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list of rules and shortcuts
Posted: Mon Apr 02, 2007 1:03 am
I just purchased the game (v4) I like it however the rules escape me...
I am rumnning vista which has its own challenges such as no .hlp support(which is fixable via a download) however after playing a 1940 desert campaign I could not load my troops into a bren gun carrier as I don't know thow the command to do so. The rules link had no rules to speak of. Could you supply a cheat sheet for all the rules please? Thanks,
Posted: Mon Apr 02, 2007 1:55 am
Sorry, I don't think you can put men in vehicles. Machine gun carriers are just armored more moble MG's
Posted: Mon Apr 02, 2007 2:19 am
See below....So infantry has no mboility? What about halftracks?
Yes it was a machinegun carrier, but also an infantry carrier...
Is there a rules list though?
Thanks for the reply.
"The original role envisaged for the Universal Carrier was for a fast, lightly armed vehicle to carry infantry across ground denied by small-arms fire and specifically, the Bren light machine gun and its team, hence the name Bren Gun Carrier. (NB: A broad parallel can be drawn between that concept and the tactics of the APC (Ml l3Al) Troop which carried an In fan try Company. Each infantry section, comprising ten men [one section to a vehicle] possessed a light machine gun crew of three men and a GPMG M60, cal. 7.62 mm). "
Posted: Mon Apr 02, 2007 10:37 am
there are reams of conversations about it. its generally been agreed that you effectively start the missions at the point when all your troops have dismounted, however nice it would be to load a section into the back of a halftrack and rush the objective.
would quite possibly be a huge amount of work, but maybe 10 missions that arent randomly generated and follow in a sequence - defend by large force, pursue smaller force, defensive against a small force, convoy advance/ambush, large defense, minor attack, major attack yada yada yada
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Posted: Mon Apr 02, 2007 2:59 pm
Well, concerning the Bren Carrier, there often is quite a gap between what things were planned to do in battle and what they actually did. (I won't deny it was used in the way you described though)
Concerning general rules and controls:
There isn't much you have to know. You move and direct your troops using that blue arrow and issue orders to fire, cease fire and to the artillery using the buttons on the right. Pressing escape will abort that, if you change your mind. Hm, that's all I can think of now.