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Sean O'Connor's Games • View topic - Gun pathing problems...
Page 1 of 1

Gun pathing problems...

PostPosted: Wed May 19, 2010 11:53 am
by Perturabo

PostPosted: Wed May 19, 2010 2:48 pm
by Sean OConnor
OK, I'll take a look into that

PostPosted: Wed May 19, 2010 11:20 pm
by the space predator
I have see the same thing whit tank, but only when I have given the order to shoot

PostPosted: Thu May 20, 2010 4:00 am
by Knut
Guns in real life were basically imobile without the support of a towing vehicle. Even then, it would take at least 10 minutes for a full crew to limber and hitch up a anti-tank gun for movement. The fact that any mobility of the guns in fiefight is basically unrealistic, but expecting to be able to move any gun in any direction over rough ground using only a handful of crewmen is is even more unrealistic, and further, to expect to be able to do so in a moments notice borders on the absurdity.

In the game, the best way to move a gun in the direction you want it to first oreder the gun to fire in the direction you want, and then, once it is turned and almost ready to fire, cancel the fire order, and move it in that direction. This is the qucikest in game method to get the gun where you want it to go.

But a more realistic mod would be to make all guns over, say, 40mm, immobile.