Search found 59 matches

by dpm_dpmartin
Sun Aug 13, 2006 2:19 pm
Forum: Critical Mass
Topic: Um... here's some missions...
Replies: 17
Views: 12499

Um... here's some missions...

Here's some missions... 1) Disrupt Global Games... London 2012, eat your heart out! You can get the file from here , you lucky so-and-so. 2) Turrets... dada, him go "Boom!" It is here , point your browser at it and click "Save". 3) Evacuating Hostiles... it might be against the Geneva Convention, bu...
by dpm_dpmartin
Sun Jul 23, 2006 11:12 am
Forum: Critical Mass
Topic: Critical Mass Ship Editor Utility
Replies: 33
Views: 47124

That's a feature that's probably not 'in-plan' I'm afraid...

It certainly wouldn't be impossible, the provided ship, and missile, designs appear to be all held in the designs.dat file. The ships have the same format for assets as do the single .shp files as far as I can tell. So changing what assets the ships have, and thus their cost could be relatively simp...
by dpm_dpmartin
Sat Jul 22, 2006 8:12 pm
Forum: Critical Mass
Topic: Separating load-out and chassis?
Replies: 11
Views: 8854

Twas...

The Last Starfighter... "defend the Frontier against Xur and the Ko-Dan armada"!
by dpm_dpmartin
Sat Jul 22, 2006 6:31 pm
Forum: Critical Mass
Topic: Critical Mass Ship Editor Utility
Replies: 33
Views: 47124

The link to the executable is in the first posting.

If you are just wanting to run it, please simply download it... from the link in the first post and here also - it's the same thing... and here too... they're all the same... just save it to your disk, unpack it, put it where your .shp files are and run it... job's a good 'un. Let me know if you hav...
by dpm_dpmartin
Fri Jul 21, 2006 9:16 pm
Forum: Critical Mass
Topic: Separating load-out and chassis?
Replies: 11
Views: 8854

Yup, this would be a great design point...

I agree with the concept of having missile load-out defaults that can be changed as well. I am a great fan of Daycorns but like to have a row of 'heavies' for tight situations. Currently, for different mission types, I do find myself 'designing' a few variants of my favourite hull - in Fighter, Bomb...
by dpm_dpmartin
Mon Jul 17, 2006 5:02 pm
Forum: Critical Mass
Topic: Critical Mass Ship Editor Utility
Replies: 33
Views: 47124

Ta!

Thanks for that... my eyes were going a bit funny staring at screens of hex, so it seemed worth the effort to bite the bullet and program the utility.

Critical Mass 5 - XML defined ships..? Surely not!
by dpm_dpmartin
Mon Jul 17, 2006 1:33 pm
Forum: Critical Mass
Topic: Ships I've been playing with (in both senses of the word)...
Replies: 27
Views: 22271

Ship Editor

I have created a small utility to edit the assets of .shp files here.
by dpm_dpmartin
Mon Jul 17, 2006 1:29 pm
Forum: Critical Mass
Topic: Critical Mass Ship Editor Utility
Replies: 33
Views: 47124

Source Code...

Here is the source... nothing overly complex, and I tried to add some meaningful comments. unit MainForm; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, FindFile, StdCtrls, ExtCtrls, ComCtrls, ShellAPI; const ShipExtension = '.shp'; { As we have a ...
by dpm_dpmartin
Mon Jul 17, 2006 1:25 pm
Forum: Critical Mass
Topic: Critical Mass Ship Editor Utility
Replies: 33
Views: 47124

Critical Mass Ship Editor Utility

Following on from an earlier posting of mine where we discussed ship design limitations and the potential for breaking the Critical Mass game rules to either test ships or give oneself an advantage over the in-built ships, I received a few enquiries regarding how to go about this .shp file editing.....
by dpm_dpmartin
Thu Jul 06, 2006 3:09 pm
Forum: Critical Mass
Topic: Critical Mass Feature Request Formalisation Concept
Replies: 10
Views: 8442

Ranking of feature requests...

My feeling on ranking of feature requests was more so that Sean, and users, could see for sure what people were asking for in the new versions - to formalise it a little bit - just the requests side. Just like any development shop - we, the users, understand that there can be no commitment to delive...
by dpm_dpmartin
Sun Jun 25, 2006 8:07 pm
Forum: Critical Mass
Topic: Ships I've been playing with (in both senses of the word)...
Replies: 27
Views: 22271

Hear-hear!

I would like to completely echo the words in the previous posting. If you're a newcomer to Critical Mass, then you should be challenged enough with the stock ships and ones you can build yourselves. If it's considerely too hard for you - well, strive to become better. Remember that I started investi...
by dpm_dpmartin
Sun Jun 25, 2006 5:00 pm
Forum: Critical Mass
Topic: Ships I've been playing with (in both senses of the word)...
Replies: 27
Views: 22271

The Joy of Ship...

A fleet of Impregnators would be pretty scary coming at you.
by dpm_dpmartin
Sun Jun 25, 2006 4:51 pm
Forum: Critical Mass
Topic: Ships I've been playing with (in both senses of the word)...
Replies: 27
Views: 22271

Ship of joy...

This guy is the ship of lurrve... the Impregnator has many great qualities and is available for download by clicking on his name. 1. Fully loaded with two rows of fast little homing missiles. 2. Shielding at the front and sides - only where it's needed. 3. Loads of thrust - allows him to push on thr...
by dpm_dpmartin
Sun Jun 25, 2006 4:05 pm
Forum: Critical Mass
Topic: Ships I've been playing with (in both senses of the word)...
Replies: 27
Views: 22271

Toughie... wingman you can depend on in a scuffle...

Spike is a right toughie, he prefers to do his fighting in the alleyway behind the local pub. He's often getting cuts and bruises so he makes sure he's got a Robot Repairer ready to get to work on him, doesn't mean he'll leave the battlefield for a breather though - he's confident in his eyesight. ...
by dpm_dpmartin
Sun Jun 25, 2006 3:32 pm
Forum: Critical Mass
Topic: Ships I've been playing with (in both senses of the word)...
Replies: 27
Views: 22271

These two help you see in the dark... almost.

Eye-Eye Sir and Eye-Eye Siree can both be downloaded by clicking on their names... they are like seeing ships for the blind, they lead the way from a great distance... they're truly excellent resources for finding that elusive Freighter or Coloniser. Eye-Eye Sir http://www.hmusiccentre.org.uk/CMShi...