Search found 45 matches

by McLauren
Thu Jan 13, 2005 6:19 am
Forum: Critical Mass
Topic: One more suggestion and a weird thing about 1.0
Replies: 4
Views: 3451

If I a made a REAL starship, it would have turrets that fired 360 degrees :)
by McLauren
Thu Jan 13, 2005 4:57 am
Forum: Critical Mass
Topic: A few ideas should there be another version of CM
Replies: 4
Views: 3362

A few ideas should there be another version of CM

Here are a couple of ideas that I have thought about to add more variety to CM and more strategy: Different ships for different races- Would be great if different races all used completely different ships and all races had ships that were fairly good at different tasks, for instance one race having ...
by McLauren
Thu Jan 13, 2005 4:26 am
Forum: Critical Mass
Topic: What ships does the AI work best with?
Replies: 1
Views: 2360

Good observation, but there seems to be a few exception to this rule. Watchers are a real pain with the AI driving. I almost never know they are there until there are two genees screaming up my rear with hardly one turn to react. That stealth is a killer, even though im usually flying a ship with MU...
by McLauren
Thu Jan 13, 2005 4:20 am
Forum: Critical Mass
Topic: Just a wild idea... turrets on ships
Replies: 30
Views: 17022

I like this idea. I have thought of it before many times before.
by McLauren
Sun Dec 26, 2004 2:29 am
Forum: Critical Mass
Topic: Yes
Replies: 6
Views: 5205

Yes

The AI can track anything that shows up on thier radar at least once, regardless of whether they can actually see them. Ive made stealth fighters with 4 stealths in front, 3 on each side, and 4 in the rear, and I am constantly sighted by phantoms and storms and the such. Those ships only have two ra...
by McLauren
Sun Dec 26, 2004 2:22 am
Forum: Critical Mass
Topic: Very Happy and Other Ramblings
Replies: 1
Views: 3206

RE

For the missile impact thing, I just eject when anything bigger than a daycorn is going to hit me where I have no shields. unless im like in the crap area where there are tons of ships and missiles, then ejecting is worse than staying in the blasted ship! I think that you only get a cetain amount of...
by McLauren
Mon Dec 13, 2004 6:26 am
Forum: Critical Mass
Topic: Only seem to show 8 medals....
Replies: 16
Views: 10708

Why not just have a picture of each medal and the number of that type of medals you have earned, as opposed to showing each individual one?
by McLauren
Sat Dec 04, 2004 10:49 pm
Forum: Critical Mass
Topic: Game can get extremely frustrating
Replies: 14
Views: 8697

Hey if if I feel unhappy with it might as well say it, as opposed to waitting and then blowing up later. (which im notorious for doing)
by McLauren
Sat Dec 04, 2004 9:32 pm
Forum: Critical Mass
Topic: Game can get extremely frustrating
Replies: 14
Views: 8697

Oh yea, dont you guys think the collision detection is a bit off with the new version. It was a bit better before, though it still wasnt quite right. Ive hit things my ship never touched, and missiles have hit me that clearly missed. Though the other collision system seems to make the ships seems sm...
by McLauren
Sat Dec 04, 2004 9:18 pm
Forum: Critical Mass
Topic: Game can get extremely frustrating
Replies: 14
Views: 8697

As said above, there is a fine line between realism and fun. I barely ever play Critical Mass now because there seems to be no point. Im gonna die and have to start over, and there is no end. So what am I playing for? And as for the missiles, the game must simply hate me because I rarely take a surv...
by McLauren
Sat Dec 04, 2004 12:35 am
Forum: Critical Mass
Topic: Game can get extremely frustrating
Replies: 14
Views: 8697

Game can get extremely frustrating

One thing I have to congratulate you on is the difficulty of the new version, Sean. No matter how good your ship is, you still have to play smart. However, this can be a very frustrating problem in a game where when you die, youre dead. Even if you backup your game before a mission that you know the...
by McLauren
Mon Nov 01, 2004 11:55 pm
Forum: Critical Mass
Topic: Another problem in the ship design area
Replies: 3
Views: 4415

Another problem in the ship design area

Nobody can help me? Sean? You guys there?
by McLauren
Sun Oct 31, 2004 5:46 pm
Forum: Critical Mass
Topic: Another problem in the ship design area
Replies: 3
Views: 4415

Another problem in the ship design area

Ok I fixed the other problem but this one hs me totally stumped. After I made a few ships and finally gained enough rank to fly them, I found that my ships were invisible. The had no triangles. Im assuming missiles detonate on triangles because my ships are nearly unhittable. I can pass an asteroid ...
by McLauren
Sat Oct 30, 2004 12:51 am
Forum: Critical Mass
Topic: Serious problem preventing me form making ships
Replies: 3
Views: 3158

erm...Nevermind...I fixed the problem. Had the Dpi settings on the GFX card up too high.
by McLauren
Sat Oct 30, 2004 12:35 am
Forum: Critical Mass
Topic: Serious problem preventing me form making ships
Replies: 3
Views: 3158

Serious problem preventing me form making ships

Whats happening is that some of the buttons in the ship designer are horribly out of place, like behind the new and delete buttons in the triangle box. That is where some of the ship contents buttons are, so I cant even add any sheilds and there are some other important things are being covered up b...