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Sean O'Connor's Games • View topic - Stalemate, Carbines, Assault rifles, LMGs

Stalemate, Carbines, Assault rifles, LMGs

Real time World War II combat simulation

Stalemate, Carbines, Assault rifles, LMGs

Postby JeanBoule » Mon May 21, 2007 11:59 am

Voila du boudin!
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Postby Andy Brown » Mon May 21, 2007 12:43 pm

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Postby TheKangaroo » Mon May 21, 2007 2:44 pm

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Stalemate etc

Postby JeanBoule » Tue May 22, 2007 2:08 pm

Voila du boudin!
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LMGs to simulate Assault rifles.

Postby JeanBoule » Sun May 27, 2007 11:19 am

More tests of all LMG squads.
I started a game assault, only inf,very easy, Jul44,lowlands, France, Me German, enemy American. Game code 8389974.
The terrain is mostly open, objective is the isolated farm, enemy were in the farm and the wood in the centre/east. There were 2 approaches, a wide left hook avoiding intermediate defenders which allowed an attack on the farm and a right of centre approach fighting thru the woods.
1.SS, all LMGs 5squads, 2Lmor 2recce , LeftHook approach
Victory in 39m 5k6w41s/52 en 21kw9p/30
2. same troops, Right approach. By the time they fought past the outer defenses, they did not have enough puff left to successfully attack the farm. Failed in 40mins, 19k12w2p19s/52 en 24k4w2p10s/40
3. Volksgrenadiers, I only used 5 squads, 2 Lmor, 2recce. I had a lot of points not spent! Using the Left Hook approach they won in less time and less casualties than the SS!
4. Volksgrenadiers same numbers, using the Right approach, Victory in 35m 5k15w66s/86 en 33k7p/40
they seemed to get there easier than the SS with fewer casualties.

Actually the Volksgrenadiers were effectively 9 man squads because the 2 with Panzerfausts had nothing to shoot at.

My tentative belief is that the LMGs dont seem to make a lot of difference. The Volksgrenadiers seem to do best, even though they are RAW level troops.
Voila du boudin!
JeanBoule
 
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Location: L'Australie

Postby Andy Brown » Mon May 28, 2007 8:00 am

The Firefight model tends to reward quantity over quality. If every soldier on the smaller force suppresses one man from the larger force, there will still be "unmarked" soldiers on the larger force able to fire without being distracted. It's not quite as simple as that but you get the idea.

ELITE troops are supposed to be more accurate but I suspect they may not be more accurate enough. They're also supposed to be "less suppressable" but I suspect they're also not "less suppressable" enough.

My feeling is that the difference in abilities between the three troop classes needs to be greater but I don't know enough about the inner workings of Firefight to be able to say that for sure.

Cheers,

Andy
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Postby JeanBoule » Mon Jun 04, 2007 12:27 pm

Voila du boudin!
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Postby Andy Brown » Mon Jun 04, 2007 10:13 pm

Andy Brown
 
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Postby Andy Brown » Mon Jun 04, 2007 10:19 pm

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Postby Perturabo » Tue Jun 01, 2010 11:56 pm

...
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Postby Dylan735 » Thu Feb 24, 2011 1:55 pm

The rifles are bolt action... do you mean carbine?
Dylan.
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Postby Knut » Sat Feb 26, 2011 1:14 am

So did we settle settle the difference between rifles and carbines as carbines can fire faster, besides having shorter range?

The ideal modeling of an assault rifle would be having 3 shot bursts at carbine range.
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Postby Dylan735 » Sat Feb 26, 2011 1:49 pm

Yeah, pretty much.
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Postby Perturabo » Sun Apr 17, 2011 7:43 pm

...
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Postby johnDjoker » Tue Apr 03, 2012 12:48 pm

Hello.
im new here and i yet interested.
to this game to learn more about it.

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I am proud of the fact that I invented weapons like to be our self defense in times of trouble.
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