Search found 84 matches

by Bob Janova
Tue Dec 06, 2005 8:42 pm
Forum: Off Topic
Topic: What should Sean do next?
Replies: 9
Views: 6751

Can you not edit your original post and add entries to the poll? I'm sure you can do that on other phpBB boards I'm a member of.
by Bob Janova
Mon Dec 05, 2005 12:33 pm
Forum: Critical Mass
Topic: More Helpful Download ships page
Replies: 162
Views: 93396

Depends on what you mean. You see, I just tried also... :wink: You can fly a ship that has no triangle at all. You see only the white arrow coming from it :shock: (not very pleasant...). You don't die -- I mean not just because your ship has no triangle. But you can be hit by ennemy (or friendly) m...
by Bob Janova
Sun Dec 04, 2005 10:54 pm
Forum: Critical Mass
Topic: More Helpful Download ships page
Replies: 162
Views: 93396

Otherwise I could just make a ship with no triangles at all and I would be impossible to hit... Well, you can't (I just tried it, and died). I think the size does matter though, otherwise you'd constantly be noticing that things 'hit' you when they shouldn't (running into asteroids comes to mind). ...
by Bob Janova
Wed Nov 30, 2005 10:13 pm
Forum: Critical Mass
Topic: What is your favorite class of default ship?
Replies: 16
Views: 11006

Yes, I can see why that would be nice. I don't like their missile choice, though, and they're a bit light on missile bays and shields too to fit in all those engines.
by Bob Janova
Wed Nov 30, 2005 4:07 pm
Forum: Critical Mass
Topic: What is your favorite class of default ship?
Replies: 16
Views: 11006

Falcons and Eagles for me (and even Kestrels if nothing bigger appears). The ability for the 4-plectron volley is not to be under-rated!
by Bob Janova
Tue Nov 29, 2005 8:25 pm
Forum: Critical Mass
Topic: Enhanced Radio chatter
Replies: 24
Views: 20609

I don't mean make it so if a wingman's missile hits you it doesn't hurt. But sometimes they fire at the stupidest times (like when their missiles can't lock anywhere except you).
by Bob Janova
Mon Nov 28, 2005 1:00 pm
Forum: Critical Mass
Topic: Dead super-radar
Replies: 3
Views: 3688

Yes, the radar functions (and the escape pod acts as a ship with no radars as well, I think). You can tell this if a ship on your own side ejects, you can still see the enemy mercilessly hunt it down and destroy it ...
by Bob Janova
Mon Nov 28, 2005 12:59 pm
Forum: Critical Mass
Topic: Enhanced Radio chatter
Replies: 24
Views: 20609

I'd prefer it if they just didn't hit you in the first place ...
by Bob Janova
Sat Nov 26, 2005 6:16 pm
Forum: Critical Mass
Topic: Questions about Medals
Replies: 16
Views: 11525

No, I don't think it does either. I've only ever got one GC when dying.
by Bob Janova
Thu Nov 24, 2005 6:48 pm
Forum: Critical Mass
Topic: Suggestion: A 'delay firing' option
Replies: 12
Views: 7942

Well, I think there are only four firing opportunities per turn. But otherwise that's pretty much exactly what I had in mind, yes.
by Bob Janova
Thu Nov 24, 2005 1:59 pm
Forum: Critical Mass
Topic: Suggestion: A 'delay firing' option
Replies: 12
Views: 7942

I don't think it's a pause so much as sometimes missiles come out at full speed, not the speed of your ship (which I believe is what they're supposed to do). It's annoying when it happens because that missile doesn't go where you expect.
by Bob Janova
Thu Nov 24, 2005 1:57 pm
Forum: Slay
Topic: Price of Slay/VAT
Replies: 16
Views: 13356

Perhaps the price is ?12.95 and the dollar price is out of date and should be put up? :P. But either way, the prices in different currencies should be the same, although it is difficult to keep it that way.
by Bob Janova
Wed Nov 23, 2005 3:53 pm
Forum: Off Topic
Topic: Sean with a webcam!
Replies: 40
Views: 25164

Huh, it wasn't a hiding. We lost, sure, but that's no disgrace considering how good you are. At least we made double figures.

(*is English*)
by Bob Janova
Wed Nov 23, 2005 3:51 pm
Forum: Critical Mass
Topic: What is your favorite missile?
Replies: 18
Views: 12089

Exactly, OMJ. You have to be really close up behind someone to hit with homers, because otherwise they'll either miss or the enemy will have time to dodge them (one turn used on full cornering usually make most missiles miss you).
by Bob Janova
Tue Nov 22, 2005 7:54 pm
Forum: Critical Mass
Topic: Suggestion: A 'delay firing' option
Replies: 12
Views: 7942

Suggestion: A 'delay firing' option

You know how sometimes you can see that if you fire off 4 plectrons, the third and fourth ones will hit the target that's coming across you, but not the first two? Wouldn't it be nice to have a 'don't fire this round' missile choice so you could not fire in the first two missile slots, so you didn't...