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Sean O'Connor's Games • View topic - Wish list and petition for Mr Sean O'Connors
Page 1 of 1

Wish list and petition for Mr Sean O'Connors

PostPosted: Wed Dec 01, 2010 10:04 pm
by welk

PostPosted: Thu Dec 02, 2010 12:52 am
by welk

PostPosted: Thu Dec 02, 2010 4:53 pm
by welk

PostPosted: Fri Dec 03, 2010 12:56 am
by welk
a suggestion again : to add motorized HQ in the game (jeeps, command cars, etc)

PostPosted: Fri Dec 03, 2010 1:03 am
by the space predator

PostPosted: Sat Dec 04, 2010 11:27 am
by Perturabo
1. Read the forum.
2. See what is asked for since 2004.
3. Despair :lol: .

PostPosted: Sun Dec 05, 2010 11:36 am
by welk
I never despair 8)

SO, i have a proposition for the Firefight community and Mister O'Connors :

1/ We love this game, it's a great engine
2/ We have paid this game approx 20 $, but I think most of us would accept to pay it a second time with military improvments.

The proposition, based of honesty of S. O'Connors is :

1/ We, the players of Firefight, we send each 15 $ to S. O'Connors, as imm?diate free contribution for the "war effort"
2/ He realize the asked improvments
3/ We buy the new game for 30 $

The total price for the new improved game will be 45 $. When I see other games creator, who sell for 30/40 $ 1,2,3 ... times the same engine to players (cf : HPS simulations -John Tillers, battlefront.com for Strategic Command,etc) I hink it is not excessive. The game of S.O'Connors is great, and I think to pay 45 $ for a great game and millions of maps and scenarios is not so bad price.

Where are you , Mister O'Connors ? We, the Firefight People, have money for you :roll:

PostPosted: Mon Dec 06, 2010 12:38 pm
by Perturabo
You mean all the 100 of us? I think you'd first have to attract more people to Firefight to generate a big enough client base to make putting tons of work into new features a good business decision.

Personally, I try to promote Firefight whenever I meet some tactical game fans on forums.

Now, if you could attract 1000s of Steel Panthers fans...

PostPosted: Wed Dec 08, 2010 3:31 pm
by welk
Some suggestions to improve interface It would be nice :

1/ to have a little symbol on the faces of suppressed mens (like wounded mens) in the oob screen

2/ in the same oob screen, to dissociate interface symbol of wounded immobilized mens and wounded but not immobilized mens

3/ To see beter the selectionned unit in the screen (a red line around the concerned unit would better work than the actual system : with clear colors of the oob, it is not easy to see very fast where is the selected map unit in the oob screen. If you select a unit on the map, better would be to highlight this unit in the oob screen (or change his number color in apparent red or green, or replace his number by arrow, etc). In the actuazl system, there is just a little change of clear color in the oob screen and player does not see very fast in the oob screen what is the unit he has selected on the map