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Real time World War II combat simulation
Posts: 22
Joined: Fri Feb 22, 2008 4:54 pm

Post by Ezekiel » Sun Feb 24, 2008 5:14 pm

Legacy,hello!We are siblings!When it comes to writing on paper,yes I do write way more sloppy than my sis.But on net we are both trying to write fast, so yes we may forget some stuff when typing.

Posts: 11
Joined: Sun Mar 30, 2008 11:56 pm

Post by hardfighter » Fri Jul 18, 2008 11:16 pm

i have never played company of heroes, but i do think that firefight is good for an online-download game. it may not have the best graphics, but it is very realistic compared to other similar games i have played.
Last edited by hardfighter on Sun Aug 10, 2008 3:42 am, edited 1 time in total.

Posts: 29
Joined: Mon Nov 19, 2007 11:46 am
Location: American in Singapore

Post by T2K » Sun Jul 20, 2008 3:07 pm

Anything "could be in the game" since armies overrun and capture all kinds of stuff. However, having said that, I don't think nebelwerfers and 400mm rail guns or whatever would add much fun to the gameplay. Certainly, none of that would be deployed by the infantry / tank companies which are the units used in this game.

Infantry AT mines, molotov cocktails, magnetic/sticky charges, etc, on the other hand should be! Having 30 veteran Soviet infantryman be powerless in the face of a German halftrack at a distance of 10m is crazy.

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