Search found 59 matches
- Sun Aug 13, 2006 2:19 pm
- Forum: Critical Mass
- Topic: Um... here's some missions...
- Replies: 17
- Views: 15273
Um... here's some missions...
Here's some missions... 1) Disrupt Global Games... London 2012, eat your heart out! You can get the file from here , you lucky so-and-so. 2) Turrets... dada, him go "Boom!" It is here , point your browser at it and click "Save". 3) Evacuating Hostiles... it might be against the Geneva Convention, bu...
- Sun Jul 23, 2006 11:12 am
- Forum: Critical Mass
- Topic: Critical Mass Ship Editor Utility
- Replies: 33
- Views: 57415
That's a feature that's probably not 'in-plan' I'm afraid...
It certainly wouldn't be impossible, the provided ship, and missile, designs appear to be all held in the designs.dat file. The ships have the same format for assets as do the single .shp files as far as I can tell. So changing what assets the ships have, and thus their cost could be relatively simp...
- Sat Jul 22, 2006 8:12 pm
- Forum: Critical Mass
- Topic: Separating load-out and chassis?
- Replies: 11
- Views: 10745
Twas...
The Last Starfighter... "defend the Frontier against Xur and the Ko-Dan armada"!
- Sat Jul 22, 2006 6:31 pm
- Forum: Critical Mass
- Topic: Critical Mass Ship Editor Utility
- Replies: 33
- Views: 57415
The link to the executable is in the first posting.
If you are just wanting to run it, please simply download it... from the link in the first post and here also - it's the same thing... and here too... they're all the same... just save it to your disk, unpack it, put it where your .shp files are and run it... job's a good 'un. Let me know if you hav...
- Fri Jul 21, 2006 9:16 pm
- Forum: Critical Mass
- Topic: Separating load-out and chassis?
- Replies: 11
- Views: 10745
Yup, this would be a great design point...
I agree with the concept of having missile load-out defaults that can be changed as well. I am a great fan of Daycorns but like to have a row of 'heavies' for tight situations. Currently, for different mission types, I do find myself 'designing' a few variants of my favourite hull - in Fighter, Bomb...
- Mon Jul 17, 2006 5:02 pm
- Forum: Critical Mass
- Topic: Critical Mass Ship Editor Utility
- Replies: 33
- Views: 57415
Ta!
Thanks for that... my eyes were going a bit funny staring at screens of hex, so it seemed worth the effort to bite the bullet and program the utility.
Critical Mass 5 - XML defined ships..? Surely not!
Critical Mass 5 - XML defined ships..? Surely not!
- Mon Jul 17, 2006 1:33 pm
- Forum: Critical Mass
- Topic: Ships I've been playing with (in both senses of the word)...
- Replies: 27
- Views: 26018
Ship Editor
I have created a small utility to edit the assets of .shp files here.
- Mon Jul 17, 2006 1:29 pm
- Forum: Critical Mass
- Topic: Critical Mass Ship Editor Utility
- Replies: 33
- Views: 57415
Source Code...
Here is the source... nothing overly complex, and I tried to add some meaningful comments. unit MainForm; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, FindFile, StdCtrls, ExtCtrls, ComCtrls, ShellAPI; const ShipExtension = '.shp'; { As we have a ...
- Mon Jul 17, 2006 1:25 pm
- Forum: Critical Mass
- Topic: Critical Mass Ship Editor Utility
- Replies: 33
- Views: 57415
Critical Mass Ship Editor Utility
Following on from an earlier posting of mine where we discussed ship design limitations and the potential for breaking the Critical Mass game rules to either test ships or give oneself an advantage over the in-built ships, I received a few enquiries regarding how to go about this .shp file editing.....
- Thu Jul 06, 2006 3:09 pm
- Forum: Critical Mass
- Topic: Critical Mass Feature Request Formalisation Concept
- Replies: 10
- Views: 10068
Ranking of feature requests...
My feeling on ranking of feature requests was more so that Sean, and users, could see for sure what people were asking for in the new versions - to formalise it a little bit - just the requests side. Just like any development shop - we, the users, understand that there can be no commitment to delive...
- Sun Jun 25, 2006 8:07 pm
- Forum: Critical Mass
- Topic: Ships I've been playing with (in both senses of the word)...
- Replies: 27
- Views: 26018
Hear-hear!
I would like to completely echo the words in the previous posting. If you're a newcomer to Critical Mass, then you should be challenged enough with the stock ships and ones you can build yourselves. If it's considerely too hard for you - well, strive to become better. Remember that I started investi...
- Sun Jun 25, 2006 5:00 pm
- Forum: Critical Mass
- Topic: Ships I've been playing with (in both senses of the word)...
- Replies: 27
- Views: 26018
The Joy of Ship...
A fleet of Impregnators would be pretty scary coming at you.
- Sun Jun 25, 2006 4:51 pm
- Forum: Critical Mass
- Topic: Ships I've been playing with (in both senses of the word)...
- Replies: 27
- Views: 26018
Ship of joy...
This guy is the ship of lurrve... the Impregnator has many great qualities and is available for download by clicking on his name. 1. Fully loaded with two rows of fast little homing missiles. 2. Shielding at the front and sides - only where it's needed. 3. Loads of thrust - allows him to push on thr...
- Sun Jun 25, 2006 4:05 pm
- Forum: Critical Mass
- Topic: Ships I've been playing with (in both senses of the word)...
- Replies: 27
- Views: 26018
Toughie... wingman you can depend on in a scuffle...
Spike is a right toughie, he prefers to do his fighting in the alleyway behind the local pub. He's often getting cuts and bruises so he makes sure he's got a Robot Repairer ready to get to work on him, doesn't mean he'll leave the battlefield for a breather though - he's confident in his eyesight. ...
- Sun Jun 25, 2006 3:32 pm
- Forum: Critical Mass
- Topic: Ships I've been playing with (in both senses of the word)...
- Replies: 27
- Views: 26018
These two help you see in the dark... almost.
Eye-Eye Sir and Eye-Eye Siree can both be downloaded by clicking on their names... they are like seeing ships for the blind, they lead the way from a great distance... they're truly excellent resources for finding that elusive Freighter or Coloniser. Eye-Eye Sir http://www.hmusiccentre.org.uk/CMShi...