm
Forum: Critical Mass
Topic: laying minefields
Replies: 7
Views: 4439

laying minefields

i saw a topic earlier in which someone said they thought mines would be a cool addition - as a result of 4 glasses of wine and my cat walking backwards over my keyboard, a silly yet effective method of laying mines was revealed to me. It is a crude but suprisingly effective wall of death! And someth...
by socks
Fri Nov 04, 2005 6:35 pm
Forum: Critical Mass
Topic: Questions
Replies: 17
Views: 9276

i would aim for a couple of command centres, to allow for emergencies on your rise to the top - and if you ever lose all your shields, its probably time to get busy with the hyperspace

maybe when you are approaching all yellow shields you should ever think about having just one.
by socks
Mon Oct 31, 2005 6:12 pm
Forum: Critical Mass
Topic: More Helpful Download ships page
Replies: 162
Views: 85623

download them into the ships folder

is that the qwas who used to play close combat2???????
by socks
Sun Oct 30, 2005 1:55 pm
Forum: Critical Mass
Topic: Grr.
Replies: 6
Views: 4537

sure - i like designing with this system, its fun.

i can have a go at recreating any ship - but as sean is very busy, it may not be on the site for a while.

a seperate custom ship site would really be good if someone could be bothered to administer it.
by socks
Sun Oct 30, 2005 11:14 am
Forum: Critical Mass
Topic: Grr.
Replies: 6
Views: 4537

hehe yeah i made it - it should be available on rthe custom ship page soon with a few others in my 'hundred years of flight' series - it includes:

albatross, spitfire, mosquito, lightning, harrier, nimrod, f15 (as shown), f22 etc
by socks
Sat Oct 29, 2005 9:47 pm
Forum: Critical Mass
Topic: Grr.
Replies: 6
Views: 4537

all the danger is good though. theres a lot of risk in this game, even if you have a high point ship you can still get trounced!
by socks
Sat Oct 29, 2005 3:12 pm
Forum: Critical Mass
Topic: Simple curiosity
Replies: 12
Views: 7254

i often use avoid contact if i think my team mate might be unleasing missiles in my flight path - has saved my hull from being wrecked on many occasions
by socks
Thu Oct 20, 2005 11:06 pm
Forum: Critical Mass
Topic: Ideas for future CM! Post yours!
Replies: 170
Views: 140693

army

how about the ability to arm the ships just before launch
by socks
Wed Oct 19, 2005 5:22 pm
Forum: Conquest
Topic: Too expensive!!!
Replies: 67
Views: 41800

Quite simply - these games are well worth the money, especially the complete package. Whilst games on general release often promise more, they so often fail to deliver. Sean's games are built around solid logicical foundation which makes them so playable. Whilst there is a close comparison between s...
by socks
Sat Oct 15, 2005 10:52 pm
Forum: Critical Mass
Topic: I admit it:( I have cheated yesterday:(
Replies: 25
Views: 18576

Re: I admit it:( I have cheated yesterday:(

I created a script using the macro scheduler. I used record and recorded a mission where nothing happens and you win right away and get 4 credits for doing nothing. So I made it repeat and now I cheated to mission 335. I have tons of credits now and can test out my custom ships. I feel bad about it...
by socks
Tue Oct 11, 2005 11:20 pm
Forum: Critical Mass
Topic: I die too much. And how many credits do YOU have?
Replies: 9
Views: 5405

to die or not to die

sean has it just right, if it was just a question of restarting to survive a level the game would have to rely on graphics and tactical gameply alone. the inevitable death we all suffer even with three or four hundred on the board is a bitter pill, but a necc. one.