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Sean O'Connor's Games • View topic - Some Bugs, and Mod's which would be nice in future version

Some Bugs, and Mod's which would be nice in future version

Real time World War II combat simulation

Some Bugs, and Mod's which would be nice in future version

Postby cpn » Sun Jan 02, 2005 11:22 pm

Sean,

Loving Firefight... lots of fun. There are a couple of bugs I've seen (I'll try to be as specific as I can), and some changes that might make the game more compelling.

BUGS

--Sometimes in the control panel, the last listed squad is listed twice. I've had two "Squad 16's" listed several times. Clicking on either representation takes you to that squad, so it's not huge, but it was a tad confusing. I've been playing the Germans in Belgium and then North Africa and I've seen this a few times in the one campaign. Running W98, on a PIII laptop.

--In one game in Italy, the stone fences around the houses were arrayed in some odd shapes, including going over the road and through part of a house. These fences are "loopy" shaped, perhaps those artistic Italians? This was in the 1.8.1943 Americans vs. Germans assault taking Hill 1009.

-- In a North Africa campaign 10.6.1940, I lost the movement/direction control line for one of the tanks. It just disappeared. At the moment I don't recall if it came back, but I think it did later.

-- The Artillery oval will disappear. Does this mean that the Artillery has stopped shelling? Or is it a bug?

-- When the Artillery has fired, the oval will read "Fire for effect". What does this mean? Do I have to do something, such as press [Fire]? It wasn't explained in the Help or Rules.

-- You should mention that you can press the [ESC] button to cancel a fire order sightline.

-- And perhaps mention also that a squad won't show a firing sightline when it runs out of ammo, particularly the mortars.

-- For units on hills, the sightlines can still be blocked by trees that are below the hill, and wouldn't really block the shot -- particularly if the squad is shooting to the top of another hill, or high ground, or open space.


MODS and some thoughts on improvements.

-- The biggest one that comes to mind is that you really have to sit and wait until the enemy or their big guns or tanks fire to be able to determine their positions. Perhaps there's a way for the "muzzle flash" to last a touch longer... a trace of the shot source, perhaps a fading ring around the point from where it "appeared" emanate (which could be erroneous at first, but more accurate as troops moved in).
Early in the game, certainly, you have no idea where their troops are positioned, but as your troops and tanks get closer, you should be able to see where they are positioned a little better. Tanks, when they are directly on top of a shooting enemy, can't see their position unless that enemy unit gets up to flee.
Also, when squads are pinned down and refuse your orders to move forward, it's not clear why, or where the enemy they are hiding from is positioned. These squads should eventually be able to identify where the shots are coming from and radio this back to the HQ team. E.g. North Africa 10.6.1940. If the squads can see enough to fire at the enemy by themselves, it should be more or less clear to HQ where the enemy is.
And generally in the desert campaigns, the enemy is impossible to see... whereas it should be the opposite... sand providing little cover beyond hills.

-- Related, it would be good to actually see the enemy hardware once they've been hit.. instead of just smoking points, we should be able to see exactly what was hit... tank or gun or other. Similarly, it would be cool to see enemy men that have died due to mortar fire or artillery shelling.

-- One should be able to move around the screen when the game is paused.

-- Would be cool to change the game speed.

-- Would be cool to be able to move your squad order around in the control panel listing. Perhaps just during game set up.

-- Would be nice to have troops following your orders regardless.. Such as in a situation where they would have a great shot at the enemy, but they don't do it because they are apparently pinned, or scared, or being shelled. I've several times tried to get troops to move so they don't keep getting shelled, but they refuse, and die because of it.


I'll do more bug research and try to accurate pinpoint them. Let me know what factors are important to relate (ie. does the campaign date help? the two sides? etc.)

Cheers! Hope this helps.
And thanks much for a fun game.
.
Neil

n4corcoran4@4speakeasy4.net
(remove the four 4's)
cpn
 

Postby Greatgraddage » Mon Jan 03, 2005 6:22 pm

Hey, I'm not sean but maybe I could help!

I've never noticed the first bug but I rarely havd lots of squads. I've seen the odd fences from time to time but not often. I've never lost the movement arrow either.

The artillary oval will dissapear when it has fired 3 positioning rounds and three full barrages. When is dissapears the only rounds which will fall are the ones that have aleady been fired, no more. Which type is fired next is shown by the text, fire for effect menas that the next rounds will be the full barrage.

I agree the help file needs a bit of work. I could have a go if you'd like sean?

I'll write more later, got to go out!
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Postby Quitch » Tue Jan 04, 2005 8:45 am

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Postby cpn » Tue Jan 04, 2005 11:11 pm

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Postby Greatgraddage » Thu Jan 06, 2005 2:02 pm

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Re: Some Bugs, and Mod's which would be nice in future versi

Postby qwas » Sun Apr 17, 2005 6:13 am

Proud member of Seans forum since 14th April 2005. 1 year and still counting.
Now to spam those 30 messages to get into 3rd place in post count. :D

I'd like to buy your soul please.
http://www.mindistortion.net/iwantyours ... lex_Rider2
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Postby Tim_Myth » Tue May 31, 2005 11:29 am

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Postby Guest » Wed Jun 08, 2005 1:40 pm

to move the order of the squads around, its important to notice that the the order is the order they are bought it - if you want field guns at the top, sell the things below it and buy the tanks again, a bit long winded but it gets it done.

i get the 2 squad 16s, solve this by clicking the scroll up bar once, the second squad miraculously dissappears.... :roll:

it is annoying not being able to find the enemies big guns, or even mortars which are a pet hate of mine, takes a bit of watching and a lot of patience to see where the pink pixel come from, but when i find it i nail it with HE and my own mortars, it seem to work well :lol:

you can see the enemy 'hardware' and corpses due to mortars and arty, but these stiffs only appear when you mosey on over to where they bought it



when the line dissapears, if the guys got his head under his arms, hes bricking it and wont move, ive had an SMG bayonetted by an enemy mortar crew and he didnt even see him, the two other guys in the recce squad seemed a bit surprised but slaughtered the stabbing bastard.
if hes looking about, hes out of ammo.

timmy, love the idea, would like see it



would any mods be available as a patch for those of us whove bought the game already?
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Postby Tim_Myth » Fri Jun 10, 2005 12:41 am

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