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Sean O'Connor's Games • View topic - 16! That seems a little limiting

16! That seems a little limiting

Real time World War II combat simulation

Postby Sean OConnor » Mon Sep 05, 2005 4:27 pm

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Postby Andy » Mon Sep 05, 2005 7:25 pm

with 48 squads, surely this would allow for promotions - for the first few you micro-manage a squad, then control 1/3 of the battle, following orders from an AI, and then controlling the lot*, or just increasing the amount of units you control as you progress thru ranks.

*you in your proper HQ, with links to 3 other HQs, possible multiplayer links here but i think im getting a bit carried away with how much time sean has to spend on one game :roll:
________
Last edited by Andy on Sat Feb 05, 2011 1:35 am, edited 1 time in total.
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Postby Quitch » Mon Sep 05, 2005 11:08 pm

Hey, I'm running this game on a beast of a machine, and two years from now computers will make mine now look like a joke. Provide the options and I'll find where my computer chokes. Technology moves faster than patches :)

I assume all these limits are artificial to stop the machine choking. As I said, make them all defaults, pop-up warnings if people try to change them, but open the options for us. There's simply no way of knowing what hardware someone is running this on, and options are the only real future-proofing you have.

Why BMP? Why not PNG?
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Postby Sean OConnor » Tue Sep 06, 2005 8:49 am

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Postby TheKangaroo » Tue Sep 06, 2005 4:25 pm

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Postby Quitch » Tue Sep 06, 2005 10:33 pm

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Postby Sean OConnor » Wed Sep 07, 2005 8:15 am

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Postby Quitch » Wed Sep 07, 2005 9:54 pm

Nah, not worth it then, you're right, BMP all the way.
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Postby wst50 » Sat Sep 10, 2005 6:19 pm

Also, the 16 slots means that the CPU doesn't have to loop to do other stuff too much, as it still has 16 bits left over, unless you have a 64 bit monster :)
Anyway, if you have a force of over 255, it would make the game too easy :) Just get loads of your favourite type :) Lol i like smileys...
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