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Sean O'Connor's Games • It's NOT a good day to die... - Page 2
Page 2 of 2

Posted: Mon Jun 01, 2009 12:13 am
by the space predator
I agree, fast forward would be a good idea. when you start the battle and wait for an ennemy fire, it is long sometime.

Posted: Mon Jun 01, 2009 4:01 pm
by TheKangaroo
But you can use the time reasonably by... getting jumpy. Or humming sonds from the era. Or rearranging your defences twice to ensure you will get hit in a moment of utmost confusion and a record of unpreparedness.

Posted: Mon Jun 01, 2009 4:54 pm
by the space predator
Yes, but I think that it would be a good add.