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Firefight in WW1. Effective slow tanks.

Posted: Fri Feb 29, 2008 2:26 am
by JeanBoule
I have been developing some units to see if Firefight can have a world war one flavour.

I have not yet actually played with troops only having rifles and HMGs. I should to get a good comparison.

I have been modifying the british tanks. There were two types, the so-called "males" had 2 6pdr guns, and 2 LMGs. "Females" had 4 LMGs. The tanks did not have turrets at that time, so there was one gun in a box-like sponson on each side, to have something like all-round fire.

They were much slower than later tanks. I used MaximumSpeedRoad=10 and MaximumSpeedRough=5. I presume this km per hour, the rules documentation doesn't say. The dimensions are centimetres.
I gave the females thinner armour, I have not with the males yet.

I have found that a great benefit of the slow speed is that the tanks and rifle sections can move together a lot better. I might try some slow tanks in WW2 scenarios.

I have been doing attacks going straight up the middle in extended line. These are successful even at the slow tank speed, so I have tended to forget about using artillery.

If we had timed artillery barrages and creeping barrages, I think we could have a good start at a WW1 simulation.

I have done a defence as the germans. Naturally the tanks rolled over me. So I let the germans have anti-tank rifles. They easily took out the females. Artillery then hit the one male, resulting in a good victory.

Posted: Sat Mar 01, 2008 3:04 am
by T2K
In WWI, I think artillery in the direct fire mode was successfully used against tanks. Also, the first antitank rifle was a regular Mauser K98 with the bullet reversed so the flat end would punch through the armor more easily. Early tanks had very light armor.

Of course, those early tanks had major mobility problems and were often stuck in the cratered and trenched ground.

Posted: Wed Mar 12, 2008 6:26 am
by JeanBoule
T2K wrote:In WWI, I think artillery in the direct fire mode was successfully used against tanks. Also, the first antitank rifle was a regular Mauser K98 with the bullet reversed so the flat end would punch through the armor more easily. Early tanks had very light armor.

Of course, those early tanks had major mobility problems and were often stuck in the cratered and trenched ground.


I have done a bit of web research on WW1 tanks and agree with that. With 10mm frontal armour and 8mm at the sides, the tanks were only proof against shrapnel and small-arms bullets. A direct hit with a field-gun shell would wreck a tank, and badly damage one even if the shell didnt explode. It seems that was one reason the germans did not put much effort into developing tanks, because they thought their own counter-measures were so effective, it wasn't worth it. Besides, they were developing storm-troop tactics which showed promise of breaking the trench-warfare deadlock anyway.
T2K wrote:Of course, those early tanks had major mobility problems and were often stuck in the cratered and trenched ground.


The first tanks' mobility was pretty marginal. Steering was so difficult, that was why they had to have MGs on front and sides, and some models on the back, so they had all-round defense.

Here are my pics of tanks I use in my games.

Image female
Image (male 260x123)