Page 1 of 1

Some questions / complaints about the game

Posted: Thu Oct 01, 2009 12:43 am
by fatgreta1066
Hi,

I've played the demo mission a few times. The game seems promising, but a few things stand out as downers for me. Any feedback on how to work around them?

1) It is, as far as I can tell, impossible to know if you will be able to fire from any one position on the map to another. The terrain isn't detailed enough, and there's no way I can see to gauge, for instance, how high an intervening shrub or bocage is. So I advance my troops to the tops of hills looking for fire lanes, and then can't fire, sometimes even 3 or 4 meters, forward of where I am. This happens even on the tops of hills that are clear of all woods, etc. So, it seems impossible to really plan out an assault, because there's no way to know if you'll have clear fire lanes. This is my main complaint about the game, and alleviating it would likely override my next set of concerns. Or am I missing it, and is there an LOS tool that I haven't found?

2) Even when firefights break out and get hot, there is no way to know where the enemy is except for following the tracers backward. It seems to me that once troops take some fire from a position, they could identify that position as containing the enemy, so there should be some way to mark it on the map, or something.

3) At least in the demo, my troops seem to become "suppressed" if the wind blows. As soon as they take any fire, they become suppressed, and I don't really know what to do about that except wait it out. I can't bring smoke in on every squad that becomes suppressed, every time it happens. I can't even get them to pull back to safety.

4) Moving troops into position is pretty difficult using the arrows. Sometimes they move right up behind where the arrow rests. Sometimes, even without taking enemy fire, they just won't move forward anywhere near the spot I've send them to, in command or not.

Any feedback on these issues, or ideas about dealing with them?

Thanks,

Chris

Posted: Thu Oct 01, 2009 4:01 pm
by TheKangaroo
Hi and welcome aboard. Following just a few thoughts of mine:

1) It is, as far as I can tell, impossible to know if you will be able to fire from any one position on the map to another. The terrain isn't detailed enough, and there's no way I can see to gauge, for instance, how high an intervening shrub or bocage is. So I advance my troops to the tops of hills looking for fire lanes, and then can't fire, sometimes even 3 or 4 meters, forward of where I am. This happens even on the tops of hills that are clear of all woods, etc. So, it seems impossible to really plan out an assault, because there's no way to know if you'll have clear fire lanes. This is my main complaint about the game, and alleviating it would likely override my next set of concerns. Or am I missing it, and is there an LOS tool that I haven't found?

Indeed a bit hard, especially with the new fractal hills introduced in the latest version. From your troops' current position you can easily check that by using the Fire order (you can cancel that and not actually give the order by pressing ESC). Apart from that the terrain elevation at the cursor position should be displayed in the corner of the screen, which should at least give you a clue. No exact tool for that, I'm afraid.
If just some brush or a tree is in the way your troops might move by their own initiative, though, if you issue a fire command.

2) Even when firefights break out and get hot, there is no way to know where the enemy is except for following the tracers backward. It seems to me that once troops take some fire from a position, they could identify that position as containing the enemy, so there should be some way to mark it on the map, or something.

There deliberately are only enemies shown that your troops can actually see. As in real life that hardly is the case and as far as I know identifying the position one is being fired at from is by far not as easy as it may seem. As you know you can backtrace enemy tracer rounds and look for their muzzle flash to find them, but if they were displayed as soon as your troops did so you'd probably end up with the map full of 'probable positions', so in my opinion it would get terribly confusing. I like your idea of being able to mark something on the map, though. Maybe Sean can incorporate something like that in a future version, even though we might not see another Firefight update too soon.

3) At least in the demo, my troops seem to become "suppressed" if the wind blows. As soon as they take any fire, they become suppressed, and I don't really know what to do about that except wait it out. I can't bring smoke in on every squad that becomes suppressed, every time it happens. I can't even get them to pull back to safety.

That's something many people have issues with at first. The problem is that your soldiers for mysterious reasons don't like to die. There are, though, a few alternatives to popping smoke everytime one of your squads gets under fire, which all eventually sum up to supressing the enemy fire as they are similarly susceptible to that effect. Use another squad (preferably from another direction) or a machine gun to direct fire on the enemy squad (or the position you believe it to be in!), mortars are a fine way of supressing enemies and they don't even need a line of fire, explosive artillery shells wreak havoc on them.
Plan a little ahead and don't have all your squads move in the open at once, keep squads behind to provide covering fire or to rush in as reserves.

4) Moving troops into position is pretty difficult using the arrows. Sometimes they move right up behind where the arrow rests. Sometimes, even without taking enemy fire, they just won't move forward anywhere near the spot I've send them to, in command or not.

If there is cover in the vicinity of where you ordered them to go they will automatically take advantage of that (see the not wanting to die part). You are correct in that this sometimes leads to a squad staying too far behind to enter the battle properly, but there are a few things you can do. First, obviously is moving the arrow even further up; if the distance between arrow and their position becomes large enough they'll move up again, even though that might move them up too far. Second you can order them to fire at a specific point up ahead, even if they are indicated to have no line of sight, which often makes them move within a few meters radius of their current positions, if that allows them to fire as ordered; if you got some good timing you can issue cease fire orders in a manner to have them move up to fire but not actually open fire.

Posted: Fri Oct 02, 2009 1:59 am
by the space predator
Quote:
3) At least in the demo, my troops seem to become "suppressed" if the wind blows. As soon as they take any fire, they become suppressed, and I don't really know what to do about that except wait it out. I can't bring smoke in on every squad that becomes suppressed, every time it happens. I can't even get them to pull back to safety.

That's something many people have issues with at first. The problem is that your soldiers for mysterious reasons don't like to die. There are, though, a few alternatives to popping smoke everytime one of your squads gets under fire, which all eventually sum up to supressing the enemy fire as they are similarly susceptible to that effect. Use another squad (preferably from another direction) or a machine gun to direct fire on the enemy squad (or the position you believe it to be in!), mortars are a fine way of supressing enemies and they don't even need a line of fire, explosive artillery shells wreak havoc on them.
Plan a little ahead and don't have all your squads move in the open at once, keep squads behind to provide covering fire or to rush in as reserves.


the most simple solution to that is to make all your assault on a new position form another whit at least two sqad: one that go in front lines and make ennemi fire and another that stay in good position and suppress the ennemi. then your first line can move or simply open the fire!